Agreed mostly with your post. but, [quote]- Right now I don’t really see the difference between my sovereign and champions in tactical combat. Sovereign should have access to powerful abilities that champions don’t have access to.[/quote] seems like a thing for modders. and [quote]- Marriage + Children: This feature was fun and unique, please bring it back.[/quote] would need some serious attention befor
glupor
Tuidjy, I think we can all relate you your experience. The AI does seem to defy logic when it comes to when it declares war. It's a shame and with release so close we can only hope it gets some love in the polish phase.
Thanks everyone for the responses. Certainly the diplomatic aspects of the game need balancing.
done
updated. just a single chapter today.
updated
AMARIAN DEVIDE Prologue... Sevena was born to a minor noble house. At the age of 9 she first began to exhibit signs of channelling, a rare ability to harness magic. Taken to New Pariden she trained in the great libraries and was soon first among the students.
[quote who="Jythier" reply="77" id="3246653"]Nice report. What makes this game better than GalCiv2?[/quote] One word; Magic.
Regarding the 'AAR Generator'. Stardock actually tried to make something like this with Galciv2 ('The Epic Generator') but was scrubbed because it was far more work than they originally thought. But an event log ala EU3 would be cool.
Today I was able to demand the surrender of an enemy. I had no idea what would happen except maybe I would get all their cities. However the enemy sovereign joined me as a champion (love it) and the cities were destroyed (don't love it). It makes very little sense for the cities to disappear triggering a mid or late game colony rush. What I would suggest is that the defeated sovereign joins the victor as usual but as a way to save their people (I could imagine poor
attempting to edit the drake (and probably other recruitable creatures) in the unit registry will cause a crash. Glupor
Fire Elemental (and possibly others) conjured in strategic mode do not auto disspell when killed it tactical view.
Just a quick suggestion to add an option next to the automate tactical battle button to disallow your AI from using mana. Right now it's taking up 100 mana points to defeat a group of wildlings. Glupor
Hi all, The Corrupt spell - that turns ordinary shards into death shards - is extremely overpowered. In my recent play-through I corrupted every shard I got my hands on. Once I got to 10 shards the game was over, it was only a matter of time. I could send my death adept sovereign to single handedly destroy enemy factions. He'd walk up to a city, use the army-wide poison spell (i forget it's name) and three quarters of the opponent would be destroy
What about outposts? I didn't think you needed fertile ground to build them.
I have to congratulate stardock on a an incredibly stable release. That being said here are a few of my observations based on my recent game. 1. Tactical Battles All in all a very satifactory experience how ever a few interface changes could be in order... This character is plagued... What does that mean? A way to see what attributes ar
OK, thanks. I didn't double check the official release date. I was going by the release email sent out by stardock on 27/8/10.
Hi, I bought War of Magic on 24/8/10. (a few days before launch) Will I be eligible to participate in the beta. Thanks, Glupor.