seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I am setting up my path of the governor to defend against spies. Might be something you like?

34 Replies 38,042 Views

[quote who="Heavenfall" reply="110" id="3267151"]I can understand monsters and wildlands moving first, but why keep factions moving separate?[/quote] So that enemy factions can attack each other during war...

122 Replies 19,604 Views

I increased my turn times and it makes the game simply superior. I have so much to think about during a game, I don't even notice the 10x turn time.

25 Replies 26,301 Views

Mod Explanations updated to explain new special abilities for weapons and the new trait system for designed units.

856 Replies 2,037,159 Views

Yes, vanilla bugs. I will eventually do a total quest balance, but I want to get my dungeons up and running when I do it. I am still working on the basic balance and depth before even touching the weakness of quests and ridiculous rewards you get. You can probably do any quest at Strong or lower very early in the game. I am glad you enjoy the mod. Truthfully, I enjoy modding as much as playing. Part of my incipient megalomania.

856 Replies 2,037,159 Views
Reply to Mod Manager in FE Modding

This would be great. There are not that many mods, but we have two really big ones and several small ones. I would love a mod manager.

2 Replies 2,822 Views

Ah, so the tinkerer emerges from his flying city? Yes, those changes are in the changelog. Now back to work! [e digicons]}:)[/e]

856 Replies 2,037,159 Views

And the reward for most racist sounding title goes too... Nope. It's still "A Few Niggling Issues." [e digicons]8C[/e]

5 Replies 7,432 Views

Version 1.0.009 is up. This one does a total rebalance of unit design traits. They no longer cost any labor and have been balanced against each other. They are still a little rough in terms of trade off and which faction or race should have which. But the balance is solid enough to release. Spell also were very much balanced. Expect to get more power from spells to help deal with the world. Some paths were altered as discussed in this thread. Monsters were also ba

856 Replies 2,037,159 Views

One thing we are doing is adding espionage as the main economic force of the Warfare Tree. This will be a nice crossover into Path of the Thief Spells.

34 Replies 38,042 Views

What I am saying is that there already is one. I would make more, but my affliction takes up most of my time.

10 Replies 4,310 Views

I agree about sweep. It is 25% in that version. Newest version is 33% chance. Much better, but only use it against 3 or more units. [Edit] You may not realize, but being prone means -50% armor.

856 Replies 2,037,159 Views

Which traits do you have on Verga? I would not use him as your base scale for power because he is the powerful melee unit in the game. A level 9 normal hero is much much weaker. For very high level heroes, weapons matter, but mostly for their special abilities. As you point out, counterattacks are important for Assailants. But if you are Path of the Defender, you can get a nice mace for bash with less of an armor penalty. In addition, each warrior class can get more coun

856 Replies 2,037,159 Views

Crude Bow? That uses UnitStat_Attack_Pierce. _Boost adds bonus attack. I checked it as working to debuff as well. Wish we had one for armor too.

47 Replies 35,345 Views

No, that is not how it works. A dungeon is a text message on the screen and an initiation of a battle. That is the frame we have to work with, but a ton of stuff can be done within the imagination from there. You create space by making each objective connect with choices. Each choice is a door to a new room. Essentially a text based dungeon. But it's nice that we have an unlimited amount of space and can set up tactical maps for each room that really drive home the space and feel of each

10 Replies 4,310 Views

It is hardcoded though. But my mines will go on the hills, which are passable. There is not much I can do with mountains. I may have some good ideas for using mountains as a wall for cities, but that way down the modding list. Right now Werewindle and I are very much more concerned with adding depth to all facets of the game. The game tasks me. It tasks me and I shall have it.

856 Replies 2,037,159 Views

Oh, just take a look at my Labyrinth quest. It's a massive dungeon. I built it as an example mod to show what is possible.

10 Replies 4,310 Views