Really enjoying 0.914. Have a game going on a small map as Capitar vs Gilden, Resoln and Magnar. Gilden are insane, dominating half the map, building wonders and having a great military score (though mostly through weaker units, from what I have seen). Resoln are the weakest faction but are enthusiastically building their new spider units. None of the AI are as war-hungry as 0.913, I don't think anyone has fought yet despite a big military gap between first and last place players.
MisterAedan
Yeah, same thing, same champion. Killed her quite a few times, my new strategy is to wipe out all the Empire players before they can hire her!
I'm a long way from winning my first game on 0.913, challenging, large map (well, my second, but the first had a horrible setup and the monsters finished me early on), but answering what I can: 1. The monsters are a definite threat to me, strangling my expansion. They're less of a threat to the AI players - sometimes attacking but otherwise not. Altaria managed to establish a town in a place I had previously lost one to some Knights of Asok, and another next to a spider mob, b
I saw something rather odd (and I'll have to see if I can replicate it): I attacked a Kraxis army that I froze next to my outpost, still supposedly under the effect of tremor (in that I cast it, then clicked the turn button, and assumed that they would be immobilized for one more turn although the counter jumped straight from 2 to 0). Right as it shifted into tactical battle, the Kraxis army moved onto the outpost from the adjacent square. I defeated them, but the outpost was stil
[quote who="Ghost_of_Carrodus" reply="137" id="3147961"]Custom sovereigns have same issue as E WoM were after quiting and starting new game appear as headless and shirtless.[/quote] Yeah, this is really annoying, all their abilities seem to disappear too.
[quote quoting="post"] Cast tremor on a unit stack adjecent to a city, that unit stack attacked that city that turn (while it still had imobilised 2x turns). [/quote] Have been seeing this too, as well as (maybe related) tremor only immobilizing for one turn, not two.
[quote who="Kalin" reply="1" id="3143536"]I should know, my sovereign runs around with an armory that could arm a couple of armies.[/quote] And AI sovereigns like to carry around at least an army's worth of leather greaves at all times. But it would be handy to have a storage system, especially for when your armies capture a nice item and there's no hero present to claim it.
[quote who="Kongdej" reply="3" id="3143924"]I think what the original post is trying to say is, starting out is rather hard for newer players no matter the difficulty, because you will run into some rather difficult monsters.[/quote] Not just new players having trouble - in my most recent game (on challenging) the two factions nearest me (Kraxis and Tarth) were wiped out by monsters very early (around the time of building their second city). Admittedly the monsters had some help from
[quote]3. Some upgrades need to be tweaked, my archers had the magic bows (fire attack) and then "upgraded" to 8 damage bows. I realize i was the one to hit upgrade, but i figured it would BE an upgrade.[/quote] Yeah, unit upgrades could be better, it's not particularly intuitive or user-friendly right now. I liked the way ship upgrades in Galciv were handled, easy to see exactly what you're upgrading and what the cost would be.
[quote]Neither killing Vetrar, nor clearing all of the zone causes the border to drop. You can never setting the area. [/quote] Yeah, I had this too. He also dropped some items when I defeated him but these never made it to my inventory, annoyingly.
[quote who="Alfdaur" reply="8" id="3139219"]O yeah, I forgot to say that the wandering monsters in E:WoM also attacked your cities. Because of this soldiers where needed in your kingom/empire or you would lose a settlement. (Monsters razed settlements to the ground.) [/quote] This still happens in FE, as I discovered when I founded a city a little too close to a dragon and then built an outpost right next to it. It mobbed up a couple of the smaller drakes, attacked the outpost a
Yeah, I've had my first one too. An eclipse that causes monsters to gain 2 levels. Eep.
[quote who="Frogboy" reply="27" id="3128615"]If someone wants to have more visual controls on the unit designer, just ask.[/quote] Now that you mention it, I would like that (not in any politically-charged sort of way, just because it would be another option for customisation, and that's always good). It's pretty low down the priority list, but if it were possible I'd get a kick out of it. The unit designer gives a lot of options for customising abilities after al
[quote who="LordTheRon" reply="58" id="3126749"] Quoting Azzazell, reply 57Is 12 april .. Where is Beta 3 ? ;/ If you would have read this thread you would have known. It's going to be tight and besides that Stardock is based in the USA (don't know the exact timezone) and it's quite common that IF they release the beta today it will be somewhere between 17.00 and 22.00 h GMT. Since it's going to be tight I expect the earliest would be around 21 h.[/quote]
[quote who="jtakemann" reply="15" id="3116591"] Quoting tjashen, reply 1I for one would like definite traits trees, rather than the random, Magic The Gathering style traits thing we have going on now. Anyone else disagree with this? It seems on this particular post that most players don't like randomized trait allocation, but that's what sold me on the hero system in the first place. Making the decision not to go with the "RARE" trait allowed that leve