Your right... looking through the graphics files I saw clothing model support and I made an assumption incorrectly... then I'm done, I'll leave that cloth armor support to someone else.
parrottmath
Thanks for that... I've got one more thing to do to for this mod for stormworld...add the clotharmor unlocked by leatherworking.
Well then my files will fix that bug ;)... all updated with the appropriate tags for the militia invovled.
Updated...
Is there a reason why your militia archers do not get that tag UnitStat_BG_IsMilitiaAbility ?
[quote who="Heavenfall" reply="36" id="3293106"] If you have all the units with UnitStat_BG_IsMilitiaAbility then you are set. Oh yeah, you need to add that to the vanilla militia units. No impact if people don't have SW.[/quote] Thanks answered my question here... will post an update with the vanilla with these bonus options and I've updated the cloaks for the frost giants militia archers.
[quote who="Heavenfall" reply="33" id="3293102"]There's militia with bows and crossbows. Yes, some things get defined twice because my *coreunits.xml is 100% automatic and the other one isn't.[/quote] Could you point these ones out... I only found the militia with the crude shortbow for each of the races. You have so many files to search through...
If you are running stormworld (no matter the version) install everything. There are extra files that you will not be using but they will do nothing to gameplay.
Hmm... I've tested it out and all I can design are male henchmen from sratch. I know that I can set it up to design henchwomen from scratch, but that requires editing fo the core files. But in either case one should be able to edit both male and female henchmen with all the available traits.
Yes but the militia archers use the crude shortbow not the bow or crossbow.
[quote who="Heavenfall" reply="26" id="3292887"]You have to add the supportedunitmodeltypes to the frost giant cloaks, also the same for everyone using bows/crossbows (they have special artdefs)[/quote] The militia units don't use bows and crossbows do they? I've only done triage in this programming picking specifically the art defs that will be used by the militia, I didn't see anywhere militia using crossbows or bows. My next feat is to apply your cloth armo
There is no need to redefine the armor, and if there are no vanilla factions then the other files are not being used. It was laziness on my part and it does prevent issues for the majority of people.
fixed... making pedestrian centuars is going to be Heavenfalls skills. I don't have any 3d modeling skills. Or tools to do so.
Armored Militia is now stormworld compatible... I didn't test it in stormworld, but everything should work out. Let me know if I made an error somewhere.
[quote who="Heavenfall" reply="11" id="3292606"]For weapons you generally want to add all the unitmodeltypes that have been used.[/quote] Namely if you don't put in the artdef it can be used by everyone.
Fixed... forgot to set an internal name correctly. It should work now and I found another error with the quest... you shouldn't face 1 level 1 air elemental but 3 air elementals in the first round of battle.
Found the error... forgot to make a special Air summoner... DOH! Glad you like the quest... seems it didn't make it out of testing phase. At least you got XP for the moment. I'll make the unit and post up a correct file tonight sorry about that, thanks for the error catch.
fixed thanks.
Fixed. thanks
If you would like to support my henchman female mod go ahead and add HenchmanFemale to the supported unit model types.
Supposedly... Kyro mentioned this awhile back. https://forums.elementalgame.com/434521 [quote]We're planning to do a demo, but the team needs a break first [/quote]
Each city type and hub can spawn a unique set of defenders. Some mild changes to the core-improvements and you can set up a large vareity of defenders for a particular city. I don't think you are going to fix the city spam "problem" by adding special defenders to these cities.
They should be upgrading to magic weapons. I didn't stop this. Just gave them some weak armor.
I don't know of a good one of the pre-designed versions. But looking at these particle effect it doesn't seem too difficult to make a ball of light somehow. I recommend doing maybe a rainbow effect, I think that would look neat as it traveled through the air. But really it is up to you, I just thought it would be nice to make a light side equivalent to your dark side staff.
Sometimes you need to run the game as admin to modify corefile changes.