Added CoreTreaties.xml (Some very interesting stuff in it), Coremounts.xml and ElementalDefs.xml. Also broke the forum while copy-pasting, so the op text now looks weird.
Dioxus
I've been making a short summary of what the various xml-files can do for my own use, and i'll throw it up here as well in the hope that it can help others as well. I'll keep on updating it as i go through more files but for now these are the ones i've got. Do note that these are all guesses since i havent had time to try any of these out yet. ·<span s
Updated OP with latest version and some general information.
Throwing this into a second post to keep it from becomming too long. If you want to get in deeper and start modifying the units base-values this might be of some help: UnitStat_HitPoints : How much damage a unit can withstand. UnitStat_Attack : The physical damage that this unit can deal. UnitStat_Def
These are from the "SovereignTalents.XML" file, if you want to try and use them to give the heroes some flavor. They're divided broadly into two categories, Sovereign and NPC, dont know what effect that will have on which characters can use them. [quote] - I want to see how many levels there are to abilities. For example, is there NPC_CityProduction2? I also would like to document
[quote] 2. It saves you from having to look up what X item or unit is called. It's a database and editor in one, so you don't have to work in your editor (Notepad) while consulting your database (probably another Notepad) with your other hand.[/quote] This is one of the things that i'm trying to focus the most on. Untill Beta 4 goes live and i get a look at the finished structure of the game i wont know how much i can make an automatic lookup for, but b
Added some comments to the above explanation. One of the things that seemed a bit strange to me when working with this is that the xml reader seems to treat what we see as one line as 3 or more lines. So if you had the following in xml: InfoCardBackground > BG24_Volcano InfoCardBackground ></
Easiest way i've found in .net goes something like this: XmlTextReader XmlReader = New XmlTextReader(PathToXml); While(XmlReader.Read()) //Loops through the xml file one line at a time untill the end. { if(XmlReader.NodeType != XmlNodeType.EndElement) //Only the Start and ends of the elements seems to have names. Makes sure that the one currently selected is the start of the element. <p style="padding-left: 30px;"
For those out there who feel that editing XML files might be too confusing (or, like me, are just too lazy to go editing through tons of XML-files manually) I'd like to present a small unit-editor. What i've tried to do with it is to make it as easy to fill in most of the data as possible, with dynamic lists for items like sound-effects, background-images and equipment that will update themselves as you add more content to the game. <span style="text-decoration: underli