Let me explain: O O
seanw3
I expect my Karma if this game is not Superior. Really, this is a great bet for me. If it isn't better, I get +1 Karma. If it is better I get +1 spectacular game. Even though I will have to sit there and give you 100 Karma points. [e digicons]|-O[/e]
I meant small spheres under each fang... [e digicons]8O[/e]
You should include it in the body of the text. Many people may miss that. It is called "External Link" for those that don't see it. I like the idea here.
I like to play Mancers as Empire. I feel that kind of race could go either way.
I know one woman modder and there are about three female code monkeys at Stardock. I stand by my plan to only have girls and make them super intelligent gamers that have serious coder skills. If each make nerd can learn to train their children in the ways of geek, we can turn the next generation into something really special. So far my Craigslist post has only attracted thieves... [e digicons];)[/e] Kidding aside, the report looks good. How much does St
The best fit solution would be a product that replaces all other people's fonts with the ones you desire. Stardock, get on this and make millions.
The mod forum is hidden due to the nefarious nature of our mods. We are the fallen of Elemental and Heavenfall our Lucifer. Join us ddd888. Join us! [e digicons]}:)[/e]
My guess is based purely on conjecture. But it would be a big failing if no form of this was present. It is generally expected in this sort of game.
Isn't Desert the only one that doesn't? Maybe Tundra too. You are right about the ones not within the one tile of a city, but really they had the potential, but were not chosen to be worked. Thus no production. Given the distances, it is fine in my book. In the distant future I want to work towards a highly complex system where each tile produces three things, but there are about 50 things produced. Instead of Materials and Grain, a desert tile will produce Glass/Poison/Salt.
Re: Frogboy That is good news. I was thinking you meant that an absolute one tile limit was the design. This is better than what I imagined. To extrapolate, let's say I am Tarth and I want to have a defensive expansion city. I build on a 4 Grain, 3 Materials, 2 Beer. At the first levelup I choose a production option, adding a production themed tile to the city? Will there be terrain based improvements as well? Like a Lumbermill may have to become a special levelup option, as would
I added some more interesting starting weapons and armor for version -.41. You may want to get a stronger start if you are planning on playing with Dense Monster Levels.
A Sov death means -50% of your total Mana. No injury is acquired.
In the preview I saw, you can't farm gildar from items. In my mod, you can't get much gildar from items either. I priced it at about 800 Gildar because it takes away all injuries. With the way I have the late game economy set up, that would be a large investment for any player. But let's be honest, heroes are the best weapon in the game. It is worth it to revive one from retirement. I will likely add a spell in at some point that costs 800 mana to do the same thing.
Anyone care to discuss the game? I would seriously like to know how people are finding PVP. I am having trouble justifying sinking credits into something like that.
Lol, Washington. Better off just heading to Stardock HQ.
In also would support it costing road level movement through cities. Free movement is a mistake.
Maybe if you just add to small spheres under each of them?
[quote who="sweatyboatman" reply="19" id="3114911"]Why are you talking about miles? Where in the game is anything measured in miles? Is your next complaint going to be that the rivers are too wide? How will you justify the inaccuracy in having a tiny hamlet take up exactly as much space as a giant metropolis?[/quote] My understanding of cartography based on what I learned at school. Mile is an appropriate term considering that it is a feudal era measurement of le
Turn cheats on and watch the AI. I sometimes like to play Watcher and just see how it handles things.
I think it can be changed in ElementalDefs.xml, but I have no reason to check. I like what we have there.
Would you mind making the Female larger and more deadly? Maybe even reducing the Male size as well? This is the way of things. [e digicons];)[/e]
They can always use them. Bugs tend to carry on to the next version. But if you find no new bugs while playing and simply want a better gameplay experience, might I suggest the Waiting For Next Beta Mod?
Fb said that minor changes would happen as the city progresses one the outside, while the main building would be on the inside. Since we are getting new art for factions in beta 3 and one tile cities in beta 4, it is only logical that city specialization and faction differentiation will affect the cityhub. The code is already there to do this. I have been working on a cityhub that changes according to what buildings are present. If I can do it, they probably can too. Sieges would inde