There is a tag within all the units to set to the following. 1 add this to all units you don't want to see. The AI will use all these units, but you won't see them.
parrottmath
I find it more of a steam cloud problem more so than an elemental problem. They leave us with not effective usage of removing such items on the cloud (understandably so in some cases). If there were a simple tab of things we would like to keep vs. things we would like to remove. Especially if it is user content stuff. It's a shame that we just don't have a tick-box saying... keep keep... remove... keep keep.... and so forth. That would provide better functionality.
[quote who="Emperorjarin" reply="6" id="3350973"] Quoting parrottmath, reply 5 The cave quest doesn't give XP or Fame for completion of the quest. Nor does the Artic Wolf Cloak quest In that case, I think the Quest Complete! screen shouldn't show up for those quests, or at least shouldn't show the xp/fame portion of the screen. I like the idea, but seeing a big screen highlight a nonexistent reward is kind of a bummer, and confusing as
The cave quest doesn't give XP or Fame for completion of the quest. Nor does the Artic Wolf Cloak quest
[quote who="schattenjaeger" reply="9" id="3350852"] Quoting SBFMadDjinn, reply 4I have noticed that Ctrl-N eventually breaks the game if you use it more than once/twice in a row. I think they have a problem with not dropping all used resources when they remake the world map, so it gets slower/eventually crashes if you use it. The first time I used Ctrl+N, the game crashed immediately, so I don't bother with it. I also make sure to completely reload the game any time
I don't know if this works, but here is a thread on the steam forums... http://forums.steampowered.com/forums/showthread.php?t=2470784 FYI: Legendary Heroes is number 228260
I recal Derek saying that some quests do not offer any fame... not sure about the other things though. Fame is proportional to quest difficulty...
I had another fix for the problem, in essence a final trait unlocked after a certain level, which stops you from leveling. If there is no fix presented, I'll see if I can make a perpetual skill trait from the general tree. The easier way to solve this problem is to set an experience level cap of somewhere around 30.
There is a way of removing ALL information from the steam cloud (a reset if you will). I don't know if it works and I haven't tried it myself. But this information can be found on the steam forums. As to the specific game, I've not a clue. But I suspect you can turn off steam cloud.
There are quite a few AI only units that use magic staffs, so I'm thinking they need to be adjusted as well.
Sooo... you are absolutely right about their being a problem. When they set up the two magic staff tracks they didn't update the unit upgrade stats. That is Weapon MagicS
Out of curiousity can you build mages?
Since players are beginning to discover its effects, I think that the spell should change to do other random things as well. If you have the scroll in your inventory when you come back, then it should result in the cloak of stars not being given to you. The guilt of a poorly made spell is no longer there and this would force players to think... Although, if there are changes to this quest, I suggest that it be kept secret ;)
I can create a fix for this...it is a simple, require a pre-requisite to the start of the tree chain. Then this will force later elements not to be researched unless you have the tree start. But I would agree with your assessment that it is a low priority item.
The rock spider spits acid not poison. It is not a poison damage by the spell definitions. SOoooo, either the spit acid skill should be changed to poison type damage or a clarification needs to be implemented.
[quote who="ElanaAhova" reply="1" id="3350459"] In a related vein: Is there a way to set things up so income generating buildings produce some income even if slider is set to zero taxes? Its a pain to keep alternating between tax collecting and then zero to get production...[/quote] There is just redefine your tax file for the 0% to something that is not quite zero, like 1% or something. That way you will always generate income. I extremely like the current system an
All save games retain the old xml data, and so any of these fixes, it will be for only new games.
[quote]Not a MAJOR ISSUE, but making Cull The Weak not work on the undead makes sense to me. [/quote] Or even summoned units.
I think it might be better served as a scroll to be used in battle. That way it doesn't use up the spells on the book and is gone the moment you use it, as a one shot deal.
Still present in [.85]
Still present in [.85]
I entered a quest that popped up a choice dialogue and at the choice dialogue I pressed escape. It aborted the quest choice, but kept the quest there. If the quest choice was the first quest decision it will consistently show you the pop-up. (tested this with Quest_Restoration) I also did this with the Quest_TheGhostHelm, where I decided not to fight the dragon by pressing escape (but this didn't show the constant pop-up to attack dragon).
[quote who="Lord Xia" reply="8" id="3350338"] What's the point of having a slave if they don't give h...oh, I read that wrong...[/quote] That's why I had to get that problem fixed ;)
I've updated it... it should work now. Sorry about that...
No... it is defined in the race configs. By the way I think I might have solved your spawning multiple monster lair problem ; )... more testing, but I think I can do it.