Im playing my first 1.1 game and I have maybe ten or so cities. The last 3 or four have prestige at 0.2. Staggeringly low. At first I was going to ignore it and wait to get an inn at city level 2. But then I realized quickly that at 0.2 prestige it'd take forever just to level a city. How does prestige work? I noticed that groups of cities (1, 2-4, 5-8,9-10+) have different prestige rates. City 1 has an integar value and each "grouping" of cities after have less than the last. Is this
carlfranklin89
Adding to what TheProgress said, on anything less than ridiculous the AI wont even declare war and when the player declares war, as said before the ai wont attack.
It sounds like a great spell for the reasons stated, but I was actually trying to use it at one point to clear out a great number of forested tiles so I could put a settlement there. I thought revive made trees and des. got rid of them. Don't know if a spell like this exists but it would be great to have one.
AAiEEEe AIAIAIAIAIRIEIEIEIEIEIEIIEIEIIEIEIEIEI -jumps off a cliff- AIAIAIAIAIAaaaaaaaa...
I was wondering about this too. I think what the OP is trying to ask is similar to my question: Is 1.1 just the beta 'W' released to the public or was there any added features or fixes between W and 1.1?
I don't know why it's so hard for me to find comprehensive lists of upcoming games (with pictures for each) on the internet. This is a great resource. My gripe, though, isn't that I dont have time to play these games but that I can't believe there are so many coming out next year. More than a few of these are likely to be delayed until 2012 or canceled outright. In any case, a lot of games aren't going to be here until around November of next year
I wasnt being condescending or sarcastic. What I notice is that this is a much slower than than most of the RTS's I play, even the 4x ones. There is absolutely no need to rush or dominate the feild, which is what I usually do and expect other people to do. Also, I had read your post, but I will apologize because I hadn't played the beta yet before posting. All the monsters were much more powerful than usual and I had to stop playing for the same reasons you did.
Why not just give a 5 or ten food boot straight to the capital city? Don't even trifle with making a new resource tile. Just call "Preservatives" or, I don't know, Wendy's or something. Or, keep things the way they are or the way they were and as an incentive for potentially giving your enemies resources, the one who researched the tech should get a 10-20% bonus to atk against creatures. That way, at least, leveling wont be so hard early on.
I read someplace early on that that in the higher difficulties the AI could see everything on the map and plan accordingly, as if there was no fog of war. Is this true? Also, does difficulty affect the level of equipment and amount of gildar the AI starts with? or is that a bug? lol Also, to the guy up above me, in his post about material maintenance, i think just than in and of itself is a great idea.
The rest of the music is good. The war music is horrible. Not only do I dislike it, but for some reason it makes we fall asleep a bit at my desk.
I havent had the time to finish a game since the pacthes come so quick, but now I'm not sure if I want to. :/
I dont know you, OP, or the rest of the players, but the best advice I can give is be patient. This isn't another RTS like Supreme Commander or StarCraft where you have to rush everything. There's even less of a rush than in Sins of a solar Empire, and that's a slow game as well. Just keep close to main base for a good many turns until it's got a big inf ring. At least then monsters will spawn far away from your sttelement rather than adjacent to it. Make sure al lyour guys have god move. And
I knew what this was about, but I imagined a "Where's Waldo?" type deal where everyone was posting screenshots of Janusk wandering around.
[quote]Other games usually handle this in some sort of rock paper scissors format: build a lot of horsemen with heavy plate armor, well my extremely cheep, rapidly produced pikemen get +100% attack vs. your horsemen, maybe you should use something else. Like pikemen? well watch out for my heavy swordsmen, they may be expensive but they can decimate pikemen in close combat. Like swordsmen? well my crossbowmen can wollup them from afar. Like crossbowmen? watch my horsemen tear the
No, you guys misunderstand what I'm saying. I'm talking about vanilla units like pioneers suddenly taking 8 seasons to produce instead of just four. When I asked about conditions I was asking if there was some hidden stat causing this, like maybe if you have a high pop production takes longer or something along those lines.
Shouldn't there just be a cooldown on all spells? Maybe Heal only once every two or three turns. Fixes the problem right up, so far as i'm concerned.
Q is stable enough and I started enjoying Elemental again but then I noticed after maybe... twenty, thirty turns that units are taking twice as long to train. If this is some irreversible bug i'll probably stop playing until the next update but if this is a part of the game Ill be okay. I'd also like to ask that if this is a part of the game, can someone explain the reasoning/conditions for this to occur?
All the fish in the ocean should be poisonus, monster, post-cataclysm fugu fish. And if you're sovreign does not personally go down to the dock and magically dispel the poison, your people will contract a plauge and begin dying by the hundreds.
You're going to read a lot on the internet and here, on this forum, in the next couple days, about how SUPCOM2 was such an utter disappointment. The best way to sum up all of these sentiments is that SUPCOM 2 takes a step back in so many areas that it actually feels like it came before SUPCOM1. It is a solid game in it's own right; a mediocre but decent six out of ten (average) if it is considered as though SUPCOM1 never existed. But the game simply doesn't put the effor
So Ive been playing that same game I was in before and I wanted to test Charisma so I left some champs(not my Sov) in a settlement for a great number of turns. Also, to see if the 10% admin bonus works, which it does. Turns out my prestige is negative now (-1) which is frightening, to say the least. I guess Ill play further and see if I can fix it otherwise Ill just raze the city... On second thought, after alttabbing back into my game, maybe the prestige -1 is
Is charisma working for anyone else or no? Supposed to be cha/5 of a champ = +prestige on a city. Im not getting bonuses though.
Either I'm mistaken or this is a bug (also I didnt want to make another bug thread [keep things concise] so sorry if this is off-topic) Reading the beta changelog, charisma/5 is a prestige bonus for cities with champs/sov in them. I don't seem to be getting this bonus from my champs with over 10 charisma (only just started) Might mean charisma is still borked?
So, where is it?
1.1 determines whethert his game goes into the Great Bad Purchase file of 2010 or the First I Game I bought That Didn't Suck Past 2008 file.
I don't know if you know this but Empire: Total War isn't optimized very well. In my case I have a similar set-up to your, with less hardrive space and some ATI card with half a gig on it. Game runs good enough for ten turns. 10-20 gets choppy. Somewhere after that bugs start popping up and then the game hangs for a while. And then halfway through a long game Empire freezes at a specific number of turns and regardless of what I do before I click 'next turn', it still crashes. A lot of people