Kilsonx

Kilsonx

Joined Member # 3034985
3 Posts 65 Replies 204 Reputation

Lost a game last night.. On Normal.. Dont remeber what Empire faction it was... but had troops of doom... Most of there troops had Sprint + Savage 3x damage attack + 1 hp regen.. with 30 hp base... It was about turn 55 and I was fending off squads of them ... The most amaizing thing is that they used there abilitys.... A normal stack was 3 troop of 4 , 6 of 1 troop.. Each one could move 4 spaces on the combat map.. They would just

52 Replies 133,294 Views

[quote who="arstal" reply="23" id="2782020"] That would be the best solution- I don't like the feel of having a 1farm, 1 gold start everywhere, allow for a chance of these bonus, but not every game. I don't know if it would fit the idea of the game lore though. [/quote] Well Clame that this helps establish the bond of the sovereigner, and the bonding is what produces the sorce of resources. Could

36 Replies 102,203 Views

[quote who="Terraziel" reply="5" id="2781830"]As far as the ever increasing starting location resources are concerned, I think they would be better off dropping them as a conceit and just making your first settlement produce them by default, some sort of dubious special building, The Sovereign's Throne. or something like that. They could then go back to allowing random resources around your starting location which would add necessary variation.[/quote] I Like this... Sa

36 Replies 102,203 Views

[quote who="Aganerral" reply="4" id="2781753"]Couple bits of quest fun lately on the current build for me, also: 1) On the Sagog's egg quest, I got the egg, went back to the location where quest originated and...nothing. Tried giving the egg to a different hero and still nothing. Only thing I haven't tried is giving egg to my sovereign to try. 2) Destiny's Tutor quest - got the original event to kick it off. Went to the next location for it. That

12 Replies 4,807 Views

OK Here are some of the stuff I would like to see . This is from my Post Here: https://forums.elementalgame.com/394749 Im just going to hit some points on it, Read from the sorce post.. I was really dispointed in the sovere

193 Replies 141,532 Views

[quote who="Malsqueek" reply="41" id="2775806"] Quoting Kilsonx, reply 37One we need a more effective armor system - Light Armors should give bonus to movement- That's a little backwards. Wearing MORE things should never make you move faster unless it is power armor. Light armor (padded, leather) should have a negligible effect on movement, and all other armors should reduce your ma

63 Replies 187,042 Views

http://drop.io/pdhgioe/asset/element108crashzips-zip Here Kryo. Im runing XP sp3 Dual core(2) 2.6ghz Nivida 8600m card 4 gigs of ram installed - Here are the Three Crashes I had last night.. These were end of turn crahses. or start of turn not sure which.. lol

2 Replies 2,288 Views

[quote who="Jingseng" reply="128" id="2775456"] Meanwhile, many of the more frustrating problems remain - perceived value is at absurd ratios, battle AI still shows little tactical ability, Auto resolve AI is laughable (does not understand retreat if necessary, does not understand prioritize ranged attacks, does not understand conserve spellpoints, does not seem to understand utilize minion/summoned abilities). Diplomatic AI is still one-sided (hey, i want you to declare war, and n

245 Replies 840,271 Views

[quote who="StevenAus" reply="19" id="2775705"]What's Green Thumb's +2 food per turn? Does it mean you have the capacity to build two new houses in your kingdom/empire each turn? Or does it mean something else? (because food use is currently finite with equivalent resources, it's not like gildar, meterials, metal, DC and elementium which can grow per turn and also potentially have positive, or in the case of gildar, negative, income) Best regards, Steven. [/qu

93 Replies 44,056 Views

One we need a more effective armor system - Light Armors should have no penalty to movement- (thanks for Noticing my fail logic Malsqueek) [e digicons]^_^'[/e] Each armor should have a Ratting for Blunt, Pierce, Slash, Magic(or element) This would be added or subtracted from the damge done by weapons of this type. So light armors Such as Padded,Leather, would be weak to pierce, but stong vers Blunt, normal for slash. So you have

63 Replies 187,042 Views

Well it happens when some soverign was [e digicons]:beer:[/e] at an inn durring his days of wandering the waste. Had some fun with the hot barmaid ( All adventure's that have inns have Hot Sexy Barmaids or serving Wenches... [e digicons]:grin:[/e] ) Then went on his way, That is how Inaey came about... she is looking for her father.... /JK * Note this would be really really cool... and why there might be some

3 Replies 5,051 Views

Had that problem in 1.0.6 Built the harbor, could not build transports, fixed after I reloaded the game..

8 Replies 40,121 Views

There should be several Modfires - One If you had war decleared on you. This would Lower the damage done if you defeted the kingdom/empire that went and declared war on you. Now if you declare war, and attack the same turn you take a negitive diplomatic hit. Your underhanded tactics have disgusted every one else. Say there is a large negitve for attacking the same turn war is declared, Each turn you wait up till 10 before you

12 Replies 8,711 Views

[quote who="Dhraconus" reply="1" id="2773477"]Good tip for people, potions of essence (+0.5) also work like this, not sure if you need just one or if you need two to make a full 1 essence before leveling though. Though I prefer to drag one hero with the ring around at a time to avoid accidental leveling of heroes without the ring, especially if I'm just making a summoner that will just sit in a town.[/quote] As of 1.7 It just takes one... as soon as they have any essence t

7 Replies 3,159 Views

Would Like to see Every faction with a base mount... Such as Horses/Wrags That you get after researching Animal Breading You get the stables/Dens like the mod.. Would then like to see the Random Resorce produce a better version -- Such as Heavy War Horse, War Wrag... Ext... And Mistical mounts would be nice... Some Flying mounts Please ...

11 Replies 9,148 Views
Reply to Shop depth in War of Magic

Whats broken is the connection as the leader of a Nation who has to go to some shop and pay outrages prices for simple stuff.. If I want a sword I should just be able to walk to the armory, and grab any damn sword I want... It cost more to buy one short sword than it dose to make a 4 man squad equiped with said short swords and armor.... Is my sovereign a moron? The cost of an Item needs to be balanced more vs cost to field an Item for troups..

9 Replies 7,452 Views

Yea but that dose not give you Z axis control... Wich is important in a tactical ingagement... Kind of liks Starshatter Lol I like the 2 360 compass wheels... One for X, and one for Z ... Just feels more Captial shipish..

135 Replies 555,877 Views

Only thing I dont like about the X seires is how captial ships are controled... If it would give me a nice Captial ship control where I could Set banks of weapons for Use.. I think captial ships would be controled more like a simulation, With your ship in the center of the screen, where you could Click + sift to set a point for you ship to head to, and Break weapons in to banks... I would be happy... Just dose not feel right trying to control a captial sh

135 Replies 555,877 Views

I would like to be able to set - auto Troop Design On/Off ... I had one game in 1.06 that something went really wrong, every turn I got (Sire, we can now train archers) --- I started with a custom faction that had the archer skill--- The probelm was when I accidentally reserched the Advanced Archery Tech- Why did this even show up --- I had the tech for Long bows already .... but after I reserched that every turn I got a new archer in my units ..... &nbs

22 Replies 18,366 Views

Brad, I would like to see more fleshed out Sovereign Creation. Right now It feels like they are just slight varations. See here: [Customization] - Sovereing - Faction - Items - and a few Random things I have been thinking about that I would like to see added to the game.. (Kinda long) For Tacatical combat units need abilitys that make them diffrent, Trowen/Special - Strikes before Melee co

46 Replies 25,868 Views

I just wish we had more choices in how we customize our Sovereigns... [Customization] - Sovereing - Faction - Items - and a few Random things I have been thinking about that I would like to see added

1 Replies 3,759 Views