seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

A new modder? I guess the game is getting compelling enough to attract new users. Very good day. [e digicons]:w00t:[/e]

14 Replies 17,437 Views

Here's hoping they figure out a way to let us play TBS MP while we sleep. That is really the only solution. [e digicons]:borg:[/e]

209 Replies 669,151 Views

Just channeling my ridiculously blinded mother here: Anyone can make a picture. God would have put the sound barrier in the Bible if it was real. I know lots of scientists that say it doesn't exist. What did they do to you at that college? "If we couldn't laugh at them, we'd have to cry for them."

81 Replies 222,661 Views

The important thing is that all of the USA gives Palin the clear message that she will not be considered a serious candidate for the presidency. She simply lacks the required intelligence. Personally, I would like to see Bill Gates runs things. Too bad we are a Democracy instead of a Meritocracy.

21 Replies 40,000 Views

This bug is likely due to some art not being finished for a few tiles. The tile says K_SkathPit_01, which is a tile that does not exist. There are actually 3 buildings that are using this tile name. It would seem to be a placeholder for art that will be added later. It would have been nice if they picked a placeholder tile that does exist, but you can always just use a tile you like that is already in the game. I made my own tiles for each one from the WoM tile designer and added them to the

6 Replies 2,941 Views

Magic in the world of Elemental is imbued on mundane objects. There are many other ways to think about magic, but that is the way it is presented in this game. Magic flows from the shards, to the Sovereign, and then through the Sovereign to all other objects as far as the lore goes. That is the basis we have to work with.

9 Replies 3,675 Views

I don't want to reward high grain tiles with production. You should have to choose between high production or high food. That kind of workshop would make food even better than it already is. If you add that kind of bonus, I would do it at level 4 for that one city. And it should have a high labor cost and some gold maintenance.

67 Replies 45,849 Views

That's Fair. I always end turn with a scenic view of a city and then contemplate my Kingdom. Can't do this in most games out there. [e digicons]:inlove:[/e]

41 Replies 59,690 Views

I play on large with 8 players. By turn 500 4 of them are usually wiped out. I haven't noticed extremely long wait times. I usually see about 8-12 seconds in the late game. I honestly use that time to do my own computing. Humans need to think too!

41 Replies 59,690 Views

People are harsh about this movie, but as one that is not affiliated with either particular party, I found it to be a great drinking game.

21 Replies 40,000 Views

That is my position too. Great Mods are for those that have the system to handle it. I will, however make Ivory Towers functional on 32bit Dual Core since that is what I am currently running. That will be the minimum standard though. Also, you can turn the graphics way down and still enjoy the game. They will probably enable those settings sometime near release.

145 Replies 93,952 Views

I have been thinking about magical weapons and there are some problems with the current design scheme. Magic weapons do less damage than their mundane counterparts. I originally accepted this because the thought may have been that a Magic minded nation would have cruder versions of most weapons, but their ability to enchant those crude weapons could make them on par with a more skilled Warfare minded nation. But then I realized that I have to research the standard weapons techs and then the m

9 Replies 3,675 Views

[quote who="Heavenfall" reply="18" id="3104521"]Beyond the obvious "leadership" aspects, training units with more members also reduce the per-member wage cost. 3 men = 3*wage 5 men = 4*wage 7 men = 5*wage 9 men = 6*wage [/quote] Yes, but there is also a per soldier cost in the ElementalDefs.xml So a unit costs according to the number of soldiers.

30 Replies 229,463 Views

[quote who="DarkGaldred" reply="86" id="3104458"]But it cannot. AI cannot even beat humans at go, and it is a much simpler game. There are way too many variables in this game, way too many things to do that AI will never be a challenge without cheating, unless the player does not know the rules of the game at all.[/quote] That is an assumption. The AI in my modded game is already able to equal me in research and economy. The ones that I have comprehensive unit designs e

92 Replies 25,500 Views

As a creationist, I don't believe in the sound barrier. The science just isn't there. I believe in an ethereal plane, which it is a sin to break. (Christian Irony) The great thing about religious warmongers is that their close mindedness prevents them from inventing weapons like this to fight their religious wars.

81 Replies 222,661 Views