coyote303

coyote303

Joined Member # 3098681
23 Posts 221 Replies 4,269 Reputation

I quickly turned off the auto end turn function (under Options). It would frequently end my turn before I was ready. For example, if you wanted to move a pioneer unit two spaces and then settle a city, the turn would end before you could. If you wanted to make a partial move into the shroud (fog of war), the turn would end before you could take the rest of your turn.

12 Replies 53,364 Views

On my Windows 7 computer, I had to do it a little bit different; there were two files to change. Under the Documents\My Games\FallenEnchantress\Units folder, I edited the file named after my custom sovereign. I moved my original back story (which had been saved but didn't show up in game) from ... to ... (having to create the latter <> entry as parrottmath suggested). Instead, you could pro

4 Replies 20,065 Views

[quote who="Dragonhalf" reply="1" id="3290813"]You can use Double Strike at range but there is a particular range to it. On large battle fields you will need to move up a little closer to get your double strike arrows off. I wish I knew that the medium rated escaped juggernaught could completely wipe out my strong rated army before I attacked it... [/quote] Thanks for the tip...both of them!

10 Replies 35,452 Views

I thought Double Strike sounded like a good trait to take when my sovereign leveled. However, she was equipped with a bow, so it was a wasted pick since Double Strike apparently doesn't work with ranged weapons ("out of range" when I tried to use it). Would anybody else like to share a mistake they made that might save the rest of us from repeating it?

10 Replies 35,452 Views

I must say the AI surprised me in my last game. I had a horrible start but was making a comeback. I had all but defeated one faction that had declared war on me, and I was starting to feel confident. However, a second faction hit me where it hurt with a big stack and followed up with its Sovereign’s killer stack. Faction 2’s troops were better than mine, and its offensive was effective. I don’t doubt one of our resident experts could have gotten out of it, but it was

19 Replies 62,572 Views

[quote who="Sentinemodo" reply="9" id="3288099"]I wanted to point out the issue about learning curve and that the ingame explanations are not suficient currently.[/quote] I agree it could, even should, be better. However, with the information available today here on the Internet, this isn't the big problem it would have been, say, 20 years ago. Also, at least there was enough in-game help to get me started playing the game, which is more than I can say for some games.

10 Replies 19,911 Views

[quote who="Barrynor" reply="35" id="3285867"]I claimed a free copy. I finally had some actual time to play this week. *hands over his soul to Frogboy* A deal is a deal...[/quote] Oh no! I knew there was a catch! At least it was worth it.

79 Replies 273,680 Views

[quote who="Alstein" reply="26" id="3285635"]...Another issue is growth is largely irrelevant as you reach the food caps so quickly.[/quote] Based on my first three games, I would have completely agreed. However, in my last game, I have found growth structures to be helpful. This is because game 4 has lasted longer, and I developed better food supplies. I am not making this point to prove the poster wrong but rather to point out how some things might at first seem worthless until you

79 Replies 273,680 Views

I love this game. There is so much the designers got right. I was a little lost at first, but the learning curve is reasonable--especially if you're willing to browse the forums. Incidentally, I got the game for free since I purchased EWoM when it first came out. I'm grateful Stardock did this because I didn't like EWoM at all, so I never would have purchased and discovered this great game.

36 Replies 32,582 Views

One thing that has made this game interesting is there are big bad-- unpredictable --monsters out there you need to avoid. If you accidentally end up close to one, they might attack but they might not. Some are advocating the monster make a bee-line toward any unit, stack, or city it knows it can defeat. The "cure" would be much worse than the way it is now. There have been many times I see a monster wander close to one of my cities, or a unit or stack of

112 Replies 208,102 Views

I love this game. And it would seem there are many who share my view. So, the OP’s dissertation that this game is terrible is flawed. He is welcome to dislike it or hate it for any reason, but that doesn’t necessarily mean there is anything bad about the game. So, I don’t understand all of the time he put in defending his position of how awful he thinks the game is. I love this game; you hate it. I get it. Why are yo

80 Replies 222,884 Views

I have yet to have a monster take/raze one of my cities. Granted I'm only on my fourth game and I am playing on modest settings. I am also sure it is going to happen eventually. What I am not going to do is start a post that says "Players getting preferential treatment from AI Monsters." Just because I flipped "heads" four times in a row doesn't mean the coin doesn't have a "tails."

112 Replies 208,102 Views

Scenario 1. I want to put a unit in the city queue and then cast call to arms to get the unit immediately. No chance to do so--turn ends. Scenario 2. I put something in the build queue, think better of it and want to change it. No chance to do so--turn ends. Scenario 3. I want to queue up a few improvements for a city. No chance to do so--turn ends. And the worst of all... Scenario 4. Move my main stack close to a city so I can check its defenses

5 Replies 41,242 Views

3. I don't want to be bothered with trying to figure out the best placement for an improvement. Obviously there are advantages to snaking, but I don't like the mechanic or the idea of ridiculously shaped cities. I like that snaking is an option, so if someone else wants to snake, it certainly doesn't affect my game. However, the poll answer reads "I don't like snaking..." so that is my selection.

38 Replies 40,855 Views

I'm fighting Verga for about the sixth time when something weird happens. I have three melee and three archers (including my sovereign). Something happens to my melee troops. Two of them had their hit points drop to 0/30 and when I hit the space bar they keeled over dead. The third unit had all their hit points until I hit space, and then they keeled over dead, too. It was either a glitch or one hell of a(n unbalanced) spell! I reloaded and the battl

2 Replies 3,927 Views

Because I'm a recovering alcoholic, I never "consume" alcohol in any game I play. This includes EverQuest, Word of Warcraft, and now of course, Fallen Enchantress. It seems silly, I know. However, I would never, ever suggest to a game designer not to put alcohol into a game (or to call it something else). It's my choice not to "consume," and I have no desire to inflict that choice on any other player.

185 Replies 534,317 Views