Bill_Door

Bill_Door

Joined Member # 3091735
1 Posts 201 Replies 172 Reputation

[quote who="VeryAngryDwarf" reply="15" id="2653730"]I assume you are referring to a non-Civ game because I can't imagine what Civ game you felt was "dumbed down"? Civ 4? Civ 3? Civ 2? I guess by comparrison the original was pretty simple? (edit - I'm referring to the Civ games themselves, not the off shoot CivRev wich WAS intentionally dumbed down, of course) [/quote] Indeed, Civ games haven't been dumbed down...yet. But it seems to

336 Replies 737,427 Views

[quote who="bonscott" reply="7" id="2653610"]To me this means they are 1) Dumbing down the game to the least common demonator 2) Developing the game for consoles first which not only dumbs the game down but usually creates a crappy UI. [/quote] I hope you're wrong, but my gut tells my you're spot on.

336 Replies 737,427 Views

[quote who="Stmorpheus" reply="124" id="2653558"]i feel like the wild game special tile is crap. you have to pay 4 tiles for a measly 2 food. i mean a garden gives you 2 food for just 1 tile. i understand that a garden would provide more food easier than game, but something else should be added. wild game tile - 2 food plus 1 prestige. that would be better. it draws in the hunters to a great hunting spot. [/quote] Not 2 food, 2x food,

219 Replies 336,468 Views

[One of our] major goals with Civ V is that the game be accessible to more people than the previous Civ games. The best way to address that is by improving the interface and providing players with new tools for learning the game. [e digicons]:|[/e] I really hope they just mean the interface and advisors, but the "accessible" bit scares me. No longer are diplomatic modifiers shown since this used t

336 Replies 737,427 Views

[quote who="Frogboy" reply="12" id="2653489"]Depends on close in you want to zoom. We don't represent 1000 units with 1 guy. I'm not sure where that thought even came from. We don't even represent 5 guys with 1 guy. [/quote] Excellent! Shouldn't be a problem with the 64-bit version then.

19 Replies 12,585 Views

[quote who="Wintersong" reply="11" id="2653487"]Dumbed down! [/quote] Another avatar change?!?[e digicons]XO[/e] This is getting ridiculus! But really, if you control squads, it will be too abstracted (of course, I consider anything more abstracted than Dwarf Fortress too abstracted[e digicons];P[/e] ), and if you control indivual people...[e digicons]o_O[/e] To the modding! WEGO for all![e digicons]\o/[/e]

19 Replies 12,585 Views

[quote who="Peace Phoenix" reply="112" id="2653365"] Quoting Bill_Door, reply 110 I think you have missed a reference. associated with KB:TL or KB:AP ? [/quote] Very much so, in fact.[e digicons]:X[/e]

219 Replies 336,468 Views

[quote who="Nemesis7884" reply="105" id="2653346"]one thing i would reaaaaaaaaaaaaaaly love to see since all 4x / rts are always lacking, are great fighting animations - not just hit kill finish boring...but really fun-to-watch-animations that surprise you - dawn of war kind of did that, the first strategy game that had really funny great animations... [/quote] [quote who="Nemesis7884" reply="105" id="2653346"]dawn of war kind of did that, the first strategy game that had really

219 Replies 336,468 Views

[quote who="Slainangel52" reply="7" id="2653340"]I'm seriously disappointed if the scale of the battles is just gonna go back to the HOMM era of a picture of a unit with a number underneath dictating how many there are. Or these great nations are only fielding armies in the low hundreds. I guess in my mind I was picturing total war scale battles but on a turn based field, I suppose without the psuedo real-time aspect they aren't going to be very exciting. All theories of course, si

19 Replies 12,585 Views

[quote who="Stmorpheus" reply="103" id="2653338"]i wonder if there will be spells that actually CREATE resources? such as a wheat field, or fertile land tile, mines and what not. that would help in the long run with the resource problems i think. this way with high level magic you could create all the resources you want. [/quote] As long as it's high-level, requires a decent bit of essence, and special rare resources can't be made, I think this is an excellent i

219 Replies 336,468 Views

But why would you limit someone who managed to accomplish such a feat? I doubt training numbers are final, and it should be possible to draft huge numbers of untrained peasants, give them a stick, and send your 1,000-man army off in one turn. In Beta 1 you could create legions, so I doubt a 10-man company will be the largest group in the final game. And honestly, the game would become a level up sovreign/get super powerful heros/dragons race, and then steamro

78 Replies 165,541 Views

Why would only 20-30 people fit in one tile? It makes no sense! And tactical battles would be underwhelming and boring. The only size limit that woudl make snese would be 100,000+, and I seriously doubt we'll see armies that big. And really, one stack of 20-30 super heros with a dragons and a sovreign would equal game over. How are you supposed to fight a dragon with 20-30 peasants? It should take 3,000+! I'm sorry, but 20-30 people is neithe

78 Replies 165,541 Views

This cannot end well.[e digicons]8O[/e] Well, that was lame. A dog and 5 unarmerd recruits killed it, and only the dog died. I wasn't even a war dog.

11 Replies 47,487 Views

I hate to be such a bother, but Doopliss and Thiryn are both in Addendum A, but only Doopliss is in B. This obviosly cannot be correct.[e digicons]o_O[/e] Also could you add a "completed" to people who have taken their turn(me)?

102 Replies 223,022 Views

https://forums.elementalgame.com/383829 It happens to everyone, and the devs are aware of it.[e digicons];)[/e]

2 Replies 779 Views

Uh, could you look over my lists again? Thiryn has a dwarf, but it not been named in the game, nor has Dooplis. Also, you're missing some other dwarves. Could you add another addendum, listing dwarves that have been named, but haven't been named in-game yet? It would be easier for people starting a turn that way, so they know who to name. And I didn't drown! I died from falling a z-level or two, onto solid ground . If you look, you ca

102 Replies 223,022 Views

[quote who="Pbhead" reply="71" id="2651059"]i highly doupt my turn will come up before 31.07, soez, dont worry about it, lolz. a turn a day... that requires some serious hardcore playing... and typing up... well, depending on your computers FPS, i guess... if you play at 200 fps... 1 year isnt very long at all. lol. [/quote] And I was playing at 300-340 FPS.[e digicons]:grin:[/e] i7-920 FTW! [quote who="Thiryn" reply="75" id="2651172"]Name: T

102 Replies 223,022 Views

Simpler? The game is simple enough as it is! Sure it needs balancing and refining, but dumbing-down the system is never the way to go. Homes do upgrade, and I see no reason the limit the number of buildings you can build in a city. The space problem can be solved in different ways, such as allowing people to walk through cities greater than size 3, unless they meet a minimum size military police force to patrol the city. But every town doesn't need a m

6 Replies 10,273 Views

Pah, you'd rather have 1upt than tactical battles? Are you insane?[e digicons]:(O[/e] Tactical battes will have an auto-resolve option. And Frogboy is seriously good at AI, and if the AI is csomehow insufficient, we can mod it. Tactical battles are one of the main reasons Civ V will get desroyed by Elemental. Don't get me wrong, Civ V will sell well, but I doubt it will be a piece of high strategy. *Cough*Supcom2*Cough*. The combat syste

16 Replies 57,778 Views