oddrheia

oddrheia

Joined Member # 2976784
9 Posts 212 Replies 848 Reputation

I'll grab the spider cultists and their building then, and that'll round up diplomacy related things, I think? Meanwhile, I'm fixing up the dragon roost with some greenery, so that one will be up soon. I've used 'dragon 4' creatures there, they are kind of greenish-black, the closest to 'forest' coloring I could find in the editor. By the way, do you guys think I could get away with changing the original rock formation shape for the elven scenic view? Also, I'm goin

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I like :). The diplomacy explanation is also very cool! The only thing is, I'd really like to keep dragon units, not the dragon champions (elf units)... they were a highlight of the game for me along with that dragon quest... the background itself about seeking them out is great though. Is there a way to add flavor text to the techs?

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About Elementium... it isn't from a 'built' resource, like a mine or a craig. It's found once you research higher level notable locations up in Adventuring (or Domination for Empire). I think I remember seeing it after Ereog's Journals (Kingdom).

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Okay, back to the drawing board for the scenic view. If it urges to go explore, it's definitely not 'claimed' :P. Meanwhile work in progress forest dragon roost. Walls need more green, and dragons are missing, but I was thinking overall shape's this: <img src="http://www.mediafire.com/imgbnc.php/c8e4bb7110a8332a49899b3a201db3d66g.jpg" alt="" width="4

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I actually shamelessly borrowed Kalin's style for that element :P Crossed arches and stacked apple trees (recolored here) are in several of his designs :). That one on the embassy is scaled up 'straight' apple tree plus 4 more bent ones that are smaller scale and further rotated to stick out from the side of the main stem. Different y offset too.

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Guys, I'd like some opinions, please. For the reference, this is unclaimed scenic view resource: How do you feel about it forestified with unintrusive architectural structure? I kind of like this one, since it is supposed to be a beautiful view and it felt kind of wrong to slap another castle-like structure on it. Then again, I like do

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About the harbor... I think that tile automatically upgrades one time ala city hub in vanilla game. Not sure when. Does it need to, for custom race?

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I'll do the dragon roost. Embassy's done. Or was before my editor crashed before I saved, again, grr. But the concept is easily recoverable, so I'll post it up today.

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Hey, Xiwi, thanks! While some of it is simple convenience, Crosses on non working stuff are especially appreciated.

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Heavenfall: separate/modular release for anything that alters balance or mechanics, definately. I like the idea of stats on the barding, and also like to be able to get it from the tech tree, but imho, that's beyond the scope of this particular mod. As I've said before ideally there are lots of things that I'd like the elves to have, but that would kind of go beyond the original design concept. First pass at the Sovereign: everyone, feel free to edit/add to it. I've kept the des

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John, also, try Heavenfall's tree recolors. They are less swampy, more foresty. Heavenfall: it's all good :). As long as there is a possibility to acquire those white horses in game (i.e. they aren't exclusive to diplomacy units), I'm happy. And I have to say that while I like the idea of elves using lighter armors and thus lighter barding, for the concept you have the heavier looks more 'in place'. If that was, say, mounter archer in leather, then lighter barding would look better.</

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Can I just say that I am officially drooling over those horses? :P Can we have one for sovereign creation option? And that bazaar building, wow. I swore off trade buildings after the mint of ruvenna, really have trouble with making it appear like one, and I'm green with envy (in the nicest sense) how you pulled it off with bazaar :P. And I've finished the great mill. I've kept the original water tower and the mechanism, changed the building, put around a less intrusive fence,

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I like this armor, if we are to make a couple of hu... err, elven special units. Also, are we going to hook up a sovereign for the purposes of having the race as an AI opponent? I could do a history for one, male or female? And we'd need a diplomacy background dropback. And music themes. Quarry: John_Hughes, maybe add a f

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Asked that a while back about diplomacy tiles... optional for now, I think. I'd prefer we did it though, in the end, maybe? Now, this below is technically an off-topic spam, but I've hit a streak where nothing I'm supposed to be making is looking good, so meh. I've been doodling. Random-thing-that-wouldn't-fit-anything:

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I like the middle one, but the shortest one may blend in better. That's gut feeling, thought. Need to see it side by side with the rest of the stuff to say for sure :P. In retrospect, if there's going to be another community project that involves this amount of custom tilework, I think it would be beneficial to define the scale and height ranges for simple/advanced/unique buildings, and define the scale for pedestrians and clutter objects. Rescaling is B*TCH. Seriously :P I me

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Just some initial feedback: Yah, scaling down the house will do the trick... and that's lvl 4 hub there, so the big tree is not the 'biggest' yet :P. Abbey bugs me. I know it's not as big as it appears, but it still bugs me. I'll scale it down a notch, it's no trouble since I've started already. (and killed off a whole lot of small objects/pedestrians that aren't very visible even at the closest zoom anyway).Also I've fallen out of love with that circle platform around the tree in the

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Playing around with scenic view. Will probably clean it up a bit before finalizing. Front: Back... or front. Lost track of the way its oriented :P And about the Great Mill. I like the o

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Hey, katalist! Read up the first post of the thread, grab a building in red, and go at it :). Everyone: if you are using heavenfall's tree recolors that are linked in the first post (which you should! :P), you'll need to move some files around to make them show up again in 1.09. For some reason just dropping them again in the program files install directory mod folder didn't work for me. </p

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Impinc, as far as I can tell from opening those side by the side, they are indeed indentical other than the shadows. Could it have something to do with the the change to the way mods are read in 1.09? I think custom decals now go to Documents/MyGames/Elemental/Mods/Gfx/Decals Just a guess... just finished loading up 1.09 and clearing out the old mods folder myself.

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Grr. Just noticed that in 4 and 5 the dropdown gate got moved and was sticking out wrong. Fixed, and re-uploaded. City cores bundle (UPDATED!)

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So! I took Kalin's tree down the memory lane to its outpost/village/town/city incarnations, and it has lost a bit of bulk around the middle in the process :P. (Sorry!) It's still about the same height as the original in its metropolis version, just a tad slimmer. Making the city cores have definitely been an interesting experience. In the end they are a fusion of Kalin's and Heavenfalls' ideas as much (if not more) as my own. I can't rightly call them 'mine', but that's exactly

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Always liked homebrew settings :) I think they have some excellent storytelling potential, but I think the implementation into the strategy game could be difficult. Example: Lore-wise faction A is sworn enemy of faction B. Player selects faction C that's neutral, but due to their selected strategy, have poor combat rating. Faction A extorts/threatens the hell out of faction C because they are weaker in game, and completely ignores their nemesis faction B with whom they are on equal fo

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