Page long angry diatribes from people who don't get the joke in 3... 2... 1...
Firbolg
[quote who="NeoWolfen" reply="22" id="2801092"] i've also been a little perplexed as to why the big push has been on tweaking features and multiplayer aspects when I would have thought ensuring the game actual runs and keeps running for most people would have seemed like a fairly sensible place to start the tweaks? [/quote]The guy that fixes OOM and video driver crashes is not the same guy as the one that tweaks the cost on weapons or the guy that adds new UI screens. 100% of everyo
[quote who="Mtn_Man" reply="1" id="2800940"]I hope it's not Bill Roper.[/quote] This was exactly my reaction. To the word. To the letter. But he did say respected in the PC community, not respected in the PC community a decade ago... so we might be safe. Not sure about Brian Reynolds, he's obviously got the pedigree from AC but well... Zygna. Has that taint seeped so far into his now empty black soul that he'll never make a good game again? A valid concern. Soren seems
Well realistic in that it's set in a country where everything is coated in a uniform layer of dust making everything brown is realistic. Realistic in that M-16s have fairly low recoil when compared to how they are usually represented in games. Realistic in that most real world battlefields are not setup in dynamic and interesting configurations. So in a lot of ways it is more realistic than something like BFBC2 with its brighter colors, weapons balanced towards game play, and contrive
Terrible Everything is a uniform mud brown. It's next to impossible to distinguish friendlies from enemies other than the little triangle above their head. Recoil on the weapons is a joke. But most damning the level designs are simply terrible. Every map is a series of choke points and open fields. You're either sprinting out in the open being mowed down by campers or sitting on your ass aiming through a 2 inch gap in some rocks doing a bit of camping yourself. There are no alternate
[quote who="Frogboy" reply="111" id="2795950"] There are other limitations we're addressing (spell cool downs, the battle system separating to hit versus damage, initiative, etc.). But most people don't realize that what you see in a final game is the result of the compromise of the design to match what the engine can do. [/quote] How is it that the engine did not follow the design as opposed to the design following the engine? I understand how when developing a mod eng
[quote who="Mtn_Man" reply="397" id="2794023"] Or you can look at the overwhelmingly glowing reviews on release day and the deteriorating player opinion in forums a week after release and draw your own conclusions.[/quote] And my conclusion would be that both the initial glowing reviews and the less favorable opinion shown today were true at the time of their writing. Initial impressions of the game are buoyed by the shiny graphics and novelty of the new mechanics. Once that n
Sorry but if a person hasn't used a product then by definition they cannot review it. Without personal use they can have an opinion about it, and that opinion may be valid or not, but it is not a review. I might actually on some level agree with 1 starring games saddled with oppressive DRM schemes such as Ubisoft is currently peddling. But attempting to call them reviews is simply factually incorrect. Emphasis mine - "A consumer review refers to
If Intel did become truly the only horse in the desktop/laptop processor market, with an ensuing drop in innovation and rise in prices, then I could see the ARMs beginning to take a chunk out of their sales. Not in the sense that people would start to use ARM processors in their desktops but in the sense that the market will shift to ARM based devices to fulfill functionality currently provided by desktops. It's already happening to some degree as certain tasks do not have scaling processor r
[quote who="Tridus" reply="27" id="2783478"] Well, what about the Lynnfield CPUs? The i7-860 and i5-750 are the same CPU. Same design, same manufacture, everything. The i5 just has Hyperthreading turned off, and a slightly lower clock rate (but they seem to overclock just fine, so it's not a binning issue).[/quote]They seem to, and the vast majority probably do. But Intel needs >99.9% working rate on new chips for a given speed that they're sold at. They're (or Nvidia or AMD) going to
This is bad because it stifles progress and is only possible due to the partial monopoly Intel has. We put up with the bad aspects of a market economy like boom/bust cycles, inequality, and constantly struggling to survive in exchange for the benefits it provides. Those benefits basically boil down to us constantly getting better and cheaper stuff as time goes on. What Intel is doing violates the purpose of a free market. They are selling both speed X and speed Y chips that have the same manu
Would specialists be on a per city basis or a global resource? If a global resource would not the automatic best strategy be to build all of your resource producing buildings in single city that also included any percentage resource multiplier buildings? Thus you'd have a single very large city (or at least a single large city per resource) and a massive sprawl of small cities who exist only to supply specialists. Also what would happen if you lost a city and and went negative in specialists?
[quote who="scratchthepitch" reply="714" id="2782570"]Dear steam Quoting scratchthepitch, reply 714Thanks to the annoying behavior of the likes of Firbolg, FadedC, falconne2, and Rebell44 I will never be using your service or buy any of your products.[/quote] [quote who="falconne2" reply="717" id="2782635"] I did what now?[/quote] Uh... yeah... what? As a consumer I love Steam, it's running on my computer right now (as is Impulse) and I'll probably pick up
[quote who="Melamine" reply="709" id="2782414"] You are hung up on "context." Any attempt to discredit an opponents character, regardless of its relation to the context of the argument, is ad hominem. There are different types of ad hominem, so perhaps you are limiting yourself to a stricter definition. I can't think of a more effective ad hominem than the crusader or zealot label, because it discredits an opponent by portraying him as illogical and blind to reason.[/quote]A person being
[quote who="Melamine" reply="707" id="2782332"] "Okay, so you aren't really a partisan, but I'm going to claim that you are, because I believe that you are part of an informal group, henceforth known as X."[/quote] partisan 1 : a firm adherent to a party, faction, cause, or person; <div class="
[quote who="Melamine" reply="705" id="2782284"] Before I get to the substance of your words, let us first examine vocabulary. You use the term "partisan" to describe me (you infer that another user criticized my argument as being partisan, but he never used that word), but in order for me to be a partisan I must belong to a particular faction or otherwise support a specific faction. That is not the case.[/quote] But you are part of a group, the group of people that don't like
[quote who="DoomBringer90" reply="702" id="2782140"]@kaiapo On the other hand, considering that those were developed by Stardock there should be no reason to assume that they would be on another site. Similarly, you won't find any of the half-life games ending up outside of steam. When a DRM system offered up for free locks down a third party game to a single DD system, that is anticompetitive behavior.[/quote] They're both anti-competitive behavior. You just happen to
[quote who="Melamine" reply="697" id="2781985"] Ah, the eventual descent into ad hominem.[/quote] How exactly is anything he said ad hominem? He criticized your argument as being partisan and exaggerated but did not mention or imply anything negative about you as a person. That's pretty much the dead opposite of an ad hominem attack. [quote]Because I, by pointing out obvious and troubling flaws, must be on an illogical crusade (in your terms).[/quote] You're point
[quote who="DeadlyShoe" reply="177" id="2773070"] Make all the posts you want using your own voice. Saying you are making an 'official request' from the 'player community' is presumptuous to say the least. [/quote] Yeah, while I happen to agree with the desire for more epic battles as in that screen shot there is nothing "official" about this post, it's just another suggestion like the other 100s here and it's pretty presumptuous to say you're speaking for the whole co
[quote who="wayninja" reply="176" id="2773013"] Oh, I didn't realize that you were talking about a true contradiction. Carry on then. I feel silly for not having realized the epicness of the paradox.[/quote] It's actually not contradictory. The possible release windows were not dictated by Stardocks internal finances but rather by the way that retail distribution works in the industry. When releasing a game that's going to be on shelves in major retail chains you have
[quote who="Rune_74" reply="276" id="2766112"] I just commented on someone on a forum presuming to tell them how to do there job. I'm pretty sure they know how.[/quote]Whereas I and a lot of other people are pretty sure they don't. Or at least not as well as they should. Pointing out flaws in their beta/QA process, which they admit is/was problematic, is constructive criticism. And some of it is coming from people with expertise in the field. Simply holding a job does not make one
[quote who="Frogboy" reply="261" id="2765672"]I don't think we'd get a huge outcry from players if we make the magic system more like Master of Magic's[/quote]I think you're wrong about that, There will be a huge outcry. It'll sound something like "Hooooray!!!"
1Dn damage vs. defense is stupidly broken. But changing that takes time and coding resources. Making a balance pass on the weapons and in doing so enhancing both the player experience now and the intelligence of the AI now takes a couple hours and a guy with Excel.
[quote who="eldrone" reply="11" id="2758608"] This style is very much possible to achieve in game even though this is a paintover. [/quote]I'll reserve judgment until we're getting an apples to apples comparison. Yours does look better but a 3D texture to a 2D photoshop manipulation is not a fair comparison. Not to say there couldn't be improvements but experience tells me that the texture version won't take 15 minutes, won't look quite that good, and/or may involve additional
[quote who="Nick-Danger" reply="197" id="2757066"] Let me play devil's advocate... Currently only Sov's can imbue, so imbuing reduces a Sov's max essence by 3xEssenceBonus. Do that a few times and it becomes significant. In my 1.06 game I imbued 10 channelers (so that's 30 essence and at his current 250% bonuses that's 75 essence lost. One of my 'kids' now has over 100 essence while 'dad' only has 70 or so (includes 250% bonus). That was a significant choice