[quote who="StevenAus" reply="5" id="3171615"]You can still get Warhorses WITHOUT Legacy of Serrane by connecting a Stables inside a city's borders (so it needs to be absorbed by the city).[/quote] Oh, is THAT how it comes about? I've been trying to get my head around it for ages. In recent games I've had one occasion when I can randomly buy a warhorse (as Capitar and as Altar, Yithril, Umber), from my own territory and other factions', and then other times not. Very c
MisterAedan
! All sounds good to me, very exciting.
Yeah, this is really annoying, especially since influence can be hard to get hold of at the start of the game.
[quote]o Add an option to liberate cities. If you liberate an Ally's city, have the option to return it to them for free and a big influence / relations bonus, or keep it for a big relations hit.[/quote] Yes! This would be great & make alliance victories more fun to play for. Under Good, I really like how scarcity effects how the AI values resources - if you have lots of crystal and your opponent doesn't, there's some serious money to be made. Also, Cap
Clink! Clink! Clink! Haven't seen this, but in .915 Verga drinking a Growth Potion has the same problem, in fact the same attack stat (repeatable, will get screenshot & savegame later).
[quote]I think the AI is surrendering just a little bit too soon.[/quote] Word. I've had AI refuse to sign a peace treaty with me for less than a couple of hundred gilder, but at the same time willing to surrender, which seems like a bug to me [quote]Altar was relentless.[/quote] Have had this from Capitar (of all people) in my latest game. They're monsters who effortlessly grabbed a couple of cities from me with swarms of shockingly tough spearmen; now going t
I just want to be able to buy my Warhorses when I play as Capitar... But seriously, great idea. A rival sovereign popped up riding a War Boar and I was so unbelievably jealous, I guess it must have been a random drop. Resoln spider cavalry would be scary as hell.
Yeah, I had this too, made a real mess of one of my cities until I researched dispel enchantment. Whoever it was never had another go at it afterwards either.
Yeah, Goontrooper & Kalin, have been having trouble saving custom henchmen too. 3 attempts and three failures. Had the same trouble with iron golems too (2 attempts, 2 failures, although in a later game the AI was using one of the designs).
Heh, I've done this to the AI, although with outposts placed on the outside of the ZOC but closer to the resource - I didn't realize it was possible to place an outpost inside the ZOC. Assumed it was legit, but what you're describing suggests that it might not be. Then again, it is Magnar. Puny human rules do not apply to Magnar!
I'm also experiencing the various henchman black holes & the receiving of injuries instead of dying. I also have a problem with custom henchmen not appearing in my unit list (I have had a similar problem with custom iron golems when playing as Gilden a version or two ago; in a later game my custom designs turned up being used by the AI). EDIT One more: I tried to spawn a quest using the new map item, a quest tile appeared but when the champion moved onto it, no
[quote who="Poko8" reply="28" id="3160533"] Quoting jshores, reply 19Can you provide us with an example game start that turns an impossible encounter with KoAs into a challenging encounter within the first 20 turns? While I generally agree that they wander too far and are too OP early game, I've successfully dealt with them a few times. Those few times have always been immensely satisfying though. I'll get both my sovereign and my initial champio
[quote who="joasoze" reply="7" id="3160313"] Tips: If you are near a hoarder spider or other lair that spawns, then you are ok if you have a city nearby (not an outpost). If the spawn eventually always attacks your cities, then this will help you level any champ/unit that you place there. Ignys gives lots of exp. A lair spawing them is great. Since many monsters will follow you, there is sometimes a possibility to lead them towards enemy areas. <br /
I found one way of dealing with them - a sovereign with Silver Tongue can bring them over to your side. In one of my worst games for the AI player-monster alliance, they had KoAs hanging around next to their cities and outposts who I would brainwash into my service right before the battle. Fight cheese with cheese!
[quote]2) It is sometimes possible to do something on the strategic map while the tactical map gets loaded. That should not be possible.[/quote] I have never been able to do this as a player, but AI armies do this all the time (even, sometimes, when supposed to be frozen by tremor). They get to complete their move and (in the most common example) destroy my outpost before I defeat them in combat. Extremely frustrating. Also supporting some kind of unit placement - not least be
Yeah, this has gotten me in trouble before - including, once, immediately initiating a battle (which I couldn't win) and not giving me a chance to cancel - jumping straight into the tactical view. Apart from that one oddity, exactly as mmilleder describes it.
[quote who="Derek Paxton" reply="39" id="3156342"] No, the patch is scheduled for next Thursday assuming it passes QA. We still have more to add.[/quote] ! You tease us so! Seriously though, very pleased with this and the promise of more to come. Definitely think the game is reading in the right direction and the factions are shaping up nicely - so much cool stuff to check out.
I'd recommend Joe Abercrombie's First Law Trilogy and the books that follow it (particularly The Heroes, though you may want to read the earlier books first as it shares some characters with the trilogy). They have the same cynical, amoral & unheroic feel as ASoIaF, though faster-paced and funnier with a smaller cast. Edit: Interesting to hear so much about the Black Company, I keep coming across people in different places singing its praises, might have to check it out.</
Love this all so much. Want now!
[quote who="Alstein" reply="20" id="3155535"] Quoting Glowing_Ember, reply 18 I knew it. They started developping a nintendo game (8 bit) game: Mortal Kombat 3 - Carebears Kick back I wonder what Stardock would do with the Mortal Kombat franchise, other then Lord Kona exclusive guest character.[/quote] I'd play that. You know Drengin would have some truly horriffic Fatalities.
Yeah, same here & similar laptop (Win7 64 bit, I forget the other details).
Yeah, I can confirm the no-horses-of-any-kind version in 0.914 too. Some kind of bug within a bug mean that I was once able to buy a warhorse from Gilden for some reason, but since then I have to go to one of my rivals for regular horses or buy wargs from my own cities. Thankfully I got one from a quest too, so at least my Capitar sovereign has an appropriate mount, even if his underlings are riding either wolves or shanks' mare.
[quote who="Tattyhat" reply="46" id="3153954"]I have been messing about with my save and managed to see where one of the monsters was coming from. It was a group of silt skaths that travelled 9 squares in one move. Narr, can't be, I must have pressed return twice or something.[/quote] My invasion of Gilden has had entertaining results. A Harridan who had been sitting next to one of their expansion cities the entire game suddenly - upon
Yeah, I'm very taken with these changes (and find CLUNK very funny for some reason). Like Brago, I think the twin dagger setup is particularly good.
[quote who="laesta" reply="2" id="3152410"] I don't know about the Capitar variety but in my games so far I've only been able to purchase actual warhorses for champions in cities that actually incorporated a horses resource within the city boundaries.[/quote] Ah, that could be it, I'll check it out. Certainly I have been able to buy warg mounts since I researched the tech, but that was from a city with a warg den nearby. And I haven't been able to replicate