seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

Sorry but the Brotherhood of Blackheads are pretty well accepted as the instigators of the first Christmas tree according to Wikipedia. The source checks out too. Martin Luther probably popularized it a great deal though.

38 Replies 65,383 Views

I think they would make it so that you needed to find a coast to embark. If the random maps are capable of limiting coastal space, it would be a good way to keep terrain advantages nominal. It would also be nice to see some warships. It all depends on balance.

40 Replies 133,799 Views

I am surprised you are getting crashes, but I would guess your video card is just an unlucky one. The game really shines alot brighter with HF's mods. Maybe try em out.

112 Replies 322,563 Views

I was just about to say I hated this idea and then I remembered about how much I love Mortal Kombat. Someone should make a Mortal Kombat mod. This would be great for that. [e digicons]:D[/e]

14 Replies 12,832 Views

I am more interested in making buildings and quests. A mod to allow realistic grain trade feels more like something for a late era Cold War game.

13 Replies 5,789 Views

Also, it is important for this game in particular to come out on the right foot. Betas are not supposed to be fun, but FE needs to prove to everyone that it is going to be. It would be smart to get as far as possible in the direction you want the game to go before we play it. That way we can tell other people about how the beta is better than WoM and any other TBS that has come out recently. The FE beta is more than just testing for bugs. It's funny, I just can't get thr

112 Replies 322,563 Views

Stat checks are on my wishlist, but I don't think they will make it onto the the iteration board at Stardock. That is my favorite part of Fallout quests, where your charisma or intelligence gives you an advantage.

112 Replies 322,563 Views

And they said they are raising the population in the context of the current values, not changing the whole number values in the game. Calm yourselves. I would guess that a 25% raise in pop cap would add money, research, and production while costing more food at each level. That kind of thing.

112 Replies 322,563 Views

One way I plan to avoid people feeling like a quest is boring with a mod I have been working on is to have several quests as one quest. ex: Following up on rumors at a local inn, you set out investigate an abandoned farmhouse not far off. Upon reaching the ruined ranch, you notice a flickering light in one of the windows. Option 1: You are sure there can be no good within those walls. You command a surprise attack on the farmhouse, gaining the advantage on your foe

112 Replies 322,563 Views

We have more elements to deal with in this version and they are well balanced in theory. From what I saw, daggers are fine for their tech level and stage in the game. I would be more worried about unique items smashing up the balance we saw on the weapons spreadsheet. Gonna have to give us a list of those to keep up our confidence. [e digicons];)[/e]

96 Replies 64,132 Views

So you want them to put an entirely new game into the existing one? Better find a powerful genie. [e digicons]:P[/e]

12 Replies 13,921 Views

He did say that if FE fails his standards of a good game, then he will take it as proof that his company is just not able to make good games and stop trying. But it looks like this one is going to rock so no need to take it too seriously.

96 Replies 64,132 Views

Nice to know we are at the balance stage from iteration. Remember, sometimes it is not about what you add, but what you take away. Take away a few weeks from beta and hash things out. As long as we get updates on the issues, not really a big deal.

112 Replies 322,563 Views