Here's the debug: https://docs.google.com/leaf?id=0BxW-CpT9VNizYTY0YjczZDYtMjNhYS00Njg1LTg1MjctMWVmZWU2ODc1Yzc3&hl=en&authkey=CMqgjPgC
ModernKnight
The "Load Game" button doesn't work, nor do the "yes" and "no" buttons that appear after I try to quite the game. Quite annoying to have to quit via control-alt-delete. *update* The "New Game" button doesn't work anymore either, which is strange because I started a new game last night after the 3C update. To be more specific, all these buttons get highlighted when I move the cursor over them, but when I try to click absolutely nothing happens. There's no sound
I'm a fan of this idea - particularly after playing the Beta 3 for several games and feeling a total disconnect from magic and shards.
Spicy Mike in reply #54 hit everything I was going to post about this morning and he had some great suggestions! [e digicons]k1[/e] [quote] 1. Spells come in a variety of flavors, which I will refer to henceforth as Schools . All spells in a School should share a certain focus. [/quote] [quote] 2. Spells also have a variety of uses. Lets call these categories. Certain types
Not sure if this is a bug, but in the change log it says it is now supposed to cost 3 essence to revive the land, and it does when you use the "revive land" spell. However, if you just choose to build a city (without reviving the land) it only costs 1 essence. I'm not sure if this is an intentional game mechanic, and if it is, I'm not sure the point of the spell costing 3 essence. ~ModernKnight
I have the same problem.
I play for somewhere between 50-150 turns, and then I get the "out of memory" error, and it brings up the desktop where I "ok" the message (there by shutting down the game). Also, sometimes the error message won't actually bring up the desktop, at which point I simply control-alt-delete, shut down the game from there. Debug: https://docs.google.com/Doc?docid=0AWa5fOZceXxVZGZ3cjdtaHpfNDh3N20yamc3&hl=en&authkey=CJv4ybAI dxdiag: https://do
Another thought for making diplomacy more interesting/ fun would be to have multiple players at the same negotiation. In other words: I remember playing Civ4 and trying to convince Player A to attack Player C, but they would only do so if Player B would join in. This led to the middleman having to close and open (oftentimes) a rediculous amount of diplomacy screens to communicate a simple idea. This would make negotiations between players (particularly if you're playing wi