[quote who="OliverFA_306" reply="4" id="3346575"] Thanks also for the confirmation parrottmath. I backed up all my work and am reinstalling everything. Hope it solves the misterious issue.[/quote] careful about modding the core files. I presently have everything backed up and when I play the game, it is actually unmodded version of the game (I rarely play a modded version, oddly). The only mods I have in my game are actually future fixes to the game itself (which I've tested
parrottmath
I can also confirm that it is working in version .80
[quote who="GFireflyE" reply="5" id="3346398"] Another win for Parrotmath! Out of curiosity, what would happen if you were to conquer another faction's city that currently housed one of these wonder bases? Is there a possible exploit here in being able to build a duplicate copy of the wonder? What happens to the wonder base if someone else completes the wonder? Does it just sit there taking up space? Thanks[/quote] No, look at the tower
[quote who="sweatyboatman" reply="4" id="3346393"]Will the AI understand how to do this?[/quote] I keep the same rating and doubled the AI rating for the upgrade.
In steam, run steam... right click on the game and select properties. go to set launch options and write in -cheat
[quote who="OliverFA_306" reply="1" id="3346295"] Forgive my ignorance, but what does it mean winning the "I can build it faster than you achievement"? [/quote] People wanted to race to build a wonder and didn't like the fact that when I build a wonder it is removed from everyone's que. I may be slow to research it, but I will out build it when I finally do research it. Sooo I can build the wonder faster than you is possible in with this mod.
Not that I know of... would really like to know myself.
Not sure if you can do that, but try adding the line INTERNALNAMEOFQUEST after your Attribute line. If its going to work, then that will be about the only thing I can think of at the moment.
This mod allows everyone to build a minor faction wonder and can upgrade to the real wonder. The minor faction wonder doesn't provide the same great effect of the actual wonder, but this allows those who want to win the I can build it faster than you achievement in wonder building. The minor faction wonder costs 90% of the old wonder and the upgrade is the rest of the 10% value. So, in essence you can still build the wonder in the same amount of time as you could before. N
The caravan can be controlled and thus you can move it onto your city each turn and it counts as a trip for the usage of trails. Thus, you can each turn move the carvan on and off your capital leveling up your caravan. (I also think the number of trips needed is rather high by the way).
This is because of the following problem. Player UnitAttackImmunity <br /
[quote who="25Atan" reply="7" id="3346185"]Getting a fortress high enough level to get the global -30% unrest is pretty long and usually the game is over before I can reach it.[/quote] There is also prison that is -10% unrest (level 4 fortress though), there are also loads of other buildings that reduce unrest. (find more bees or ancient temples) those help.
I suggest a resource cost increase for horse 10 horses per unit. It costs 30 pop for pioneer (3 people represented), why not 30 horse for (3 calvary represented)
In all honesty a fix for this is rather silly, and I'm not sure why it works, but here it is... UnitStat_Attack_Pierce Remove that line from each and it will calculate the damage correctly. (Not sure if the correct guesstimated damage is correctly displayed, but there you go) https://dl.dropboxusercontent.com/u/75549
I was button pushing monkey and found this fun little bug... If you are going to level up and you know it (or don't) press escape before you do and then you can skip out on choose your path screen and end up like this picture represents. Specifically: I produced this when I had 2 heroes leveling up at the same time, I pushed escape (several times) right after a battle where they leveled up, and got through the first level up screen fine, but the second level up s
[quote who="mqpiffle" reply="2" id="3346229"]Maybe these skills should be using the CombinedAttack UnitStat?[/quote] Unfortunately that won't work properly, as it will increase all combined attacks which includes elemental attacks as well. So what you get is you character with 2 normal damage. 1 elemental damage. then if they used the combined attack stat it would be more like 3 normal damage. 3 elemental damage. I've ran some te
Okay, I couldn't wait for it and so I've produced an example of what I think should happen instead. The idea I have is that each faction may build a base to the wonder, a mini-wonder as it were, taking 90% of the production needed to make the world wonder. Each faction may build 1 of these base wonders. Then the first to upgrade it to the world wonder is the only one that can do so at only 10% of what's left over for production. The compromise is as follows, each base does
[quote who="ampoliros5" reply="16" id="3346173"]I have seen you post that much of what you learned has been from trial and error. Have you learned what would make % chance in this instance?[/quote] There is always apply random modifier, but you are doing two modifiers. I think that would be sufficient with shield bash anyway. Either the person moves back 1 tile or is dazed for 1 turn. Depends on how the other unit took the hit (but then you might do damage some of the time). Not sure
[quote who="ampoliros5" reply="16" id="3346173"] So do I really need to copy the entire CoreSpells.xml?[/quote] No not the whole things... I miss wrote. Just the particular spell with the same internal name should overwrite that spell.
Glancing at the treasury vault calculation there is an error. When producing wealth the bonus is 130% not the 30% advertised. Here is the fix ResourceMultiplier Gold  
First let us note that when the tax office is built, one gets the bonus to income whether or not the production que is empty. I recommend we do the following changes to the tax office (as it was probably intended) The tax office is providing a wealth bonus when the production que is empty.. this should be changed to when the que is producing wealth. The game modifier should be modified to something like this...
Description: The Hosten's Library will provide all cities in the nation that completes it with a boost the Research. Need to change: boost the Research --- to be ---- boost to Research
The treasury vault says this The Treasury Vault will greatly increase the Gildar of the nation able to construct it. It will allow them to gain interest on all Gildar they have saved up in addition to providing additional bonuses when the city with the Treasury Vault isn't constructing or training anything. The last part "isn't constructing or training anything", should be changed to "is producing wealth." It is functionally doing this already.
I don't mind that once you put it in the que to build, that it is removed from other players from building it. What I have issue with is that you may move it to another location in the que itself. If there were a way of stopping that action, then it would stop players from exploiting this fact, and prevent players from wasting production on a wonder they will never complete. I've a solution to stop this exploit, and it will start a building race also. Maybe the devs will like
You got to get dirty with the xml.