Nichtganz

Nichtganz

Joined Member # 3077175
13 Posts 103 Replies 647 Reputation

[quote who="Derek Paxton" reply="51" id="3339499"]eators were picking Great Axes, so its better served to make unit design and u[/quote] The cleave associated with axes made yithril more attractive. This change makes them far less attractive. I'd suggest adding a unique Axe to their faction that replaces the standard great axe and regular battle axe. Let's not forget the guillotine axe is a joke.

109 Replies 74,463 Views

Battle Worlds looks interesting. MOM's Graphics make my eyes bleed hopefully something will be done about that prior to release.

6 Replies 20,056 Views

[quote who="Lord Xia" reply="10" id="3336649"] Would be cool if My Kraxis Warrior, or Defender, Hero could specialize in a spear path, having spear bonuses like swordsman. [/quote] Yeah. The problem with spears is that there really isn't any powerful ones towards the end of the game. Sort of like axes.

109 Replies 74,463 Views

I like the changes to warrior hopefully we will see more classes improved in this way! As i mentioned in other threads to improve the experience with heroes the xp curve in the game needs to be adjusted so we can even see some of the end game skills. And secondly quest rewards could be greatly improved, the civilization part of the game feels excellent it's the hero portion of the game that needs love.

109 Replies 74,463 Views

[quote who="Stupidity10" reply="16" id="3335789"]Great Ideas in this thread. I really would like some decent mid-late game staffs and bows. It would help if more quests had choice rewards I think, not just metal or a shield but a bow or an axe. [/quote] Being able to choose rewards would certainly go a long way. I hope during the beta questing and hero XP will be overhauled. Heroes are quite weak as far as the game is concerned (Excluding Magnar and R

27 Replies 82,784 Views

Trained units are certainly powerful the real problem is how underpowered heroes are. They level slowly and they just don't wield the same power as trained units. As far as swarm as concerned i think that swarm should recieve a penalty for adjacent enemy units, to cancel out swarms effect and make defending more effective.

10 Replies 9,586 Views

I find the AI of it is simply not aggresive enough. Maybe Berserk should be changed to reduce the armor of the units that are berserked and in turn increase the attack power.

5 Replies 7,056 Views

Berserk AI just needs to be more aggressive i find it going into a defensive stance or moving away far too often.

22 Replies 28,274 Views

It actually has nothing to do with the Epic rated Arena quest.

2 Replies 7,373 Views

[quote who="Azunai_" reply="11" id="3335576"]i agree that some more high powered hammers and axes would be nice, and of course there's a lack of bows, too (actually, the lack of bows could be fixed by increasing the drop chance of the super awesome shocking longbow - if you can grab one of those, your archer hero will never need another upgrade again). caster staves are fairly useless, though. i always end up using a fast dagger with extra initiative and bonus crit chance/crit

27 Replies 82,784 Views

[quote who="NaytchSG" reply="5" id="3334331"] Totally agree, would also like to see loot drops scale with monster power a bit, just defeated two brood hunters and 3 black widows and got a practice sword with my stack that had just cleared Vertrar's icy wildlands. I don't mind the occasional *psych* empty chest, but I am so sick of rusty armor bits. [/quote] The lack of reward from quests is certainly a problem with the questing aspects of the game.

27 Replies 82,784 Views

Arena tool tip mentions Arena offers a growth bonus but the tooltip shows a green +0%. I've had this happen in three different playthroughs.

2 Replies 7,373 Views

sometimes units with the charge trait don't always get the +3 movement at the start of combat. I've had this happen a few times while playing Kraxis.

0 Replies 5,396 Views

I've put more thought into it, what if they were to add more weapons to the 'magic weapons' in the magic tree? Not gamebreakingly powerful but more powerful than weapons you'd typically give to troops.

27 Replies 82,784 Views

I've put more thought into it, it's not just the XP curve and the split XP that makes heroes under-powered it's just the fact that there are so few powerful weapons you can equip your sovereigns with.

8 Replies 13,657 Views

In addition to what I've found, heroes will occasionally cast while in berserk.

2 Replies 6,530 Views

the problem with defender is that it's like a really bad warrior. Guard and rescue are pretty cool but everything else is fairly bland, until you get to the end game stuff. Guardian dodge should be removed for +Defense. I think the guardian needs more ways to protect his army than he currently has.

5 Replies 7,878 Views

wisp has healing, Kingdom factions are focused on support, whereas the empire factions are about raw killing power. Truth be told magic damage is over the top at the moment.

6 Replies 42,807 Views