So as I was looking through the cutscene data I noticed an XML error relating to the family tree part. Don't know if it will help you in your mission, but there you go.
parrottmath
I don't know if these have an effect in the game or not, but perusing through the files I noticed some xml errors. Cutscenes.xml Line 3742 --- missing Line 3770 --- missing Line 3799 --- missing CutscenePacks.xml Line 5972 --- missing ExtraFactionData.xml Last line --- you'
This is how I tested the champion. It's a quest that will trigger on turn 3 if you have a city. Give me Unit Do
Try using the OracleCeresaAnimationPack Might be something special defined in there to get the particle effect to show up. Heavenfall might know more though.
I wonder if it is a display issue or the AI calculation is only looking at the magnitude of the value and not the negative postive values... who knows except the AI programmer.
I'd like to see: -Multiplayer -64 bit .exe -The River City Bridge (Mod in main game) -Tiles that utilize the terrain more, like my swamp tiles. -Female Henchman (or at least an generic_other2 button with functionality)
Sooo, from this point my mod should work as it works on my machine fine. When you using the snaking mod, building a new city close to (but not directly next to) a forest or river (give yourself 1 space all the way around. Then you build out your city to the river or forest, are you unable to build a logging camp or a pier? Under steam (right click on properties), go to launch options and type in -cheat This will activate cheat codes in the game. Start a new game and bu
[quote who="Heavenfall" reply="8" id="3363612"] You should keep the champion type tag because it's used by abilities and items that specifically target the type such as Executioner trait.[/quote] Oddly enough stardock did not do that for some of their beast creatures. I was just conforming to how stardock has it presented. Although, since you mention it, maybe their is a hidden bug, or is it working as intended.
my documents\my games\legendaryheroes\mods is the correct directory to extract the mods to. In the game itself in the options menu ensure that you have mods enabled (A box that says Use Mods) Then you must start a NEW game to see the functionality of any of the mods.
Doesn't matter, I've checked FE and the level up works fine there as well. Is it the way you were testing the level up that may be the problem? If you created a quest that gives you this unit on a particular turn, then you will need to actually set the unitclass to champion, for the unit to actually be a champion. Also, your creature type doesn't have to be a champion type the tag 1 is sufficient.
It has to do with level of the dragon (no the encounter), and the level of your troops. If you attack a level 4 dragon with a level 10 character, then you are going to get poor XP. The xp they fixed is when your level 10 character fits a level 11 dragon and such, then you get the bonuses. They may still be working on it.
[quote who="Heavenfall" reply="2" id="3363391"] post your xml[/quote] What he said.
I think it is important to also note what difficulty levels were you playing on when you noticed this problem. Higher level difficulties are given the opportunity to cheat, while lower level difficulties are to be given a more equal experience.
You need to go into the CoreAbilities and seperate all the professions so they are not in one container with the InternalName="Champion_History" Namely you make new containers with different internal names, like Champion_History1 and so forth include the tag Champion_History This will allow you to choose multiple histories.
[quote who="Heavenfall" reply="36" id="3361649"] I did it manually in FE, just copied over them to LH and added the new defs. These should be current for 1.0 https://dl.dropboxusercontent.com/u/32649007/VanillaArtDefExpansions.zip Also, please supply me a list of your new unitmodeltypes when you're done, as I need them for Reliquary.[/quote] The current model type I'm done with is HenchmanFemale (like before, I'm lazy. Also, for
In steam, right click on your game and open up properties. From there go to launch properties add -cheat All the above commands should work then.
It can be done. You can modifiy terrain itself, and you can make a unit that sits in that terrain with 0 movement. There are a few other things that would be necessary for it to function properly, but I suspect that it can be done.
Steam doesn't like it when you run games in admin mode. But I've always found when I needed to I ran the program directly from the folder ...\Steam\steamapps\common\FE Legendary Heroes and run the LegendaryHeroes.exe in Admin is the way to run that particular game in Admin mode. Hope that helps you out.
= 4 They have some work to do in regards to how they deal with death of the sovereign or champion due to these strategic spells. The notification on the side would be sufficient to tell you that "One of your units were the target of devestating magic in the lands far to the east" (At the very minimal).
You're probably going to have to wait till Tuesday, before you get any help from Stardock (Memorial Day weekend). I know they are working diligently to resolve these strange issues that seem to be arising. Do you have a save you can post, or maybe a debug.err file to post so they can at least see what's going on with your game. (debug.err file is rewritten everytime you start a new game, so start a game get the issue then post the .err file, it basically does a dxdiag and
The choosing of champions is random in the game... but you can make a quest that will give you the champion you've created as a reward (although that is random too, unless you design you own map and put your quest on there.)
[quote who="JohnTiptoft" reply="4" id="3363090"] Tried your henchman mod, I really liked it for Fallen Enchantress, the current LH version has still some small bugs: When editing a henchwoman male hairstyle/clothing choice are displayed, not the female ones. Henchwomen can't equip shields right now. Thanks for the mod. [/quote] I've updated the henchwoman mod silently [e digicons]:blush:[/e] . Redownload, I've updated it so that they
[quote who="Odinlowbane" reply="5" id="3362973"] woah parrott i need to put down my drink. I can do this myself? [/quote] Yes, and it is quite easy to do. Just copy a champion you would like to model into another file. Tweak some things (change the internal name), put this new file into your mods folder and there you have a new champion when your run your mods. The game will pick up the new internal name for the unit type and there you go. You can copy some monster
No, but there are finite number of traits to be chosen. (If you don't have a trait to pick the level up window will show up and you have the option to close it, but you wil still gain a level)
Got to admit that the game was easy ;)