tesb

tesb

Joined Member # 3123704
10 Posts 5,106 Replies 4,124 Reputation

the order of movement is determined by initiative, the higher it is the sooner and more often a unit takes its turn

21 Replies 6,128 Views

Frogboy i just saw that you use *.png for the cloth map icons. can your team please switch ro *.dds with mipmaps or else those symbols will flicker when zooming in/out on the cloth map?

29 Replies 43,563 Views

[quote]Personally I don't see them as a viable alternative. I see them as useful generals, nothing more.[/quote] viable in the sense that you can use them to clear out monsters and defend your own in the most important phase of the game: the beginning. highly leveled troops can be really powerful, but in the start of game i prefer no taxes and champions to get the job done. also high levels casters will destroy any army (fireball, blizzard, dirge of c., ...). the only alternative

5 Replies 5,086 Views

I wanted to wait with my feedback because i knew that the lat beta was seriously missing on important elements such as AI, therefore i waited for the second beta. It also gave me hope to the see that the developers got rid of certain gameplay mechanics that were just broken, instead of just 'fixing' them. I am speaking of the caravan system of course. Anyways the beta is still very rough and there are certain gameplay mechanics that will keep the game a balance mess until they are ser

5 Replies 5,086 Views