Oh man Descent. I played the heck out of the demo. Nowadays I can hardly imagine how I did it without a joystick. That was the first ever game I played that allowed you to turn upside down and keep going.
Tamren
I have the box on a shelf above me and "hyper" is whats written there. Could it be that they are the same game and package differently? Hyper 3d has IIRC a space table, a mobster table, a circus table, a frankenstein table, a fantasy sort of table that I don't recall very well and I think one more...
Its silly because most DRM has long since ceased to be anything that fits the technical definition of "malware". DRM has a horrible reputation that WAS well deserved. Nowadays things have changed somewhat.
On paper it sounds simple that a group of 10 units can all move 2 inches or whatever per round. But are you actually going to use a ruler to measure each and every one? Or would you just do it by eye?
HOLY HELL! so THAT was the name of that jurassic part RTS. I remember playing it in a computer store years and years and years ago and I never could remember the name! By 3d pinball do you mean hyper 3d pinball? I still have the disk for that around here somewhere...
[quote who="Nights Edge" reply="9" id="2183922"]Bears do not negotiate with terrorists.[/quote] If I was the bear I wouldn't say much more to you other than "get off my lawn!". I think you will need a veeery good plan and a translator to get anywhere.
I dimly recall reading somewhere that hippos kill more people each year than lions, elephants, tigers etc combined. Hippo cavalry, imagine that....
[quote who="Lord KiRon" reply="9" id="2151302"]Tamren, So why than there not that much pirates with GalCiv ? As for Spore - you contradict yourself, Spore was under strong DRM and pirated all over.[/quote] Eh? Whats your point? The fact that Spore had DRM demonstrates that extra effort was made to keep the game "pirate proof". Effort that was obviously wasted and pissed off an incredible amount of people.
I don't know what people are doing to get actual crashes. My game "freezes" every now and then but ONLY in the spots where it is trying to connect to something or other. Outside of the expected multiplayer issues I have not had a single crash. The only "problem" I have is that if I turn V-Sync on my CPU chokes on the larger maps.
[quote who="Vinraith" reply="8" id="2149739"]In fairness, DotA was also a free, fan-made mod project. The bar should be higher for a professionally constructed $35 game, even if I disagree with the particular bar that the original poster is trying to raise.[/quote] But it is. DOTA didn't have any story whatsoever. Demigod has very detailed backgrounds for each character. Since one "tournament" is essentially a full game what would you have them say for each round? Its hard to expand o
DOTA didn't have a story either. Demigod, like Sins has a deep story that is recorded as lore. We still have yet to see it play out in the actual game space. But really Demigod doesn't need one. You are a demigod fighting all the other demigods to become a god. What is there to tell? The victory cinematics are fun to listen to and they are about as much story as you need.
Holy giant paragraphs of DOOM! [e digicons]o_O[/e] Good stuff.
I just hooked up a new WRT45GL and its been working flawlessly so far. I was reccomended it because its sort of the "going standard". There are tons of worse routers and a few better ones. But as far as price goes it sits in the sweet spot.
So? Playing a game that isn't fun is also work. But work with a purpose can be fun, you never know.
Weeha, sound like fun!
I would suggest the Avernum series as well as the Generforge series. The first couple games in each are showing thier age now but they are still great fun. The company that makes them is Spiderweb software and they have a very long history of cool rpg games.
[quote who="Vulturev4" reply="8" id="2125117"]Mid to late 70's, my dad bought the home version of pong. [/quote] Ah! I remember that, played it once at electronics summer camp.
I remember that game! I like it but I really hated how long it took to get things moving. It took ages and AGES, hundreds of turns just to pop out one star destroyer. That poster was awesome...
I have played so damn many I can't recall where it all began. But I know for a fact that my first was dos based. [quote who="Zubaz" reply="1" id="2125034"]Thanks for making me feel old.[/quote] Me too. Every now and then I drop the name of a really old game and no one knows what the hell I'm talking about! THAT makes me feel old. It doesn't matter how *old* the games are, its how obscure. I remember playing a screensaver game called "killer crayon" on my dads 386. Then
I want to taunt my enemies by linking my existence to a magic ring and throwing it in a river somewhere.
Swing and a miss! Its Ironclad who made Sins thought I'm sure both of them appreciate the praise.
I went through this process about a year ago and I ended up deciding to just build a new box. PC hardware is either ridiculously expensive or rapidly approaching dirt cheap. The only factor is how far behind the bleeding edge you look for your hardware. What is top of the line now will be second generation in 3 months or less, but in the meantime its possible to pay more than double for less than a 10% increase in performance.
Essentially yes. The scope of your control is narrowed down into set intervals, "arbitrary time limits", turns, whatever you want to call them. Instead of being "can you click faster than the other guy", its more like "do you know what you want to do next?". The real difficulty with anything to do with "turns" is deciding who gets to go first. If two identical units both get one action point and the first unit uses that point to get rid of the other unit, then how is that fair? This i