Did you change the archer pose too? I think it looks a little silly without the bow or with a melee weapon. It's true that the player can grab it from the start, who knows what AI is going to decide to equip.
oddrheia
One little nitpick: the tents may need to be moved inside the tile boundary a bit, since there often will be a few of them within the city borders :).
Builder's forge: would it be viable to add an object distort tool? It's not as high on my 'wanted' list as separate x,y,z scaling, but bending and stretching some building blocks like ropes, planks and stone parts could create some interesting possibilities for tile making :).
I think I gushed over those in the elf race thread already, but just to reiterate: love those! Even though more of a warg person usually :P
Dave_1: drop it to ...Documents/My Games/Elemental/Mods. Should work then :).
Kalin, I do like the crystal version lot better, though I feel bad for prompting you to change... like I said, was probably just me. Spider unit: Eh, I thought she looked kinda cool :P. Feel free to remake it, they are your brainchild, after all. Trade Center: Yup, square roof. I added on to the lab as per crystlshake's suggestions. The rocks on top of the dome didn't look so hot, though, so they went 'round it. <img src="http://img709.imageshack.us/img709/4383
Allright, didn't mess with .xmls, just including the plain files from the sovereign creation and their cards. Units bundle Equipment on the Dark sister is going to need to be stripped of stats... and I've changed her pose. Looks more sinister and dark-elfy now :P Her quote: 'The best knife is the unseen one...' <img src="http://www.mediafire.com/imgbnc.php/a38ecc77906840ec49704913ace7dff46g.
Could you point me where the original spider unit .xml is? I can then pass the dark (venomous) sister to you today, along with the sov.
Ookay... I probably just have a really, really perverted mind, but I'm seeing a slightly distorted male anatomy part there... sorry! *goes to hide* :P Heavenfall, what's happening with the scenic view? The old link still works for me... here's the resaved copy of the tile, just in case: scenic view (copy)
Okay, I can't edit my posts for some reason.:/ And font got screwed up. Hope you guys can read the tiny script above, lol. Re: workshop: I like how you placed the stone parts in the workshop. I, for one, used that column lots in my tiles :P. Maybe try criss-crossing two at a small angle, kinda like one laying on the other, to take a little bit more space at the right bottom square?
Yeah, thin objects can be a pain. I remember trying to place a sword on the anvil. Spent more times doing that than making the smith tile itself :/. First pass at the Spider cultists: [quote]Tech: Dark Brethern Flavor text: This tech allows for construction of Spider Lab which produces ingestable venum, a compomenent highly valued by the dark elves. The Sundering of the elves was the event rarely mentioned in the annals of surfacer
And no problem at all about dropping the tiles. I actually really like doing castle-like structures, so I had fun with them :)
Oh. Didn't know that. Okay, not going to fix :P
John: Yup, like the mine. Couldn't decide on the entrance and went with both I see :P. Looks good. I noticed that the rails are a bit submerged into the ground. Terrain irregularity, or you meant them to? About the future projects, the street decal is an idea, but placing it on one side of the tile only is problematic, I think. First, you pretty much take away user's ability to rotate tiles. While it benefits the modders in that the city can be made more structural, some may dislike t
John: I like the back mine more. Add trees :P Kalin: Have you tried rounded tents with color roof instead of the towers? Just throwing ideas out :) Also, maybe scale down the whole thing a tiny, tiny bit. I think, if the building touches the border of the tile square, then when you place it next to the building that's also touches a square border they going to connect and not look pretty :P
I like that one. Alternatevly, you could try a hedge hoop on top, with a prolonged hedge half-sphere in the middle. Might work, might not :P. It looks good with the roof though. Righty. Fort progression spam incoming. Hedge fort: Fort: <img src="http://www.mediafire.com/imgbnc.php/f8d59ec13670504654fd9ca87c145b0e6g.jpg" alt="" width="
Not making a WIP tile then :P. I'll toss it to some modders' repository after the mod's done, along with few others that didn't make the cut :).
Seeing that waterwheel is making me really wish there was a small stream/puddle/lake -like object that isn't a decal :P Ookay. I set to work on the spider cult building today, but it took on the mind of its own, apparently. Looking at this, does anyone else feel that it would make a better mint of ruvenna than my old one? (Might need a couple more things inside the big dome) <img src="http://www.mediafire.com/imgbnc.php/bd362f0b6530b021b5052faf894aec356g.jpg" al
If you really want to take them out, you could try keeping one and replacing the others with scaled down pines that don't block the detail as much. Maybe. Or ferns.
Put together the wip tile for scenic view: xmls: Scenic View Scenic View WIP
Sure, gimme all of them. Those my other work-in-progress tiles will probably last me till the release. We'll see, though :).
The elves would never be weak again, hey? ;) Also, first pass at the general composition of the wall structures. This one's hedge. May need more greenery and defence related stuff in the courtyard, hrm. Pass, fail? If this one works, I can do the rest of them similar style, upgrading the building structures, changing wall and moving stuff in the courtyard. </
With John's suggestions inn's good :). Will look nice near the pub! I'm not sure what happened with embassy in progress file.. it's still there. Well, was. I just deleted and reuploaded, sorry for the trouble.Dragon roost WIP is also done. Nothing to see there, removed all architectural things, slapped 2 pieces of wall towers being built, a light rock pile, and 2 workers. Embassy_WIP <a href=
Heh. Dragons are the only thing I train in my games, sadly. No other unit is worth their upkeep and training cost, imho. You can design better ones when you aren't even that deep into the warfare tree. Grab a rank in logistics, and well... What I love the diplomacy units for is their uniqueness factor. They are, pardon my inner nerd, make the story of the faction I play more interesting. Too bad their balance is off the kiter. Havenfall, do you think sometime after relea
...no build tiles? *cough* I knew that. Really *stashes away the built tile* :P Finished Dragon Roost: xml: Dragon Roost Flavor text: Feel free to add to it, or fish for typos :P I figured the buggers cost an arm and a leg for the upkeep, so that gold got t