tesb

tesb

Joined Member # 3123704
10 Posts 5,106 Replies 4,124 Reputation

[quote who="Oatesy03" reply="18945" id="3076451"] Quoting Donfield, reply 18943Is there some obsessive compulsion behavior you folks have that keeps you from posting anything more intellectually challenging than "reserved", etc.? It used to just be Possum's thing. A sort of very invisible lurking. That or just to express the fact that he has nothing to say to you. Then Ryat began mocking it. And then it just went out of control.[/quote]

25,734 Replies 3,465,428 Views

1. City building is not fun (including the insane caravan micromanagement) 2. Tactical combat is not fun and not remotely tactical 3. Champion placement on the map lead to major unbalances and exploits* you can kill high tier enemy unrecruited champions and get their awesome weapons very early in the game before the enemy has any chance to recruit them. also the whole mechanic feels lame, i would like to have them recruit-able from a small roster i

31 Replies 15,264 Views

armies are no serious threat to any good hero. what most of you overlook is that the attack and hit points of any army get added, but the combat rolls are separate, i.e. if you have an army with impressive stats they will still deal no damage to a hero and also die really fast to any aoe effects. perhaps this due to the really bad ai at the moment, but i never found any serious threat to my heroes. if you know how to level them and where to get equipment there is nothing stopping you and cert

146 Replies 70,573 Views

when i defeat an enemy and get loot i want to have an mouse over tooltip telling me what the item does. (instead of clicking ok -> go the inventory screen and look at the item)

30 Replies 14,768 Views

had the same experience, conquered the whole map with 3 champions + sovereign. did this multiple times now. the key is to know what enemies you can take on any given time. personally i found my mage sovereign a bit more powerful than my melee champions. there are multiple issues with the promotions/traits that cause this unbalance: 1. some traits like way of the x should be mutually exclusive, because they are really powerful. i had some champions with way of the warrio

40 Replies 19,522 Views

[quote who="G_Bison" reply="18482" id="3056914"]t one. At least, that's what Stant and Carbo[/quote] why do you believe them? why should one guy have two accounts only to pretend on one of them to be a wild woman? that is as stupid as me making a second account, name it KrdaxDrkrun, only to give me karma ... -Exiled Possum&nbs

25,734 Replies 3,465,428 Views

one thing that has me worried is the abundance of stats on units. to me it seems that it will be a bit hard to determine the effect each one has, if there are so many. Maybe that is more of interface problem, but i would like to see the primary stats of a unit (the ones that can be increased with level ups) to be distinct from derivative stats. For example strength and attack (i assume attack is the 'damage' stat and depended on weapon and strength) should be in a separa

76 Replies 141,317 Views

the art looks much better than in WoM, but i found an issue while glossing over the screenshots: in the two last screenshots, especially the last, you can see that the ray from the mana node is overdrawn from anything that has an alpha value smaller than 1, for example in the last screenshot the wall of fire "overwrites" (for lack of a better word) the ray of the mana node and in the second last screenshot some trees "override" the ray from the mana node.

75 Replies 163,337 Views

watching the video i am still a bit baffled seeing the high bloom on the barren terrain. this look really bad imho, why is the terrain blinding me? he is pointing at it at 0:37 seconds, if you don't know what i mean.

29 Replies 4,841 Views