Thankyou, i tryed to mod this but it seems that more than 9 units has a bad effect on units animation during combat, so no epic fights!
asadex
scaling down every unit body part and every weapon\armor looks like a hard work, i hope somewon will make an unit editor able to automate everything!
I would have smaller units in my tactical combats, that's because i want to have a 10 units squad as basic group upgradable till the limit of 30. Is there a way to set the model scale in tactical battle 1\2 or more smaller and is there a way to improve the zoom level and max pitch? Thanks
Order date Monday, July 12, 2010 And still no email Hey team, do you need help on writing emails? [e digicons]:D[/e]
Nice Job!? Please Fanboys, plase stay home this game is a crap i'm so sorry but there is nothing to do
[quote who="Crawdaddy79" reply="18" id="2931598"]Wow. Right out of the gate, the Main Menu is borked. Screenshot: http://www.crawspace.com/ss/errors/elemental_exit.jpg Anyone else getting this? [/quote] same here, you must to change the video resolution setting to solve it. But... 3 CTD for DX invalid cell error is too much for the first play in 1.2 release i waited to post any comment for long
[quote who="LujanD" reply="118" id="2892466"] Quoting asadex, reply 117I protest and do not protest like a child crying for no reason. Meaningless and stupid attempts to prove me "wrong" on points I could care less about aside, the quote above really says it all, child. I protest because the designers of the games have to understand that making games that do not work is wrong. The devs have offered a free game, refunds, discounts, etc, plus apologised
[quote who="LujanD" reply="116" id="2892188"] Dear Asadex, We get it, you hate the game, you have nothing constructive to add and you're controlled by this spiteful need to make the devs feel horrible, despite the fact that they're doing more than most gaming companies would. Elemental would have been long-buried and still buggy if Ubi or EA were in control. Also, "we're not your friends, buddy."[/quote] <span id="result_box"
Dear friends , what the hell we are interested in <sp
[quote who="Satrhan" reply="27" id="2888414"]Sorry for the late reply, been busy again. What don't I find fun about the game? Where to begin... The game is just so shallow. There is hardly any strategy beyond getting the best weapon and best armor on as many guys as possible. Magic is, except for a few utility spells, pretty much useless. The world is boring and sterile, monsters spawning pretty much at random doesn't help. Heroes are all interchangeable. Being able (and forced) to
[quote who="Stuie_" reply="11" id="2884254"] Quoting asadex, reply 10 Quoting Infantes, reply 8 @asadex: Ahh.. I don´t know, I generally like the tactical battle system as it is. As said, the scene on the picture rather looks like strategic battle where you put armies against armies (or in this case dragons). I wouldn´t really want that. I think in a strategy game battles have to be "armies again
[quote who="Infantes" reply="8" id="2883476"] @asadex: Ahh.. I don´t know, I generally like the tactical battle system as it is. As said, the scene on the picture rather looks like strategic battle where you put armies against armies (or in this case dragons). I wouldn´t really want that.[/quote] I think in a strategy game battles have to be "armies against armies", we are not playing dolls! The epic sense of this image was the first
Would be nice to have dungeons to ride, i made someone using the tactical battle editor. I think we can use a trigger that bring sovereign from a ancient temple in the global map to a dungeon full of monsters and treasures made with the tactical battle maps editor.
[quote who="sagittary" reply="6" id="2856054"]I think we're over complicating things. [/quote] I think you're complicating thigs [e digicons];P[/e] BTW does nobody noticed that everytime a unit or an army stop his movement on a caravam it desappear till the caravan move again
[quote who="Gene1966" reply="2" id="2854922"]I should add my counterpoint here. In my games (all settings to ridiculous) I do not have enough troops to escort every single caravan. Once one is attacked I look for the aggressor and find the nearest troops/heroes that I can spare to go hunt it down then rebuild lost caravans. It would be too wasteful to assign the troops necessary to escort each and every trader I have running, it would strip my cities. So I am fine
I wish to have a "patrl trade route" option to use some of my troops to escort my traders. I think thos will add a bit of more strategy and realism in the game, what about to attack an enemy trader an find it escorted by an huge army! It also prevent the continuos monster spamming near trade routes and relative " take the army, fight and go back"
Were is magic in this game? Were are our wizards champions, npc grown up by our hands withour armors and maces but with a full magic power in their hands? Gone in the Global Mana So my idea is: Each Wizzy Champion appears in game with a base level of only one magic scool and each level he gain he learn automatically a spell of this scool, the player doesn't choose anything. He has his Mana and his magic touch and the Global Mana go away. Sovereign has his m
Hi, i'm working on rescaling all the units in tactical battles to have a real epic visual impact, i modded all "unit" xml files but some soldiers won't be smaller, any suggestion?
In between there is only confusion
How do you get money? Simply, Sell an unplayable game at 39 Euros Use customers as testers before the official release and after also. Spend your day saying " next patch will solve every problems " Promise free features because of people don't ask you money back [e digicons]:P[/e]
I'm also interested in unit scaling, 'cause i think that the units in tactical combat are too big, a scaling down will give more space for formations
Don't go around searching a bad game when you've the best TBS here http://www.youtube.com/watch?v=K-qkm3p04bg Elven Legacy with his sequels Elven Legacy:Rangers Elven Legacy:Magic Elven Legacy:Siege
SoTS Complete Edition Grat Game
http://www.elven-legacy.com/ http://fantasywars.1cpublishing.eu/
The last one is my favorite strategy game: Fantasy Wars http://fantasywars.1cpublishing.eu/ it has a sequel also called Elven Legacy http://www.elven-legacy.com/ Those two games are base on the Fantasy General gameplay, i think that the developers of EWoM had to study this games to build the tactical turn based elements of this game. I hope in the future they will gi