seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I expect my Karma if this game is not Superior. Really, this is a great bet for me. If it isn't better, I get +1 Karma. If it is better I get +1 spectacular game. Even though I will have to sit there and give you 100 Karma points. [e digicons]|-O[/e]

74 Replies 200,244 Views

You should include it in the body of the text. Many people may miss that. It is called "External Link" for those that don't see it. I like the idea here.

8 Replies 38,258 Views

I know one woman modder and there are about three female code monkeys at Stardock. I stand by my plan to only have girls and make them super intelligent gamers that have serious coder skills. If each make nerd can learn to train their children in the ways of geek, we can turn the next generation into something really special. So far my Craigslist post has only attracted thieves... [e digicons];)[/e] Kidding aside, the report looks good. How much does St

46 Replies 100,738 Views

The mod forum is hidden due to the nefarious nature of our mods. We are the fallen of Elemental and Heavenfall our Lucifer. Join us ddd888. Join us! [e digicons]}:)[/e]

31 Replies 17,308 Views

Isn't Desert the only one that doesn't? Maybe Tundra too. You are right about the ones not within the one tile of a city, but really they had the potential, but were not chosen to be worked. Thus no production. Given the distances, it is fine in my book. In the distant future I want to work towards a highly complex system where each tile produces three things, but there are about 50 things produced. Instead of Materials and Grain, a desert tile will produce Glass/Poison/Salt.

71 Replies 45,261 Views

Re: Frogboy That is good news. I was thinking you meant that an absolute one tile limit was the design. This is better than what I imagined. To extrapolate, let's say I am Tarth and I want to have a defensive expansion city. I build on a 4 Grain, 3 Materials, 2 Beer. At the first levelup I choose a production option, adding a production themed tile to the city? Will there be terrain based improvements as well? Like a Lumbermill may have to become a special levelup option, as would

78 Replies 46,630 Views

I added some more interesting starting weapons and armor for version -.41. You may want to get a stronger start if you are planning on playing with Dense Monster Levels.

132 Replies 61,663 Views

A Sov death means -50% of your total Mana. No injury is acquired.

15 Replies 24,234 Views

In the preview I saw, you can't farm gildar from items. In my mod, you can't get much gildar from items either. I priced it at about 800 Gildar because it takes away all injuries. With the way I have the late game economy set up, that would be a large investment for any player. But let's be honest, heroes are the best weapon in the game. It is worth it to revive one from retirement. I will likely add a spell in at some point that costs 800 mana to do the same thing.

6 Replies 7,857 Views

Anyone care to discuss the game? I would seriously like to know how people are finding PVP. I am having trouble justifying sinking credits into something like that.

311 Replies 786,309 Views

Lol, Washington. Better off just heading to Stardock HQ.

31 Replies 17,308 Views

[quote who="sweatyboatman" reply="19" id="3114911"]Why are you talking about miles? Where in the game is anything measured in miles? Is your next complaint going to be that the rivers are too wide? How will you justify the inaccuracy in having a tiny hamlet take up exactly as much space as a giant metropolis?[/quote] My understanding of cartography based on what I learned at school. Mile is an appropriate term considering that it is a feudal era measurement of le

78 Replies 46,630 Views

Turn cheats on and watch the AI. I sometimes like to play Watcher and just see how it handles things.

15 Replies 24,234 Views

They can always use them. Bugs tend to carry on to the next version. But if you find no new bugs while playing and simply want a better gameplay experience, might I suggest the Waiting For Next Beta Mod?

5 Replies 3,339 Views

Fb said that minor changes would happen as the city progresses one the outside, while the main building would be on the inside. Since we are getting new art for factions in beta 3 and one tile cities in beta 4, it is only logical that city specialization and faction differentiation will affect the cityhub. The code is already there to do this. I have been working on a cityhub that changes according to what buildings are present. If I can do it, they probably can too. Sieges would inde

78 Replies 46,630 Views