And I suppose King's Bounty is a lot better? Go away, hortz.[e digicons]:typo:[/e]
Bill_Door
[quote who="kyogre12" reply="19" id="2671786"] Quoting OMG_BlackHatHedgehog, reply 16 Also, it's 16-player MP now, not 32. Furthermore, unlike Ubisoft, you CAN save your saved games on your local machine. They just keep an additional copy on their machines for your convenience. An custom servers, again. You do not have to connect to Stardock's servers to play and you can play multiplayer illegally on custom servers. <br
[quote who="Nesrie" reply="10" id="2671674"]It's not zero DRM. I mean after demigod's release, storing patches in Impulse is not zero DRM. Impulse Reactor is not zero DRM either. And forcing all multi-player games onto official servers where you can bet they verify accounts is not zero DRM either. Don't mistake non-invasive DRM with zero DRM. [/quote] Depends on your definition of DRM, but I suppose you're right...
Ok, I've sent Orvidos a pm, if he doesn't respond soon, I'll give the go-ahead to skip his turn for now. Hope you don't mind, Orvidos.
[quote who="KWAiRT" reply="3" id="2671601"]Thanks fellas. Server based multiplayer hrmm that is interesting for a game like this. Do turns run simutaneously or in order? In Civ it really sucks when the guy with the better ping/viewpoint gets to move first or in MULE when the guy with the better ping gets the land or auction bid heh. I guess with the higher number of players the server client model is required. I just hope turns aren't done at the same time and if they are an option to toggle
What Pantasd said, plus: Multiplayer will be server-based, there will be Stardock severs, and the option for setting up your own servers. Multi was available in previous betas in a limited capacity, but will be disabled until release (or Beta 4?, can't remember). It will be released in retail stores, but a release on steam or any DD service other than impulse is extremely unlikely. Impulse is not required to run the game, only to patch it. Impulse::Rea
Specs? May be a bug or your lappy. On my machine it runs fine performance-wise, but then again it runs pretty much anything great.[e digicons];P[/e]
[quote who="louist" reply="99" id="2669256"]I've been trying out Dwarf Fortress now myself, and I think I've gotten the hang of most aspects up to the basics of smithing. Aquafiers confuse me, though. From what I understand they are an infinite supply of water, which makes them a flooding danger. But, why not just draw water from a river or brook, which are also infinite, and seem a lot safer! [/quote] Well, the only reason you'd want an aquifer is if you want the added challenge
Also downloading![e digicons]:w00t:[/e]
I'm back! Great stories, guys! LOL @ all the guys killed by falling ice! Woah, the aquifer still hasn't been breached![e digicons]8O[/e] Yeah Myles, my forts aren't exactly masterfully designed. At least I don't have unhappy dwarves(usually).[e digicons]:P[/e] Pbhead, almost all your dwarves are sitting idle! We can't have lazy dwarfs! Get an iron industry up in preparation for steel, and to fight off the gobbos, or something! Of c
[quote who="BvG" reply="2" id="2668924"]The Game is not fuzzy when advanced lightning is off. So why is it on, and why am I required to fiddle with settings to get the game to show correctly? It should work out of the box. [/quote] It will work out of the box...[e digicons]#:([/e] In case you haven't noticed, this is a BETA.
[quote who="BvG" reply="2" id="2668926"]I do not expect games to skip music, even under the heaviest load, on the shittiest (supported) computers. Also, it's always skipping, not only when first reaching the main menu. [/quote] Stop whining, this is only a BETA.[e digicons]:typo:[/e] Brad has made it clear that it will be buggy. Wait for release if you don't like bugs.[e digicons]>_>[/e]
Look at his dxdiag. I don't know if there is anything you can do. It looks serious. Try turning off advanced lighting?
Hmmmm, should definately help with food then. Can't wait to get my hands on magic!
[quote who="Razgon" reply="16" id="2654339"]You do know you can do the same thing with Steam right? You can archive and save your games to disc or whatever you want to. Just grab steambackup.exe as well and you are good to go if Steamworks should ever explode [/quote] But you still need Steam running to play them, not so with impulse.
[quote who="Orvidos" reply="85" id="2654140"] Quoting Pbhead, reply 84 same. i wanna turn soon Sent him a PM, as his previous reply was simply a quote of my PM and then blank. Odd, but whatever. If he fails to show by Thursday, Myles, it's all yours. [/quote] Indeed, I can't wait to see what people do to the fort. I'm leaving early tomorrow though. I expect some good reports b
[quote who="SwerydAss" reply="7" id="2653625"]Funny I just saw that portal 2 will be using steam on the consoles too. Welcome the drm machine to the console. The monopoly is almost complete. [/quote] Surely you jest... The lack of a smilie worries me though. I shall have to look into this. Eidt: You...you were serious. This is truly terrifying.
You will get patches through Impulse. And you are a 'real' Beta tester.
[quote who="strager" reply="27" id="2653968"]You can get in now if you sign up before the next Beta Phase! [/quote] Congrats on necro![e digicons]:\[/e]
[quote who="VeryAngryDwarf" reply="31" id="2653990"]I suppose, and the proof will be in the pudding, but I still say you're irrational fear of buzzwords like "accessbile to more people" and "casual players" is a little silly. Really, just because they have built-in tutorials (advisors) that can be turned off for the more advanced players that don't require that sort of hand holding? That's a red flag? What about the new generation of strategy gamers, who were
[quote who="strager" reply="7" id="2653976"]Why not have no units at all? Just the soverigns battling it out? And while we are at it we can make it from a first person perspective, and add guns and stuff.... it's Elemental WAR of Magic, not Elemetal: Small Skirmishes of Magic! [/quote] Indeed. [quote who="larrypeters" reply="6" id="2653955"]Having played plenty of CivIV games where the computer just makes gigantic stacks that you can't possibly defend everywhere against,
[quote who="Nick-Danger" reply="29" id="2653970"]What concerns me isn't just the accessibility thing -- from the article Bill linked: "Jon Shafer: A major goal with Civ V is that it's accessible to more people than the previous Civ games. The best way to address that without chopping a lot of features out is to improve the interface and provide players with new tools for learning the game." He mentions not chopping a lot of features -- how many are chopped and how will t
Found an article on IGN too, reading it now. Edit: Some new stuff (I think, I didn't read the gamespot one that closely), but some of the same answers.
[quote who="VeryAngryDwarf" reply="20" id="2653801"]Yep, I couldn't agree more - it's aggrivating as heck. However, I don't get that sense at all from the gameplay video or the interview. Streamlined, maybe (but let's face it - Civ 4 could definately be streamlined). Dumbed down? I don't believe that's happening here. It helps it's PC only, too. Something to bear in mind, maybe? Not that I'd disagree with your pecismism - it's hard one with
[quote who="Stmorpheus" reply="136" id="2653724"]eh? really? hmm i will have to look more closely. like it gives you 2x more food than what? your total output? thats a lot! [/quote] It gives double food in the city it's built in.