seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

Alanmandragon mentioned doing that as well, but that has not been needed before. I wonder why that is the only thing that works?

37 Replies 25,814 Views

[quote who="xaltotun" reply="34" id="3245628"]1. The current plan for balance seems to be to nerf everything Now that the better magic items are harder to find (and they really are in .983!) when the player finds one it should be really good. Having items that are very rare and nerfed may take away the excitement and fun that comes from finding something really good.[/quote] I disagree. All the numbers are finally starting to ma

357 Replies 611,990 Views
Reply to City Defense in FE Beta

The devs are both thoughtful and enjoy in depth analysis. I have gotten positive responses before. I am largely accredited with making the strongest arguments for city upgrades and no maintenance mechanics. Hope this gets some attention before release. Of course I only care in as much as it will hurt the reviews. Personally I have a very robust city defense structure already in place.

67 Replies 43,522 Views

I restarted to find the fonts back, but the trees are still gone. I can see them in cloth map only.

37 Replies 25,814 Views

[quote who="halmal242" reply="8" id="3245573"]I think you need to completely uninstall and then reinstall the game. [/quote] This is what caused the problem...

37 Replies 25,814 Views

I am getting an annoying problem. I had .983 running fine with all the trees and fonts showing up. The /localdataonly was on, so it should have been reading the local files. When I went to make any changes, they wouldn't show up. I figured that the game must still be reading the server data, so I uninstalled and reinstalled. Now I have my mod showing up, but the fonts and trees are gone. My new theory is that something in the modded files are screwing with the fonts and tree

37 Replies 25,814 Views

I notice when updating my mod that your files have two game modifiers for strategic health regeneration and none for tactical. One is for 1 and the other is for 5, totaling 6 strategic health and 0 tactical. Simple type I am guessing.

0 Replies 1,095 Views

Good balance stuff here. Nice yo see you working the weekend, but as the main balance man, I don't want you to get overworked. Make sure you are taking some time away so you have a fresh mind for next week. Let's talk about endgame balance. I will probably make a proper thread about it, but some balance is needed on the Masterquest, Spell of Making, Tech Victory and Diplomatic Victory. Conquest is pretty simple, no changes needed. I have been specifically playing the Mas

357 Replies 611,990 Views

He so old, he co-wrote Breon's Letters. He so fat, he tried to put on reinforced plate and turned it into 20 Metal. He so dumb, he bought a staff from the shop. He so dumb, he chose Path of the Governor as a level up option.

13 Replies 11,138 Views

A single unit of archers can usually counter them well. I always make sure to bring one.

14 Replies 4,505 Views

For the sake of ease of use, I would like to be able to reopen any objective from the objectives list and change things.

292 Replies 755,029 Views

I think I am getting a bug from this: Obj. 0 is to go get an item Obj. 1 is to return it The Objective is 0 for the return quest. In the editor, I see no number for the current objective on what should be objective 1. I can change the Next Objective ID though. Seems like a bug. I also see this in the condition def, which I don't recognize: 0 There is also an apparent objective between the two with no data. </

292 Replies 755,029 Views

He is so old, his domestic trade routes still use caravans. He is so fat, his mana isn't global, but his ass is.

13 Replies 11,138 Views