If I manually enable LAA, will it improve performance in late games?
Rebell44
Is Rebellion "Large address aware"? If not, why?
[quote who="Island Dog" reply="18" id="3179520"]*Speaking personally* People have requested for years for the features that Steamworks offered. I understand the points people make against Steam, but an incredible number of people like and use Steam. [/quote] While I agree (and like Steam), IMO game should have used more Steamworks features (like Steam Workshop).
Hi, Since Rebellion is alredy tied to Steam, I would like to know if it will support Steam Workshop.
This game really need multicore support - playing on huge maps very quickly slow to crawl even with 2600K @4.5Ghz :(
For me ragnorov best fits "titan" description and also is most fun.
If you make post that actually make some sense, we might be able to give you some usefull advice. Is you problem access to Steam account for which you bought Rebelion or with ability to play(start) game via Steam?
I have several problems with AI: 1. It doesnt create large battlegroups even in late game 2. It often attack targets it cannot defeat (for example sending 1 battleship + 12 corvetes against fully upgraded Starbase). 3. AIs titan is almost always attacking without support
I like idea of Superweapons off-switch.
If those mines are problem for me, I will use titan to go through them. If they are not placed in such a way to be problem for me, I keep them - several times another enemy tried to attack such colony only to take severe damage from mines build by original owner of that planet.
Build titan - they are best way to kill enemy capital ships and star bases.
I would be OK with Titan losing 2 levels after its destruction.
[quote who="Blueshocked" reply="6" id="3134311"]so why not just add a toggle when setting up the game, to limit/allow/disable them, then everyone is happy.[/quote] I agree. As an example - such settings were IMO well implemented in Supreme Commander.
[quote who="Savyg" reply="80" id="3133436"]Quoting Rebell44, reply 79 That remind me Microsoft - When Valve asked them in 2003 for something like what is currently Steam, they were told by MS that such thing wont be possible for 10 years...... oooooooops Well, the wiki says Steam started in 2002, so I think your dates are a bit off.[/quote] Yeah, I messed up date. It was some time before Steam was created, but point stands that MS in past&
[quote who="Ratatosk7" reply="78" id="3132488"]Quoting Savyg, reply 76 Quoting Sammual, reply 75PC Game Retail is currently a joke. I don't understand why every publisher isn't going in this direction. Christmas. That's pretty much it. Personally I find it amusing when a lot of retail store express surprise at how fast digital distribution grew, and hilarious back when people thought it would never take off at all.[/quo
WARGAME: European Escalation is now 40% off on Steam.
[quote who="Zeta1127" reply="27" id="3122621"] Quoting -RAISTLIN-, reply 24 i guess so, but from memory supcom was patched from release => latest via GPGnet as part of the installation process so i can understand why GPG would move that to steam, to save players having to search for the manual updates. Steam is a great service, don't get me wrong, but if I wanted to use Steam, I would have bought a Steam version of the game, yet now I don&#
Blendo Games (creator of Atom Zombie Smasher) reveals sales data Atom Zombie Smasher sales through December 2011 Steam: 96,000 BMT Micro (direct sales): 1,800 GamersGate:155 Direct2Drive: 87 Impulse: 85 Ubuntu Store: 48 Desura*: 24 *shorter sales period. <a href="http://pc.ign.com/articles/122/1220163p1.html"
[quote who="BFroberg" reply="278" id="3097432"]I'm yaaaaaaaaaaaaaay about this. Steam is awesome. Steam is my friend. I have 140 games on Steam. Now if I can only get Children of the Nile on Steam, too, I can at last be rid of the darn Gamestop travesty. [/quote] Children of the Nile: http://store.steampowered.com/app/17100/
Retail is dead https://forums.stardock.com/418058
[quote who="Yarlen" reply="4" id="3097121"]Yes, we do plan to support Cloud saves in the future. [/quote] Thanks!!!
[quote who="Draakjacht" reply="213" id="3092904"]My dad was just telling me that Steam admitted that they got hacked a couple weeks ago. He's the type that has Steam running silently in the background. Hmm... some of my point was made. Not so much for just security reasons, but it has been interrupting his games.[/quote] That hack happened in November 2011 and didnt have any effect on ability to play games(only visible effect for customers was, that Steam forums were do
[quote who="Picciu" reply="170" id="3091554"] One question: was it mandatory to sell Impulse Reactor with Impulse? While impulse was unsuccessful, Impulse Reactor was still growing and had the potential to become someday a viable option. Wasn't there a way to sell only Impulse and keep Reactor, they were two different piece of software anyway? [/quote] Impulse was most profitable part of Stardock. Brad wanted to focus on game development, not on digital distr
[quote who="Thoumsin" reply="64" id="3091536"]Quoting Rebell44, reply 63 Quoting Thoumsin, reply 62ask it because redeem game on Steam is not always free... I call BS on that - do you have any source for such nonsense? Certain games sold through retail channels can be redeemed as titles for user's library within Steam by entering a product code within the software.For games that incorporate Steamworks, users can purchase redemption codes from other vendors, and redeem
[quote who="Campaigner" reply="165" id="3091510"]Quoting StevenAus, reply 164I can't see why Stardock can't just have all their published games available on Stardock Store, but also available at other DD providers if someone wants to buy them from there, but *without* the obligatory tie-in to Steam that is proposed for Sins, and maybe Elemental games in the future too. Stardock, what say you? What's wrong with selling from Steam without requiring Steamworks on every co