[quote]I pray every night that my pentium II, 250megs of ram and my voodoo II video card can run this![/quote] I will add you to my prayers bro
ubernaught
Got this one too...it's a beauty!
[quote]Make cities smaller on the map and rarer, make it difficult to have many of them[/quote] Absolutely agree...civ feels like too many paints mixed altogether sometimes with the amount of cities...also I think it creates a sameness from game to game. In gc2 on the other hand, the spectrum for how many planets you wanted on the maps created IMO previously unheard-of diversity. From huge, fifty turns till you find anything to utterly claustrophobic, it made for fantastic diversity a
The map sizes you guys churned out for gc2 are what made it for me, I still remember when that immense size came out...man that was funny stuff...and awesome! I guess that's what performance means to me, have a good week! Oh...any idea what a lower end system is for elemental? ballpark? anything?
gc2 site
Falcon 4
that fan chick in ya-eeyah kung fu...easily should have been last...so rigged aye duriel was a badass...but honourable mention goes to those space invader critters that start around level 60 in bubble bobble...not really bosses but they may as well have been
[quote]However the question arises how do you start with the eldar? I mean the only time Ive seen them be of ANY use is on a FFA when people dont know what they are doing and they have time to get Warp Spider and Fire Dragons[/quote] Micro your stealthed rangers for morale shattering bursts followed up by guardian melee. [quote]Oh and I think the Necrons arent as good as you claim. Late game the Necron Warriors morale breaks 24/7 which makes the health upgrades seem pointless.
Dear Anarchist44, I only had time for a couple of threads today and opted for yours, so firstly thank you for taking the time to write all that. Personally, having not bothered to upgrade my xbox I'm hardly on the cutting edge, but I take your point on adversarial outlooks. Still, the old coke/pepsi war is considered bread and butter for lizardm...er *cough*...marketing types so just be content that you have broken that barrier and are the master of your own positive attitude. <p
[quote]everybody hates it when you HAVE to use steam[/quote] Thats a lie, plenty of ppl don't care either way.
http://www.gamereplays.org/soulstorm/portals.php?show=strategies&st=30 Here you go mate, great game you should really enjoy it. I played a fair whack this year and had a ball, it is really in the sweet spot for tactics and speed, provided you embrace the early game. Try and get a few mates to play with as then you can throw a few agreements into the mix which always helps to increase fun. As for the OP, uberunits will no doubt disagree but I find the game balanced enough,
[quote]but I'm trying my best to enjoy this one without analyzing it too much.[/quote] This is an extremely advanced skill and I empathize entirely...writing ruined my reading for years before I managed to rescue my sense of wonder from the cruel tower of criticism.
Played KOTOR this year and 100% percent agree with you about saving Star Wars...I wonder if the android they replaced Lucas with is aware of this.
[quote]Hah, I believe the Devs already secretly considered some Lich King - one of his perks is the ability of reconstructing himself forever until you destroy his phylactery.[/quote] Hell yes! But impotent.
[quote]Poor areas breed like rabbits for security[/quote] I'd always liked the idea that plants go to seed when they've reached their limit.
[quote]You know, since the start of this subject, I never realised how annoying I found the American spelling of sceptic. Using a 'k' really grates on my nerves...[/quote] Pretty darn sure that it's an ancient greek word...such words are always k. [quote]p.s. I should also probably confess that I'm a non-recovering postmodernist and have never gotten over the etymology of the English word "fact" having Latin roots that mean "a made thing."[/quote] Boggles the mind eh..
The ground-up diversity of Morrowinds landscape was amazing and gave an impression of genuine distance, I think the key to capturing this vibe is to make land-types impress themselves upon the architecture. Athkatla on the the other hand, had an ambience unrivalled for my RPG experience...the way the sound and visuals combined to create the feeling of being initially lost and overwhelmed was incredible. Then to have this ambience pan out into the endless nooks and crannies of the stor
On a side note...how on Earth has no one made a ninja FPS? It would be thief on steroids, especially if you went the simulator route, having to find your mark somewhere in an enormous palace with only a sketched map, climbing claws for the outside wall, a handful of Shirikens so it didn't feel like 3d shinobi, single hit katana kills, aw man...the untapped goodness. It boggles the mind that no-ones made this game yet.
My theory with sci-fi shows is that their fans are miles ahead in the piracy stakes so why waste time making shows for them to pinch of torrent sites. Baby Boomers on the other hand...bit thin I know, but I think TV piracy is srsly rampant. In Aus, our tv is 90 percent deterrence fiction, people can't get enough of super science cops and sickos killing people. I can't for the life of me figure that one out, but it makes me a very sad panda.
[quote]Stalker is, by far, my favorite FPS. If Deus Ex and Stalker had a baby, I would make a small large shrine in it's glory, but never play, for am I not holy enough. [/quote] I would make a pilgrammage to your shrine. I think for a FPS game to avoid a date with boredom, it has to invest in story. A sense of meaning is what separates half-life, deus ex and the like from hard-boiled marine makes corpse pyramid. Stimulate the players imagination and you inspire...fail to eng
[quote]For example, mysterious wizard A asks you to bring him artifact B for a substantial reward. Little do you know that the wizard is actually working for your arch-rival, and that artifact is a key element in completing a nigh-invincible golem. If, however, you knew enough about your arch-rival (through prolonged diplomatic contact, espionage, etc), then you might know that this wizard is one of his/her lieutenants. Or, if your appropriate attribute were high enough, you might
Pooping on the GC story? How was that pooping? It was awesome! Go the flipping Yor! So these abilities you speak of at the end there...are we talking Elemental style mage-like destruction in space? Ah man GC3, it's so nice to know that it's waiting there in the future.
[quote]I don't think that's it. I think that humanity as a whole doesn't want to believe that we will ever go extinct, or that anything "better" than us will ever come around. Because if we accept that, then the entirety of our history, our culture, out very existance is meaningless. No one would ever want to believe that our "purpose" is to die and become oil for some far-off civilization.[/quote] Our posts are not that disimilar really, cultivation of meaning is after all a symptom
Frog, the dev journals are fantastic, why does it matter that some people fire up? They're just ideas, pick and choose what you like and done...after the hours upon hours of fun I had playing GC2, I for one am extremely confident Stardock will deliver in the end. And if I'm wrong and I don't like it, I can always play something else.
[quote]Perhaps the whole point of our species was for us to produce plastic for some future species to make use of. [/quote] Aye, I made that exact point a few pages ago but it went unpicked. It's a very unpopular idea that one, though I've never quite understood why...perhaps it has to do with the idea of the tree falling in the woods...that it truly cannot exist without a sentient audience, and that this will remain a privelage reserved for humanity.