trigorin

trigorin

Joined Member # 3099050
16 Posts 40 Replies 7,840 Reputation

[quote who="Greg30007" reply="146" id="2882633"]@ trigorin Try following place like 2 or 3k of bounty simultaneously on 2 different AI players. What you will notice they will engage in biding war between each other. I said 2-3k just because you don't want bounty to disappear before biding war starts. Heck 500 credits is enough as long as both have more bounty as you do. I think code works like this. If there is bounty already on AI bids at

188 Replies 329,848 Views

Please, with the new pirate system improve the AI ability in placing bounties, too. Now they can not place bounty on other AIs but me. It is not so funny, when I have an allied player but I must pay all of the needed sum to keep enemies (and pirates, of course) away.

188 Replies 329,848 Views

Yarlen, could you improve the AI ability of handling relations in this or a later patch? What I mean that it is only me who can manipulate diplomatic relations. The AI relations seems to me a simple statistical change by their actions. I don't remember I have seen any alliance between AI players due their actions improving their relation, or any intention to improve it.

188 Replies 329,848 Views

[quote who="jpaa1701" reply="106" id="2879903"]So any ideas on when this is actually coming out?[/quote] I had to start a new game yesterday [e digicons]*_*[/e]

188 Replies 329,848 Views

Can I start a new game this evening or should I wait a bit for releasing (beta) patch? I play a match three-four days [e digicons]:blush:[/e]

188 Replies 329,848 Views

A note to the memory management patch. At the moment the game on my machine reaches the 2GB limit and crashes more often (or I may say never but) when bloom effect is turned on.

188 Replies 329,848 Views

[quote who="Darvin3" reply="3" id="2870791"]Yes, there is no "minimum" number of winners. I frequently end up wiping out all the AI's in my comp stomps and winning on my own, even when I have a higher allied victory maximum.[/quote] Thank you all for your answers. The missing of "minimum" role of this option is my biggest problem. I usually find a rival among AI players I can improve relations with to be allied. And this AI's help is so useful that it is much easier to w

4 Replies 5,798 Views

Hi, I have some questions about allied victory option in the game. What does it mean exactly? Let's see a scenario. I start a game with a total of 6 players, I set allied victory with a 4 allied players limit. 1. Should all 4 players be allied with each other to win or is it enough to me to have 4 friends regardless the relations among partners? 2. And what happens, if only 3 players remain in the game (2 AIs and me), and the others are my allied part

4 Replies 5,798 Views

I have some ideas for patch, if it is an appropriate topic to post them. 1. The allied parties should consider each other's willingnes of cooperation. So when my allied AI player requests help somewhere and I miss it, our relationship value should be lowered. But helping him should make our friendship stronger. This could be applied in the opposite direction, when my ally can't help me, my relation to him might be lowered, too. 2. It would be nice to get a detailed descri

188 Replies 329,848 Views

Some suggestions to UI. I think this game needs improvements in this area, if any, right now. Ship and planet list. 1. Ship and planet in the list should be selected when one of them is selected on the main map. 2. These windows should be on top after quitting another window until player close them (these windows should be work similar to SoaSE empire tree). Tooltips. 3. There should be more detailed tooltips all aroun

92 Replies 131,988 Views

[quote who="econundrum1" reply="15" id="2791981"] Quoting trigorin, reply 13 A quick question: when do you plan to solve the CTD problem has been experienced since release while entering map editor trying to make a tactical map? Have you reported it in the support forum and provided the error files they need to investigate? [...] [/quote] Yes, I did. On 25 August 2010. See here: <a href="https://forums.elemen

24 Replies 69,106 Views

[quote who="cephalo" reply="134" id="2765524"] [...] Don't forget I'm not Stardock, I do this for fun. [/quote] No, I don't. I was just interested in your thoughts about rivers, and thanks your answer.

241 Replies 757,656 Views

A suggestion, sorry if it has already been mentioned. You should introduce a template system, I mean user can save settings with a name (e.g. "Medium islands" or "Large continents"). And you may provide some well tuned pre-made templates with program, too. And a question: how about rivers? Otherwise: your work is very appreciated, congratulation.

241 Replies 757,656 Views

It is too simple now. They seem to have removed the attack and defence types, so now you have to put on your units armors with higher values, a weapon with higher value that's all. I think we may get the promised attack-defense relations when the AI will be capable to calculate with it.

11 Replies 13,490 Views