[.80][Bug] Tax Office provides bonus when production que is empty...
First let us note that when the tax office is built, one gets the bonus to income whether or not the production que is empty. I recommend we do the following changes to the tax office (as it was probably intended)
The tax office is providing a wealth bonus when the production que is empty.. this should be changed to when the que is producing wealth.
The game modifier should be modified to something like this...
<GameModifier>
<ModType>ResourceMultiplier</ModType>
<Attribute>Gold</Attribute>
<Value>1</Value>
<PerTurn>1</PerTurn>
<IsProductionQueueEmpty>1</IsProductionQueueEmpty>
<Provides>+25% Gildar when Producing Wealth</Provides>
<Calculate InternalName="Calc" ValueOwner="OwnerCity">
<Expression><![CDATA[[Constructing_ProduceWealth] * .25]]></Expression>
</Calculate>
<Calculate InternalName="Value" ValueOwner="OwnerCity">
<Expression><![CDATA[[Calc] + 1]]></Expression>
</Calculate>
</GameModifier>