[quote who="pigeonpigeon" reply="12" id="2013359"]You misunderstand me. I don't mean upkeep costs in the sense that you need a supply route back to one of your cities or anything. I mean a per turn gold/food cost for every unit. If you can't afford to maintain your military upkeep then people will begin to desert.[/quote] That is exactly what I meant. It doesn't matter how the "upkeep" gets to the soldiers, running out should not cause them to desert on the spot or starve and die over
Tamren
My favorite kind of ship is a carrier with swarms of flighters flying around it. Do they have those too? Bonus points if the carrier also has big guns.
Note that only valve games store savegames in the steamapps folder. Most of them like call of duty and mount and blade store them in your My Documents folder.
One strategy I use is to make every single dwarf in my fortress a miner. I tend towards ridiculously massive construction projects. The starting party of 7 works much faster when all of them can mine at once versus one deticated miner. Plus when dwarves hit legendary miner I retire them and give them another job. When danger threatens miners make great militia because the mining skill allows them to fight with a pick. And by the time sieges become a major danger I have replaced all of
Anyone know a safe place to get the starshatter demo? The full game has a rather hefty price tag so I figured I would give it a spin first. The main page download links to fileplanet which has an outdated file and two other sites I don't recognize.
[quote who="pigeonpigeon" reply="9" id="2012267"]Even carrying out one of the latter simulation (which is simpler than the first) would probably require more computing power to do in real time than an entire, maxed out Medieval II:Total War battle. Not to mention it'd require significantly more detailed geometry if it were to be at all realistic...[/quote] But who is getting hit and when? If you do combat physics calculations for two battling units of soldiers 1000 strong. It does not
It would still look awesome for all that. And different weapons do have thier uses. People with large two handed weapons can generally overpower people will smaller weapons. The disadvantage is of course that they preclude using a shield and if the other guy can back his formation tighter than yours he gains a significant advantage.
If the queue is so big it would be nice to have more entries on the "coming soon" page. Gives us something to look forward to and it would certainly affect my buying descisions.
Thing is, while that would work perfectly in an RPG setting as demonstrated by mount and blade, we would have to rethink it for an RTS setting. But not by much, when you send a formation of 100 to attack another formation of 100. Not all of the soldiers in the unit fight at the same time. Unless someone attacks them with arrows they just stand in the center of the formation doing nothing until its thier turn to fight at the front.
Mount and blade had physics that work exactly like that. Soldiers and weapons both have hitboxes, but the hitboxes are the actual 3d models used in game. If the tip of your sword misses by an inch, you missed by an inch and no damage is done. The damage calculation is heavily dependant on what speed your weapon is traveling at relative to your target. Riding a horse makes even relatively weak weapons extremely deadly because the speed bonus imparts damage to your strike. Mount and bla
[quote who="pigeonpigeon" reply="25" id="2011518"]That sounds much better than what I originally thought. However, it makes me afraid that it could end up making things too generic.[/quote] Generic in what way exactly? That different suits of armour would end up looking too similar? Remember, the design and visual look of any armour would depend entirely on who ends up wearing it. "Heavy" armour on a human would equate to full plate armour. Heavy armour on a bear paladin (yes, I went
But have you played Opposing Fronts? Those British officers really are a PITA. The British method of locking down territory is worse. The whole setup is just needlessly complex and you have to order units to do things they should be smart enough to accomplish on thier own.
Poorly explained and thought out units will only make thier way into your games if you allow them in. Stardock screens content but it is up to the players to decide what to include. Thats how it was explained to me anyway.
It only looks complex on paper because I am limited to describing it in words. If I were to demonstrate this in practice it would be no more complicated than a row of cups with varying levels of water. There is no balancing act involved. You have a set amount of water and it is up to you to decide how much of it you will distribute. If you pour water into the cup that represents weight, you are removing water from the cup that represents mobility. The more water you have in the weight
You raised some good points, a few that I forgot to include even. Props [e digicons]^_^[/e] However you did miss the main point which I was about to explain. Armour is relative, but what does that mean exactly? Well first of all, armour is worn for protection and protection is very relative. So you wear armour and you are protected. Compared to what? If you give any armour system some thought you will soon realise something. Comparing the arm
I live in Canada, and as far as the healthcare goes all I can say is, they try. Calling it a difficult task is a ridiculous understatement. It has it problems but as someone who has been to the enemrgency room at least 4 times to date, I can't be anything but grateful that we have it, and that it works to the degree that it does.
I miss Tie Fighter too. I have high hopes for Naumachia in that regard. It looks to have much the same sort of gameplay. Just check out the alpha footage. http://www.youtube.com/watch?v=rL8usuG0avM&feature=related That brings back memories.
Us players have already had this discussion many times. The answer? Its not. ASCII is horrible at transmitting information. If you see a picture of a dragon then you can look at it and classify it as a dragon . What do you get with ASCII? A big green " D ". We have no idea what kind of dragon it is and what it looks like, just that a dragon is there ready and waiting to eat your face. Learning to read ASCII gr
Onyx heavy oh Shepard looks awesome. The command stripe has the best look of all the armours. Wrex can get some crazy looking ones though. I once found him a set from the "geth armoury", which doesn't make any damn sense granted but it did look cool.
Steam does have an offline mode that essentially works like Impulse, you'll have to do some reading in the documentation to find out how.
Didn't. My first character was a soldier and provided 90% of the required shooty power. So I ended up taking Liara and Tali for most of the game. However my next character will be a pure biotic or engineer so I will probably end up taking Wrex and the human soldier woman, I forgot her name. Its annoying that you almost never find Quarian armour. I think I am nearing the end and I have only seen 5 sets over the entire game so far.
Id love to have a small LCD tv to get rid of my old one. Problem is the only room I can mount it is already cramped for space. I thought about wall mounting it and it seems like the best solution. Is there any way to mount a flatscreen on the outside of a corner so that the tv can turn to both sides?
It seems that some of you mistook the purpose of classing armour into different categories. These categories are not set in stone, they simply give you an idea of what the armour is and does. The type of an armour is independant of what it is made of and how much it actually protects you. The way armour effectiveness is measured depends on multiple sliding scales. It looks a lot like this: Mobility- Weigh
That is essentially what hitpoints are in DnD terms. It has nothing to do with physical damage on the character and everything to do with your ability to "avoid damage" whatever that means.
I asked the exact same question awhile back. All you have to do is copy the steamapps folder in its entirity onto a new installation of Steam and you are good to go. Perfectly legal (even the official help files reccomend this) and even superior in a way to Impulse in regards to convenience. To play the games you still need an internet connection to allow Steam to phone home. You also need an account that owns said game, so while you CAN copy things for your friends all it will do is