Well great... now I have wipe all this water off my monitor. Biggest spit take I have done in a while. [e digicons]:O[/e]
seanw3
And as far in the current system where Tarth has a high Con and slightly lower Dex and Str, I can get behind that based on the lore. It is a brave and unique story the Tarth have. I initially aimed for them to be more elvish with lower Str and high Dex, but now that just feels like a carbon copy and a cop out. It would be much better to have high Con, but make sure the difference is set to about +33% Hp of units they are fighting. Maybe a special Gladiator Arena could give units the extra Dex
While the D&D thing threw me off the main point of the post, I have a few ideas about the other races I have played. Here is how I think some of them should work diplomatically: -Capitar: Relies on many treaties to gain resources and diplomatic advantages. If they are weak in the game, they are more likely to spend lots of gildar on making a trade treaty and caravan treaty just to get the bonus to diplomacy. Essentially they will rely on good relations and mutual benefits
Maybe if it was rebranded Chaotic Kingdom, Lawful Kingdom, Neutral Kingdom, it would fit better with the lore we are already used to.
You know. A virtual system like what they had in Dollhouse, but this one would just be a great TBS that we can play in our sleep. That way we will finally have enough time and patience for multiplayer.
Probably not. My mod changes the penalty for armor and sets new standards for weapons. His armor likely still subtracts from Initiative, which is a loathsome idea to me. You will probably have to choose between one or the other. The background unit stats may work, but have not been used in this mod. The point of this mod is to test some of the user's ideas to really see what the difference would be and how balanced those ideas are with each other. So far, I feel my
I would love it if we got a race customization option instead of the current faction customizing option. It really just encourages gaming the system at this point.
I mean you would need to make a copy of it and remove the original from the game folder. Then you can change the copied version that is still in the game folder. That is the best way to affect any of the core game files.
You need to remove the CoreWeapons.xml file from the game and replace it with your new file with the change in description. Modding core files requires you to do this. However, if you just want to add a new club, change the internal name and place it in the mods folder, then click use mods in the options screen.
I am curious to know how the lore will be shaped with all these new game changes coming out in the journals. It was made pretty clear before that Empires were not evil and Kingdoms were not good inherently. Has that changed like magic has, or is this moreso just an approximation for people to better understand the personalities of the Sovs? Using that kind of scale means that the game mechanics should change significantly. Will Lawful and Chaotic differences affect diplomat
I already posted my thoughts on Tarth here . The only other thing that might be interesting is a bonus attack against beasts as a race trait.
Mountainous is the best map generator IMO.
The main reason I am looking forward to the next beta is for AI updates. Being able to take all the lair goodies is just breaking the balance.
The Path trees leave alot to be desired. They just need so much more content. And a few Sov only traits is not a bad idea.
The Hero vs. Unit issue is going to be a hard one to solve. My best solution is to give heroes Paths that make them comparable to late game units at very high levels. But right now hero loot is the only thing making them powerful, which is not a good game mechanic. Equipment is doing too much for units and heroes alike. There needs to be a greater focus on magics and leveling to equalize these two options. Now to compare that to Civ 5, not really much to compare.
You have the ability string value written as , but the internal name for this should be . This is preventing the pike from being able to summon an air elemental in tactical.
I upped the number of choices at levelup. I really just wanted to see how many would fit. Turns out there is a scroll feature. I left it in because I am almost ready to add some new paths to the game. I have fought lots of Air Elementals and never had a problem. Which weapon were you using? Or does this happen with every battle? Many staves have a chance to counterattack.
The second one is just my unit designs and the Hasta weapon. But I figured I would add them since they make the game much better. You need lots of unit designs to make the AI functional.
Not until The Avengers comes out.
I hate having a Deathshard when I am a Kingdom simply because there is no way to demolish the shrine and wait for it to change. I am forced to build a city next to it if I want to have the Lifeshard I deserve.
This kind of function is better suited to a citylevelup building at level 5. I have the apothecary set up to sell the injury healing potion. A great little reward for larger cities.
This is a new mod. It includes some updates to this mod and many new things. Waiting For Next Beta Mod
Waiting For Next Beta Mod By Seanw3 and Werewindlefr For all those that are tired of waiting for updates, I have thrown together a mod that fixes many balance issues that seem to be on the back burner for now. Since we seem to be waiting more for a new version th
As someone who is using the actual feature, it goes like this: Upgrade Weapons Upgrade Armor Upgrade Unit Size It is not overly expensive, but I have done my own balancing. Rush Buy for me is a reasonable price. Upgrade cost is about the difference in labor value, so no exploit there. Of course, in my games unit size is the primary cost for units, about 50%. I forget how the vanilla .86 was, but I do not remember any balance.
I have been playing Capitar for awhile and I really think their faction should look like this: +50% to training times. -75% Rush Buy costs. Roads offer an extra move. +50% gold from Trade Treaty. +10% more gold from Caravans. Counting House: +50% Gold in this city, unlocks new merchant traits for Path of the Governor. Calder Trading Company: +2 Diplomatic Relations with all factions, +50% Gold from Trade