The way attack vs. defense works is my #1 gripe about the game right now. The fact that damage and defense rolls go all the way from 0-value makes combat extremely random. I'm sure given a large enough sample size it all works out to be fair and balanced but isolating it to a single battle it boils down to combat being extremely random and unfun once defense values start to rise. Looking forward to the ability to mod some of the gameplay aspects as Frogboy mentioned, an
Firbolg
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That is not the behavior I've been seeing. I've had multiple units lose individuals and upon dumping them back in town and watching them heal back to a full bar of health they do not replenish numbers (1.00 and 1.01, have not tried with 1.05 yet). That might not be how things are supposed to work but it's what I and apparently he are seeing. Next time don't be such a dick about it.
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