seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I have to go, got an unexpected dinner invite and can't refuse. Ondis and Crono should try and play though. It was working for me at least, got to turn 10. Maybe when I get back we can pick up again.

34 Replies 24,639 Views

I am in the lobby if you want to play. I am watching TV so no big deal if you don't. [e digicons]:pout:[/e]

34 Replies 24,639 Views

It should just play off the regular game files. As long as any mod data is in the mod folders they won't be recognized by the server.

34 Replies 24,639 Views

Just took the time to install this new app. Once again you are on the cutting edge of great software. So far its running great, I feel as if I no right to privacy at all! [e digicons];)[/e] Let's go shopping! [e digicons]^_^[/e]

22 Replies 48,556 Views

My big thing is that each building you get from leveling up your city is significant. The higher you level, the more the city should be fundamentally changed by the selection of buildings. Furthermore, I would like there to be hundreds of possible buildings so that each level is as exciting as picking up a hand in poker, or Magic the Gathering if you don't play poker. Some high level buildings could even provide new units and magics to change your overall strategy and the balance of

4 Replies 16,052 Views

I hate having to be the one to crush everyone's dreams about the game, but multiplayer only uses vanilla game files. [e digicons]-_-[/e] But I think it will still be fun.

34 Replies 24,639 Views

It was a joke about how the soviet economy collapsed due to lack of grain. Just kidding. It would be nice for trade to allow larger cities where you want them, but it could just as easily be handled with buildings and enchantments. The problem is that the game will not likely be changed, so you have to think of a way to mod this in. The only thing I can think of is making a building called Trader Emporium or something that will give your city extra food. You probably can't take an

13 Replies 5,789 Views

I would hope to see boats in the next expansion. It could even be the theme of the expansion. But right now they are probably not thinking of adding anything new unless something is broken and needs to fixed. Else we would be waiting till next Christmas for the beta.

40 Replies 133,799 Views

*It's imbue not emblem.* I agree that summoning is rather underdeveloped. One of the mods I am working on for FE will use summoning as the main way to build your army. I think the vision for summoning was more as a panic button for when your city is undefended or maybe just a supplement to a larger army. Hopefully I will be able to make parties and troops of summoned units, but I need to see the new game before I know if it changed at all.

1 Replies 2,483 Views

Cumbersome was supposed to imply that. Sorry. There were serious issues with every part of boats, including harbors not building correctly or smoothly, the AI not using them, crashes, poor UI, lack of balance or variety, and other bugs I remember being reported. They were taken out early, around version 1.1 I think. But there is some hope that we will get them back in the expansion after FE.

21 Replies 17,215 Views

Exactly. They were cumbersome and made the game crash too much. There was no hope of salvaging it.

21 Replies 17,215 Views

Because I saw magic animations in WoM go through any tile object, including other units, like a ghost. There has been no indication that magic animations have been altered in any way. The animation goes on an A to B directory. It simply doesn't know that the tile art is there. It would take alot of coding to make projectiles curve around objects. Since LOS is not even being considered, why would they spend time on a LOS based projectile animation? I don't think it would add much to th

112 Replies 322,563 Views