mighty_scoop

mighty_scoop

Joined Member # 3000593
0 Posts 3 Replies 82 Reputation

;-) At the time of writing i didn't thought my question could be misunderstood ... of course i'm not from firaxis or any other business rival. I'm coding some computer vision algorithms and try to get into the subject of multi-threading. So what is the best method to get into a very complicated field ... ask someone, you are sure, he knows what he does. Ask frogboy about multithreading ... how to start, or which framework to use. I don't want to see any code, just want a hint (form an experie

62 Replies 271,630 Views

Hello Frogboy, i'm a software developer by myself and just try to get into multi-threading. Do you mind to share a bit of your experience ? Do you use a multi-threading framework like openmp, tbb or something similar ? What do you suggest to use ? I would be thankful for any advice. Thanks in advance if you will take the time to answer this off-topic question. Greetings mighty_scoop

62 Replies 271,630 Views

Yes, NuclearEngine's idea would be great: Decoupling the unittraining from the weapon/armor forging. Building a unit process: 1) separately design your unit equipment sets, forge and store them. 2) train a peasant as an normal/experienced/elite mililtary unit (you also should have some options here ... e.x. a cavalary, ranged, melee, scout, etc... unit ) 3) select a stored equipment set for trained unit (of course this step could be automate

123 Replies 358,009 Views

A bigger gaming announcement then the fantasy game ?!? This game seems to be the game i'm waiting for a looong time ... so no chance that there will be a bigger announcement. Btw. ... late spring ... that's anytime soon, isn't it ?

5 Replies 8,361 Views

My most important things for the fantasy game would be : 1) lots of units and special abilities ( i love to see medusas battle with their stone gaze vs. dragons with fire breath ... been enhanced by shamans, etc ...) 2) the rpg factor ... this is a very important part for me ... units should gain experience and get better stats are advance into better units ... heroes should get skills ... another possibility would be a developing god .... your starting god has some characteris

17 Replies 17,553 Views