[quote who="Greg30007" reply="146" id="2882633"]@ trigorin Try following place like 2 or 3k of bounty simultaneously on 2 different AI players. What you will notice they will engage in biding war between each other. I said 2-3k just because you don't want bounty to disappear before biding war starts. Heck 500 credits is enough as long as both have more bounty as you do. I think code works like this. If there is bounty already on AI bids at
trigorin
Please, with the new pirate system improve the AI ability in placing bounties, too. Now they can not place bounty on other AIs but me. It is not so funny, when I have an allied player but I must pay all of the needed sum to keep enemies (and pirates, of course) away.
If you're tired of them, don't choose these difficulty levels. The hard AI doesn't cheat but plays very well. I think, I may be very happy, because I'm not a pro, so I really can enjoy playing this game as well as some other great strategies.
Yarlen, could you improve the AI ability of handling relations in this or a later patch? What I mean that it is only me who can manipulate diplomatic relations. The AI relations seems to me a simple statistical change by their actions. I don't remember I have seen any alliance between AI players due their actions improving their relation, or any intention to improve it.
[quote who="jpaa1701" reply="106" id="2879903"]So any ideas on when this is actually coming out?[/quote] I had to start a new game yesterday [e digicons]*_*[/e]
Can I start a new game this evening or should I wait a bit for releasing (beta) patch? I play a match three-four days [e digicons]:blush:[/e]
A note to the memory management patch. At the moment the game on my machine reaches the 2GB limit and crashes more often (or I may say never but) when bloom effect is turned on.
[quote who="Darvin3" reply="3" id="2870791"]Yes, there is no "minimum" number of winners. I frequently end up wiping out all the AI's in my comp stomps and winning on my own, even when I have a higher allied victory maximum.[/quote] Thank you all for your answers. The missing of "minimum" role of this option is my biggest problem. I usually find a rival among AI players I can improve relations with to be allied. And this AI's help is so useful that it is much easier to w
Hi, I have some questions about allied victory option in the game. What does it mean exactly? Let's see a scenario. I start a game with a total of 6 players, I set allied victory with a 4 allied players limit. 1. Should all 4 players be allied with each other to win or is it enough to me to have 4 friends regardless the relations among partners? 2. And what happens, if only 3 players remain in the game (2 AIs and me), and the others are my allied part
I have some ideas for patch, if it is an appropriate topic to post them. 1. The allied parties should consider each other's willingnes of cooperation. So when my allied AI player requests help somewhere and I miss it, our relationship value should be lowered. But helping him should make our friendship stronger. This could be applied in the opposite direction, when my ally can't help me, my relation to him might be lowered, too. 2. It would be nice to get a detailed descri
Some suggestions to UI. I think this game needs improvements in this area, if any, right now. Ship and planet list. 1. Ship and planet in the list should be selected when one of them is selected on the main map. 2. These windows should be on top after quitting another window until player close them (these windows should be work similar to SoaSE empire tree). Tooltips. 3. There should be more detailed tooltips all aroun
[quote who="econundrum1" reply="15" id="2791981"] Quoting trigorin, reply 13 A quick question: when do you plan to solve the CTD problem has been experienced since release while entering map editor trying to make a tactical map? Have you reported it in the support forum and provided the error files they need to investigate? [...] [/quote] Yes, I did. On 25 August 2010. See here: <a href="https://forums.elemen
A quick question: when do you plan to solve the CTD problem has been experienced since release while entering map editor trying to make a tactical map?
[quote who="cephalo" reply="134" id="2765524"] [...] Don't forget I'm not Stardock, I do this for fun. [/quote] No, I don't. I was just interested in your thoughts about rivers, and thanks your answer.
A suggestion, sorry if it has already been mentioned. You should introduce a template system, I mean user can save settings with a name (e.g. "Medium islands" or "Large continents"). And you may provide some well tuned pre-made templates with program, too. And a question: how about rivers? Otherwise: your work is very appreciated, congratulation.
Can we get the attack type - damage resistence system which is written in manual and in game Elementopedia about?
The islands and multiple contintents type maps are not supported yet because the AI can't handle ship loading and boarding well, it can't organise invasion.
The game says by all of my saved games that the version is incorrect. However my game is 1.06.19.
Thanks, so it seems to be a bug.
It is too simple now. They seem to have removed the attack and defence types, so now you have to put on your units armors with higher values, a weapon with higher value that's all. I think we may get the promised attack-defense relations when the AI will be capable to calculate with it.
This is the map editor, but you can set in the map size list the tactical battle map option.
Can anybody use tactical battle map editor? I always get a crash when starting a new map. With blank map it doesn't crash but I can do nothing on the map.
I downloaded 1.06. No change in my case.
Here is the content of debug.err file: http://pastebin.ca/1926292 .
I chekcked debug.err file. It contains a tons of lines about something leaked . Is this normal? The last line is: IDirect3D9 object not cleared; 977 ref counts still remaining