kurkistan

kurkistan

Joined Member # 3058826
0 Posts 0 Replies 196 Reputation

Entrenchment is a "micro-expansion" for Sins that focuses on fortifications and defenses. It basically attempts to make turtling a viable strategy. If you don't know that Entrenchment exists, then it probably isn't a problem with using this version of the SOGE mod.

1,730 Replies 4,148,932 Views

^That actually may lend weight to using culture instead of "supply depots" becuase the AI could regenerate antimatter in friendly space whether it wants to or not. Is there a way to increase the importance that the AI places on culture? If there is, wouldn't that go pretty far towards solving our little dilemma?

1,730 Replies 4,148,932 Views

You may have a double SOGE folder (if there's a technical term for this, I don't know it). When 7-zip extracted mine, it put a SOGE folder with all the mod info into another folder named SOGE, so that the game wasn't able to understand what it was supposed to do, since the mod folder that it was told to access didn't contain any properly named files. Just make sure that you don't have a double folder, than the mod should work <span style="text-decoration: line-

1,730 Replies 4,148,932 Views

^Thank you for commenting. True/false isn't very good news, but my scheme could still work with that. I could have sworn that capital ships had a "native" culture spreading effect. If it turns out that they don't, would it be possible to give ships the effects of culture hubs?

1,730 Replies 4,148,932 Views

^I take that minidump statement back.[e digicons]#:([/e] I just minidumped for no apparent reason, still as Empire with no pirates, when I disabled auto-casting colonize and tried to use the "stop" button for two Gladiators while my camera was out of the system.

1,730 Replies 4,148,932 Views

Great mod Eville The only time I've minidumped so far (playing as Empire with pirates disabled) is when I try to exit the game. Every time I quit, I get a minidump message. This obviously isn't very bad for me, since the only time I'm "forced" out of a game is when I'm already quitting. One request for the next version is that you increase the antimatter reserves of hangars. While the increased capacity that they have is necessary, that capacity means th

1,730 Replies 4,148,932 Views

I misinterpreted your first response, thinking that the "second" question you were referring to was my parenthetical comment. My bad. You've been very helpful, thank you for taking the time to reply to me and to correct my misapprehension; it's good to know that I won't have to worry about the hassle of managing separate folders. [e digicons]k1[/e]

5 Replies 8,001 Views

Hello all, I'm an occasional lurker, very seldom poster. This has most likely been asked many times before, but I'm having a significant amount of trouble with the search function for this forum. Will mods designed for 1.15 work with Entrenchment?&nbs

5 Replies 8,001 Views

^ The mod path is C:\Documents and Settings\(YOUR_USERNAME)\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods. That's Local Settings, not Program Files. If you can't find Local Settings or Application Data, they may be hidden folders, in which case you should go to Folder Options in the Tools tab. Once there, go to the View tab and select the "Show hidden files and folders" radio button. Once the mod is in the proper folder, you s

1,730 Replies 4,148,932 Views

As for the CIS, they should be very strong economically. One of their core members was even called the [b]Trade[/b] Federation, and they had to have had a massive industrial base in order to produce the droid armies that they did. To reflect this, they should be able to get cost, production, and build speed upgrades very quickly and cheaply.

31 Replies 93,591 Views

^Judging from this. . . [quote who="EvilleJedi" reply="1" id="1971382"]okay, honestly I believe that icons represent more work than ANYTHING else in this mod, more than modelling the ships making the stats everything it is a nightmare. screw icons, screw anyone who whines about them, you have no concept of the hell that is icons.... [/quote] I would say that it's "like really really complicated. "[e digicons]8|[/e]

1,730 Replies 4,148,932 Views

I got the 170 number from a pretty low violence situation. It was the end of a game and I was just stamping out the opposition at the save point I used to test it, so it might not have been as demanding as a real battle. I really have no idea what the numbers were in a real battle when I got a minidump, since I don't have any save games with powerful enough enemies to test it. To further develop my theory, I think that the biggest reason for minidu

1,730 Replies 4,148,932 Views