To fix the problem go in the xml files in your documents folder and change the internal name so they are distinct from each other. Add a 1 or something. This is not one of the bugs they are going ot fix anytime soon (if at all).
parrottmath
There are two types of summoning items, certain ones are for tatical and others are exactly how Heavenfall suggests. If you can use a summoning unit on the strategic map it doesn't go away it is a permanent summons for you (basically a free unit).
Just noticed that the tax office is producing too much wealth when it is producing wealth. Supposedly it produces 20% more, but my calculations it is producing 120% more. ResourceMultiplier Gold &
You can move the thread yourself to the LH support thread by editing your first post and selecting the appropriate location. When you are producing wealth the tax office provides a bonus... in fact too much of one at the moment. ResourceMultiplier  
Are you custom faction names the same?
[quote]First thing is, where can I find Legendary heroes mods. Second, How do I add custom heroes? Id like to add some beast heroes. How to add new traits?[/quote] You can currently find them in FE Mods section. They haven't specifically set up an LH mods section. You can create custom heroes, by editing some xml and adding the appropriate tags, for more examples of heroes check the CoreUnits.xml file. You can add new traits by adding some xml file. Follo
[quote who="bortlings" reply="2" id="3362780"] There needs to be a little bit more pronounced "step on me!" Goody Hut'ness then for those tiles! [/quote] You can look at them in the editor and you can see what style they were using for it.
There are no goodie huts missing. the cave looking thing behind that tile, is the actual goodie hut. Similarly, there is a tile design that almost looks empty but has some rocks and bones and such, and that is what you are seeing there.
As I addressed in the other thread, you need to use a seperate model type and utilize the male, female, other to accomplish this feat. The only other way to accomplish this, without stardock adding another other, is to create these special mercenary units for people to create and then it will support turning on and off these traits by doing specifically the SupportedUnitModelType tag. Heavenfall is correct that what you are asking is not currently possible within the current system.</
Much of the stuff I've done I don't think needs too much modification to work with LH, since I didn't really change any core files and I added things that have no bearing on stuff they've changed. So a lot of my things can just port over without actual editing.
[quote who="GFireflyE" reply="2" id="3362716"] Doh! I didn't even consider to think it was a spell. I kept looking in the abilities files. Presumably to reduce the attack boost from 1 to 0, I just have to change the 1 to 0 ?? Alternatively, I could remove the attack_stat_boost section from the spell? Unit</ModType>
All of these items can be put into the mods folder. When placing them in the mods folder then you will need to run mods in order to get the content involved. Placing the Quest Man under the tree, you could put the core quest in the \quests folder but in doing so you will need to put the graphic stuff into another folder the game looks for graphics in, for example shadows under the \Tiles\Shadows folder or the \units\icons folder. The game doesn't look in to
https://forums.elementalgame.com/444851/page/1/
There was no need to switch that as that will have no effect on the group that your sovereign starts with... Here is a copy of the code from CoreUnits.xml under the "Sovereign_Relias". Notice the number 3 (you might want to change that to a higher number as well). You would need to do this for each of the sovereigns. Map</ModTy
Did your game actually start with Altar as one of the sovereigns for your competetors? A save would confirm a lot of information.
Don't know what you did to tell you if you did somethign wrong.
Alright I changed the value of the resource yield from 9.0 to 12.0 and I found this There are a few 5 3 2 spots as well as a 6 3 1 spot. Mind you I had to SEARCH around the entire medium map to find these spots and they are were not easily found, they are few and far between, in fact MOST tile yeilds are 9 and there are VERY rare tile yeilds tha
Notable Changelog: SWAMPTILES: PitchPit: Reduced fire attack to +1 from +2 SwampGarden: Reduced toxic attack to +1 from +2 Removed the snaking ability. ARMOREDMILITIA: Removed chainmail and lightplate armors from militia Added padded armor for initial armor upgrade Moved leather armor to heavy armor upgrade Children of the Storm Compatible HENCHWOMEN: Adde
I will place here my entire collection of mods that are made for LH specifically in one place. Currently I've not updated all of them yet, but I'll slowly post up new changes. (All of these files are desgined to be extracted to the \mods folder, i.e. documents\my games\LegendaryHeroes\Mods) Be sure to have mods enabled to use them if you use that folder. The notable change-log is in post 2 ***you must start a NEW game to see any changes --- your save files
[quote who="Replicators" reply="3" id="3362519"] Quoting parrottmath, reply 2Yeah, I fixed this back in the beta awhile back, but I don't think it was noticed. Replicators - your fix will actually not do the correct damage, you only want to do this modifier. Unit &n
Yeah, I fixed this back in the beta awhile back, but I don't think it was noticed. Replicators - your fix will actually not do the correct damage, you only want to do this modifier. Unit DefendableDamage&
It will work for LH and I made this with LH in mind, just didn't require anything that was LH specific.
I'm in the process of updating all the mods. There will be a few changes to the armor, since they have some padded armor types. I'll also adjust some of the numbers to make this less overpowered to roaming creatures.
EquipmentUpgradeDef > SelectionCriterion <code class="xm
[quote who="GFireflyE" reply="28" id="3362336"] Quoting sweatyboatman, reply 26 Quoting Pikosil, reply 23 Quoting GFireflyE, reply 22 on 32-bit machines. Wow, if this is the audience Stardock caters to then no wonder... Way to be twelve years old. I was twelve once. [/quote] We all were. When I was twelve I programed a stickfigure man to walk across the