seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I play so much I only have dreams about the stuff I was supposed to be doing while I was playing. Last night I had the wierdest dream about picking my nephew up from school.

9 Replies 3,180 Views

Yeah... I just played about four hours of Fallout New Vegas and it crashed six times. Much more than this game. And this one doesn't have those stupid cazador flies that are apparently the most powerfull creature god ever shat. [e digicons]>:([/e]

106 Replies 431,707 Views

For TBS that is this modable, 7.5 out of 10.0002 [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e]

11 Replies 12,085 Views

[e digicons]^_^[/e] No. Food = the number of huts you can build. If you have 5 food, that means you can build 5 huts. I can see why you might think it would work the same way as the other resources, but I think this way adds a perishable aspect to food that other resources do not have. I do think we should be able to sell that extra food in trade for other resources, but that is a different discussion altogether. Happy Far

6 Replies 2,767 Views

No crossbows? How am I to kill vampires? Oh good they added garlic! That was my first mpression of Oblivion.

31 Replies 104,009 Views

The upshot is that 1.2 will be an expansion given for free to the original customers and available at a price for the lazy Larries. If you don't wan to buy, you will still get updates in some kind of 1.1 fashion. This is my understanding.

23 Replies 14,114 Views

You only want the Ai to build companies until it does. [e digicons]:D[/e] [e digicons]8C[/e] [e digicons]:annoyed:[/e]

69 Replies 120,881 Views

I think war staves are fine if they go their own way in the tech tree, having a seperate class you can research. The current implementation makes me use them in the ealry game to wtfpwn level 1-2 creature ans then go for mundane and magic swords in the mid to late game. Not wonderfully balanced, but definitely better than not having enough weapons at this stage.

15 Replies 5,495 Views

It makes sense that you could buy a few spears from roaming traders for a Sov or hero, but not produce them yourself. Also make the game a little easy though. For better or worse I guess.

15 Replies 5,495 Views

As I have heard it, +1 to influence would give you +1 to ZoC. If that is wrong, it has been changed and not documented as some things have been during the revamp we have been seeing in the last month. I don't think town hall does more than reducing city maintenance coss at the moment, though this is a guess as I haven't looked at the building code since 1.09h. As for spawning, if you don't get a resouce within 15 or twelve tiles, try making some saves and sending them over to the supp

10 Replies 7,176 Views

This seems to be a bug. My advice is enjoy it while it lasts as it can be hard to get attacks stats high enough in the early game without it. Don't let it go the way of the talking wolves. [e digicons]X([/e] &nbsp

15 Replies 5,495 Views

Now we have come to an objective impass. Aesthetic is personal and isn't something one can change about the game. I like the expansive city design and am actually building a mod to make cities get taller and more robust as the game progresses. I have some problems with some buildings not scaling with others but in the end it is merely preference. This game emphasizes city over wastes. It is about rebuilding civilization. Of course the cities would function this way. There are few better ways

30 Replies 90,882 Views

My solution to beta imbalance is to let the AI set the tone for equipment and logistics. This way I don't get a whole bunch of overpowered units while the AI is just using leather and sticks. Makes testing the battles alot more fun since victory isn't assumed. I have noticed the AI at very far distances from the player doing much better in fielding an army. When we are in 1.1 and 1.1 I will check out changing the values, but I think it would nice to keep other modders and mods in mind

19 Replies 10,091 Views

Oblivion was fine. I played more morrowind because it had more options and play styles (though we all which one was totally broken... Heavy Armor+Axe Weapons) and a very fun physics engine that made cheating a new game in itself. Oblivion's highlight was going through town at the end and slaughtering everything moving just to see waht kind of items they had. My only true critique is a lack of option to let the bad guys win and deal with hell on earth. I don't know how they missed that one.</p

31 Replies 104,009 Views

I was going to say as long as I can still commit mass genocide on those dirty cat people, but if its in Skyrim I'll have to take it out on the redguard.

31 Replies 104,009 Views
Reply to Schools in War of Magic

Yet another reason to build your own map! [e digicons]:grin:[/e]

6 Replies 5,880 Views

You need to spend time reading maps from the medieval era and a little more thinking about quantum theory. Maps often depict cities as much larger than they are compared to their surroundings. In most maps, unitl the modern era, open areas with little value to the maker were shrunk to make room for more detail in areas that the cartographer recognized as important. Entire villages were obscured due to lack of cultural significance to the mapper. Think of the space around a cit

30 Replies 90,882 Views

[quote who="Frogboy" reply="119" id="2843629"]I can see what both sides are saying here. What most people on these forums don't realize is that of the active people who play the game, over 97% of users who play Elemental (and are connected to the Internet) are running the last released version because they don't know there is a beta. Only people who have changed the Impulse mode to show betas will know there is a beta. The purpose of this post (as the title implie

143 Replies 245,230 Views