[quote who="Derek Paxton" reply="51" id="3339499"]eators were picking Great Axes, so its better served to make unit design and u[/quote] The cleave associated with axes made yithril more attractive. This change makes them far less attractive. I'd suggest adding a unique Axe to their faction that replaces the standard great axe and regular battle axe. Let's not forget the guillotine axe is a joke.
Nichtganz
Battle Worlds looks interesting. MOM's Graphics make my eyes bleed hopefully something will be done about that prior to release.
[quote who="Lord Xia" reply="10" id="3336649"] Would be cool if My Kraxis Warrior, or Defender, Hero could specialize in a spear path, having spear bonuses like swordsman. [/quote] Yeah. The problem with spears is that there really isn't any powerful ones towards the end of the game. Sort of like axes.
Magic damage at endgame at the moment is overpowered, so there needs to be some semblance of balance.
I like the changes to warrior hopefully we will see more classes improved in this way! As i mentioned in other threads to improve the experience with heroes the xp curve in the game needs to be adjusted so we can even see some of the end game skills. And secondly quest rewards could be greatly improved, the civilization part of the game feels excellent it's the hero portion of the game that needs love.
[quote who="Stupidity10" reply="16" id="3335789"]Great Ideas in this thread. I really would like some decent mid-late game staffs and bows. It would help if more quests had choice rewards I think, not just metal or a shield but a bow or an axe. [/quote] Being able to choose rewards would certainly go a long way. I hope during the beta questing and hero XP will be overhauled. Heroes are quite weak as far as the game is concerned (Excluding Magnar and R
Trained units are certainly powerful the real problem is how underpowered heroes are. They level slowly and they just don't wield the same power as trained units. As far as swarm as concerned i think that swarm should recieve a penalty for adjacent enemy units, to cancel out swarms effect and make defending more effective.
I find the AI of it is simply not aggresive enough. Maybe Berserk should be changed to reduce the armor of the units that are berserked and in turn increase the attack power.
Berserk AI just needs to be more aggressive i find it going into a defensive stance or moving away far too often.
I'm very impressed with the game so far. The interface and animations are awesome.
It actually has nothing to do with the Epic rated Arena quest.
[quote who="Azunai_" reply="11" id="3335576"]i agree that some more high powered hammers and axes would be nice, and of course there's a lack of bows, too (actually, the lack of bows could be fixed by increasing the drop chance of the super awesome shocking longbow - if you can grab one of those, your archer hero will never need another upgrade again). caster staves are fairly useless, though. i always end up using a fast dagger with extra initiative and bonus crit chance/crit
[quote who="NaytchSG" reply="5" id="3334331"] Totally agree, would also like to see loot drops scale with monster power a bit, just defeated two brood hunters and 3 black widows and got a practice sword with my stack that had just cleared Vertrar's icy wildlands. I don't mind the occasional *psych* empty chest, but I am so sick of rusty armor bits. [/quote] The lack of reward from quests is certainly a problem with the questing aspects of the game.
you may have to wait a few turns. Although i believe razing is bugged in the beta, you can insta-raze cities.
yeah this one seems like an oversight.
We are talking of ones of actual power, sort of like curgen's hammer, heart seeker, sycthe of the void, etc.
As mentioned in other threads, heroes themselves are under-powered for leveling and other reasons.
Arena tool tip mentions Arena offers a growth bonus but the tooltip shows a green +0%. I've had this happen in three different playthroughs.
In my last game as Kraxis I found that my spear units that i created were trying to upgrade to swords even though i assigned them the short pike in the unit designer. It doesnt make much sense for them to upgrade in the way that they do.
sometimes units with the charge trait don't always get the +3 movement at the start of combat. I've had this happen a few times while playing Kraxis.
I've put more thought into it, what if they were to add more weapons to the 'magic weapons' in the magic tree? Not gamebreakingly powerful but more powerful than weapons you'd typically give to troops.
I've put more thought into it, it's not just the XP curve and the split XP that makes heroes under-powered it's just the fact that there are so few powerful weapons you can equip your sovereigns with.
In addition to what I've found, heroes will occasionally cast while in berserk.
the problem with defender is that it's like a really bad warrior. Guard and rescue are pretty cool but everything else is fairly bland, until you get to the end game stuff. Guardian dodge should be removed for +Defense. I think the guardian needs more ways to protect his army than he currently has.
wisp has healing, Kingdom factions are focused on support, whereas the empire factions are about raw killing power. Truth be told magic damage is over the top at the moment.