;-) At the time of writing i didn't thought my question could be misunderstood ... of course i'm not from firaxis or any other business rival. I'm coding some computer vision algorithms and try to get into the subject of multi-threading. So what is the best method to get into a very complicated field ... ask someone, you are sure, he knows what he does. Ask frogboy about multithreading ... how to start, or which framework to use. I don't want to see any code, just want a hint (form an experie
mighty_scoop
Hello Frogboy, i'm a software developer by myself and just try to get into multi-threading. Do you mind to share a bit of your experience ? Do you use a multi-threading framework like openmp, tbb or something similar ? What do you suggest to use ? I would be thankful for any advice. Thanks in advance if you will take the time to answer this off-topic question. Greetings mighty_scoop
Yes, NuclearEngine's idea would be great: Decoupling the unittraining from the weapon/armor forging. Building a unit process: 1) separately design your unit equipment sets, forge and store them. 2) train a peasant as an normal/experienced/elite mililtary unit (you also should have some options here ... e.x. a cavalary, ranged, melee, scout, etc... unit ) 3) select a stored equipment set for trained unit (of course this step could be automate