I'd like to see a mod that adds dungeons.... Meaning, random spawning caves or some such appearing on the world map... when you step on them, it literally transports you to another overhead map, but textured as a cave or dungeon. Within the dungeon would be randomly spawned units corresponding to the type of dungeon you entered and the power of your party. Also, would like to see a mod that allows for randomly generated loot. Weapons and armor that boost or hinder
therealphyzik
I think it would be really cool if, when you get a quest from an Inn, instead of a random cheesy battle or a text saying you fought bravely against rats ;-) , the game would transport you to another "map" similar to the way the current game world is generated but depicted/textured underground as a dungeon and you would need to fight your way through to complete the goal to win the quest prize. Think Origional Fallout style dungeons. but with swords. And Magic. And Kicka
OK, thanks for the clarification... For some reason I was thinking I should hold back on that tech until I got some more cities.
So, if I understand you right, holding off on that portion of the tech tree would be more benificial in the long run once you have more influence/cities..... I dont mind that, I can deal with it, I just would think it would be better if there was even a small chance of finding a new resource with newly placed cities. Wait... do you mean, each indivual influence zone??.... Say I have 5 cities grouped together with one large influence
I mean, I KNOW how it works..... My question is..... it seems like once you research the exploration line to open up new resources, it only works for existing cities.... I dont think I have ever placed a new city and found an "undiscovered" resource. Am I wrong in this? If you research the entire line of "resource" tech can a newly founded city find a new resource, that wasnt there before, once it expands its influence?