seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

@DsRaider, Um, cityhubs will change as the city is specialized. Each city will look unique due to city specialization and factions. The only reason to have it is to save the art? A city view screen is a wonderful immersion factor. Having a bustling city is very important to me. I am sure others agree.

78 Replies 46,615 Views

Some people are not seeing the new UI or have a different looking UI than what you see in videos and pictures from other users. The reason is that your UI is messed up and needs to have a forced update. To fix this, go to C:/Program Data/Stardock/Elemental-FallenEnchantress/Screens folder. Inside that folder is some UI stuff. Delete it all. Then boot up the game and you will get the new files from the server. This should make things right. Thanks to Cari_Elf and Heavenfall for help.

11 Replies 2,412 Views

You do realize that it does get attacked sometimes right? It is just playing that part of the game better because it knows how the monster AI works.

15 Replies 24,231 Views

That is the problem though, growing a city past one tile means taking away hundreds of square miles from the game. Why not simply have the city view screen grow the city along the river? Then on the main screen, have the outlying huts grow along the river.

78 Replies 46,615 Views

I think it is funny that people complain about bears. One unit of bowmen is usually enough to kill them without ever getting hit. They are intended to force the player to avoid melee. Or just use an Assassin with high dodge. There are so many strategies to avoid bears. If one is getting 5 hits on you, it is a high level bear with high Accuracy. The argument could be made that Maul is overpowered, and it is still a little buggy, but we are supposed to be strategists. So strategize.&nbs

6 Replies 5,275 Views

One Tile Cities: Portents, Predictions and Perdition In a tiny little review thread Brad let it slip that cities will be moving the direction of the original Civilizations game. One tile cities with a viewing window for all our buildings. This deserves its own thread, where we can make irrelevant predictions and doom or praise the idea in turn. I think the big

78 Replies 46,615 Views

Infirmary would be a more logical choice for injury healing. I forgot to put it in my mod, but I will put it on the list for the next update. I already made the potion available from the Apothecary.

6 Replies 7,853 Views

It always makes me sad to see that Winnihym can't enjoy the game. You can come over and play sometime. I don't get crashes! [e digicons]:w00t:[/e]

31 Replies 17,306 Views

[quote who="feelotraveller" reply="59" id="3114595"]The big difference with FE is that most tiles do not produce anything[/quote] Point of fact: Each tile in FE produces materials or grain. There is third element to be added in the upcoming betas. My guess is it's beer, given how heavy the beer theme is in the current beta.

71 Replies 45,244 Views

Monster AI is indeed mysterious. Some attack out of blind aggression, some are extremely cautious or unwilling to move and yet others seem to attack intelligently. I would have to guess that Brad has programmed it that way on purpose.

15 Replies 24,231 Views

There is a potion you can get from quests that heals one hero. Of course quests are turned off in .86.

6 Replies 7,853 Views

There has been no indication that this would be anything but a bug. Magic users are not supposed to be penalized for using magic. Only having more heroes should do that under the current design. You should report it and offer up a saved game if you can.

25 Replies 29,533 Views