[quote]Your predictions on IF we may remember some of today games in the future is totally insignificant though, as we cannot know that. Just because you dont appreciate games as cultural art, does not mean others do not experience it as such. The world does not revolve around you or your opinions. If someone believes something to be art, it is for that person. [/quote] You seem to be living in a world where there is "real" culture because some critic says it is.[/
SimRex
[quote]So basically what you are saying is that it is more wrong to pirate shallow games, as they cannot be considered culture in the same way as great games [e digicons]:)[/e] [/quote] Nope, you're putting words in my mouth again... [b]You[/b] said people should be entitled to play whatever games they want, whether they can afford them or not, because they're an important cultural experience. [b]I'm[/b] saying that they are not an important cultural experience. I ha
[quote]You are pretty high up on your throne if you see yourself as a decider between what is high quality culture and some lower form of culture.[/quote] I never claimed to be the one to decide what's high quality culture or not - academics have already decided, I'm just stating fairly well established fact. Have a read the Popular Culture article on Wikipedia (which you kindly linked to in your post above). It essentially supports what I've been saying. [i]
I'm just going to restate, I do love video games - I wouldn't be on this forum if I didn't... I consider Bioware's output to be towards the top end of what games have produced so far (which, going back to my earlier point, is why I'd hate to see piracy ultimately force change upon the games industry, as Bioware-esque RPGs would be among the first things to die out), and I believe there are even better things to come in the future. One day, maybe someone *will* create a game that w
From your source, Video Game Culture feeds into Popular Culture. Follow the link to Popular Culture from your own post there. Now look back at what I've said. Popular culture != high quality culture. Ergo, poor people pirating video games does not promote the spread of high quality culture among poor people. Nothing more to add really, except to point out that only a handful of the hundreds of thousands of pirates has posted on here to say
[quote who="floodiastus" reply="24" id="2204949"] So culture must have a complex message to convey for it to be culture? I think you need to read up on the meaning of a few words man. [/quote] You were arguing that "oh noes, we can't deny the poor neglected children access to culture, let them pirate things!" Games != great works of culture. Sorry, they're just not. A few of them have reached roughly the level of a mid-20th century pulp novel,
[quote]Real quality culture? I believe video games to be one of the higher forms of art myself (something even those from your anti-pirate camp seems to be willing to admit in this thread) but each to his own.[/quote] You need to get outside and go walk round a museum or a gallery, or go see a play at a theatre or something... Video games are great fun, and sometimes they're really pretty to look at, but I can't remember the last AAA game I played that actually had any kind
[quote] Yeah it would be wrong for kids to experience culture they could not afford.... [/quote] [quote] People who, if they saved a little, or just bothered to put their hand in their pocket once in a while, can afford to pay for PC games. [/quote] [quote] People who, can afford to pay for PC games. [/quote] Well, I can't possibly afford to buy every game curre
[quote who="db0" reply="7" id="2203028"] My hypothesis was the possible future, where everyone who currently pays for their games suddenly decide to stop paying for things too. That *would* kill the games industry as we know it. Actually it wouldn't. That is because music and games would still be made and people would still have to find a different business model to monetize it. As long as there is a demand for games, people will figure out ways to get paid
[quote who="floodiastus" reply="24" id="2202183"] The same could be said about the music industry, and unpaid musicians have been booming with the birth of the internet and technology. [/quote] Even if this were true (and I can't name one single unpaid musician who could be described as "booming"), computer games require much, much more time and effort to produce than an album of music. They normally contain an album's worth of music on top of the actual game, in their sou
I'm not sure if this has been covered in the previous posts, but meh... Let's consider the not-too-distant future. If we take the "If it can be duplicated without negligible cost, there should be no scarcity and everyone should get a free copy" point of view, and let's assume that everybody on the planet does because that's the freetard utopian dream, suddenly nobody's buying a copy. Hurray! However, to make awesome games like Demigod, Sins, Halflife, or any other
If I were in charge of arranging a demo, I'd make it a free weekend, like Valve have done for Left4Dead, Team Fortress 2 and Unreal Tournament 3. That strategy seems to work really well for them (or at least I assume so, as they keep on doing it!). I can't think of a better way to demo a multiplayer game than having the whole thing for a couple of (non-working) days. Of course, doing that means your servers are going to get absolutely hammered for that one weekend, and peo
Regarding the step I missed, your first email requested a refund I presume? And they, with no quibbling (aside from postage) kicked off the process of getting you a refund... That sounds like good service to me... I have to agree that 5 weeks does sound a very long time, but I guess that's because they're not really set up for making payments by cheque to individuals with a short turnaround - again, if you'd bought on Impulse, getting a refund would probably have been much
I don't really see what's unreasonable about their position... As I understand it, this is pretty much what happened... 1) You emailed Stardock to get a refund, as you aren't willing to wait while they attempt to fix the product. 2) Stardock said, sure, just send us the box back with a receipt and we'll give you a refund of what you paid for the box. Stardock then disabled your Demigod account, as you don't want it anymore - you just asked to return it. 3)
[quote who="Ellestar" reply="9" id="2177899"] It's nice that gameplay and AI will be moddable but look at Civ 4 modding. AFAIK even some parts of Fall From Heaven mod were re-written so to use C++ instead of Python as Python is much slower. And IIRC Lua is faster than Python. P.S. I can't find reference about FFH but Speed Mod is a good example. Even calls from C++ to empty Python functions slow down the game significantly [MOD] Speed Mod [/quote] Pyth
Looks like 5 might be a hard-coded limit at the moment - I've gone through every file I can find, and not seen anything that looked like it would enable >5 cap ship types... You can have any number less than 5, just not a single one more (:( I think that there's a similar issue with adding extra fighter types - you can create different fighter squad types, which will work, but it seems you can't assign more than two types to one structure/carrier type... I hope this gets looked at in a fu
I don't know how the unit cap worked before, when it was based on size of empire, but I'm assuming it was a linear thing - unit cap = planets * num_ships_per_planet. Perhaps, instead of/as well as the research, the number of planets could be taken into account but on a logarithmic scale? ie, for the first few planets, the cap increases rapidly, but gradually the rate of increase in unit cap reduces until capturing a new planet would only allow you an extra heavy cruiser or two, with th
[quote]not really a matter of leading it, in fact I want to, I just need people to help me. Warlords was a one man effort really, I did get some very helpful support from time to time, but in the end, nearly every file and nearly every model was completely done on my time.[/quote] If you're looking to build up some kind of team, I'd love to get involved... I was heavily involved in the ST vs SW mod for Star Trek: Armada, as well as being quite well known in the Bridge Commander communit