It could easily be replaced with refuge or vault. That way it makes sense throughout the game. Just a thought...
seanw3
I noticed that about a quarter of my city will often vanish when I zoom out never to be seen again, though you can tell they are still functioning. I know that estates and villas are a problem. I think some of the abbeys and tax buildings are also gone. Keep up the great work!
I don't have the weapon mechanics totally mapped out, but it seems that armor is dwarfing attack power . Heavy armor gives a much higher defense rating than a claymore and equipping both gives me a very slow attack speed, causing me to use less powerful swords. I think a little boost to two-handed weapons would make sense.
They are dancing for joy because beta 2 is coiming out today! [e digicons]\o/[/e]
Have faith in the [e digicons]:frogboy:[/e] little ones. If turn based flops we will see a swift change in combat before release. It is a simple matter as we already have the mechanics for both WEGO and continuous turns built into the infrastructure. Debate before trial is useless in this case.
I am somewhat angry that the grass in those pictures is all the same color. I have been in the landscaping business for eight years and believe me when I say, grass grows more patchy in the plains and is much taller. Also the tiles near the coast look too much like [insert game you have played before]. I also would like you to change the color of the wood in each weapon to better reflect the tree that it was carved from. I mean how can I enjoy this game when there are such obviou
You sound like the Doc (Back to the Future). [e digicons]:omg:[/e] What's the worst that could happen?
Guess we get it Thursday, maybe Friday if things go wrong. The day is near gentlemen. [e digicons]:')[/e]
I am saddened to be reminded of the largely uselessness of our genetic makeup. Maybe we can get Stardock to budget for some DNA coding efficiency experiments. [e digicons]*_*[/e]
There is consructive criticism and there is, "That map looks to much like the WoW map," when it is clearly the Pacific Rim with a larger Hawaii.
I would be skeptical that we really have the advancements required to recreate something from its DNA. Last time I checked the methods used for cloning necessitated eggs and sperm that could then be split. My question is about the process and our ability to do so. Beyond that, nature is merely a fluid construct of humanity. Today's technology will be tomorrow's nature as our nature today is full of yesterday's technologies. The question here isn't should we do it, but certainly h
So how is the treasure thing coming BoogieBac?
Who cares about map irregularities like that? Is your imagination so far diminished that you need your fantasy games to have ultra realistic river formations. We could go on for days about this map's similarity to real life and the justifications for its geographical qualities or we could just enjoy it. Or are you capable of enjoying things? [e digicons]:typo:[/e]
To me it looks like some of the original maps of East Asia and S. America.
I like to watch things die! [e digicons]:D[/e]
I am almost certain, because of my trust in the devs, that the amount of resources will be an option from the map creation screen. It will probably work much like the one in Gal Civ and Sins where you have the option unitl you choose a map with a specific distribution in the custom maps option.
This idea does smack of the same problems the soviets had with their quotas on intellectual production. We don't want forced propaganda out there, do we? If we do I can write some in exchange for social capital and informal compensation. [e digicons]:d[/e]
[quote who="Wintersong" reply="16" id="2643580"] Instead of fighting piracy, we need more education and enforced responsability. That said, future is about Google OS in which you "share" all your data. [/quote] So we are agreed that collectivism is the best solution.
I have no time for such major modding. I would rather buy it. On the other hand part of the dance of such movements involves compromise. I expect that at lest some of these improvements are already being considered. The great thing about this kind of company is how responsive they are to gamer's special needs. Like flying [e digicons]O:)[/e]
I live in world where I continually feel powerless. Pirating to me was an attack on a society that doesn't value my personal qualities. I constantly feel dejected and undervalued in a world of aesthetic primacy, while the ancient utility values are tossed by the wayside. I have since had some other philisophical changes and pirating is no longer a piece of this. Collectivism is my goal now.
The more I look at what is in each tree the more I agree with Tridus. It may just be for today, but I think there will be a threshhold of needing to research every tree. After that we will be able to focus more. This is a 4x game and the first part needs to be about econimic expansion, which will require at least three trees, in the released version anyways.
[e digicons]^_^[/e]
Anomander, I am interested in what you said about the unit groups being too random. I am confused by what you mean exactly. Why would having spiders and ogres and light infantry in a given army be problematic to your aesthetic values? I am actually of the camp that wants spiders and bear and elephant mounts to liven up the fantastical nature of the game. Is it not up to the player to decide which units should be recruited and assigned to an army?
The alliance bit is dead on as far as adventuring goes. I want to have players creating heroic leagues that may be good/neutral/evil and align themselves accordingly. An adventuring player that chooses to focus on diplomacy would be fairly effective at creating protectorates and giving the endgame a whole new flavor. Here we could meet neutral players that need money enough to become mercenaries for hire based with large numbers of heroic elites that could really stomp in a 10 player