Kantok

Kantok

Joined Last seen Member # 2964807
118 Posts 1,026 Replies 964 Reputation

A caravan suddenly showed up in my unit tree. It's selectable but I can't do anything with it. It continues on its way when I hit end turn. It stays in the unit tree from the time it shows up on.

6 Replies 1,398 Views

If I fight a battle the action of clicking on an enemy and fighting the battle does not use up any movement for my army. If I start the battle with 2/3 movement, for example, I end the battle with 2/3 movement. However if I use auto resolve to fight the battle I lose 1 movement. If I have 2/3 movement prior to clicking to attack and then use auto resolve, rather than fighting the battle out, I only have 1/3 movement left even though my army has not moved.

1 Replies 886 Views

Aside from very early game maul on a bear is irrelevant. Early game when you have three guys with spears or a level 2 hero with a club a bear SHOULD be dangerous.

13 Replies 8,498 Views

I have access to the Steal Spirit spell. When I open the strategic spellbook and turn to the appropriate page it sitting there to be cast. When I turn to the last page in the spell book and then turn back to the page with Steal Spirit the spell is gone. Turning back to the first page and then back to the page with Steal Spirit causes the spell to return.

0 Replies 456 Views

I think unlockable traits that add specific spells is the best way to go. Don't tie the spells items. Keep the staves as the ranged attack and have traits that allow you to customize your units with the set of spells you think best.

10 Replies 7,677 Views

[quote who="Thoumsin" reply="66" id="3091654"]If the serial is a steam serial, there will be no problem at all... my concern was only about people who have pre-order ( and will pay ) on Stardock store... a redemption code will be needed from Stardock for redeem the game in the Steam client... will be these redemption code for free or for a fee ??? As for the 30% taken by Steam, it is not a Golden rule... it is a case by case... it is very possible that because soase have sold very

85 Replies 270,169 Views

Am I missing the screen that lets me see what treaties I have with each kingdom/empire? It's not in the Foreign Relations UI. If it's not given somewhere,it needs to be included. Edit: It may be good to include any active agreements in the tooltip that displays when you mouseover the faction power screen. Currently there aren't enough multi-turn agreements to ever make that tooltip cluttered.

0 Replies 385 Views

I think there just needs to be a way to set army groups. If I make six individual units an army I can always select them with one click on any unit in the army or from some sort of army management UI. They stay as an army until I disband the army, at which point they go back to being individually controlled units. Armies should also be nameable, so we can have good fantasy names for each of our armies. As for the other point, I think if they implement

12 Replies 12,893 Views

Debug.err Crash zip file I was selecting an army that was standing around the world map. The only other insight I can offer is that on the previous turn I gave this army orders to move a good distance across the world. I noticed that the path w

0 Replies 505 Views

On further exploration I've figured out that if any individual units in an army still have hit points left, all the units remain, including the ones with 0 hit points. However if the spell drops every unit to 0, then the army properly disappears.

7 Replies 1,474 Views

Another example of the game's automatic creation of roads to outposts choosing a goofy path. This time my outpost is connected via a road to another faction's city. Now that city is connected to my city via road due to a previous trade agreement. However, I'm currently at war with that faction. The outpost pictured connects to the Yithril city, then from there down to my city, also pictured. So, to recap, the game connected my outpost to the rest o

1 Replies 853 Views

Another: The city below occupies all passable tiles in this valley. However the city has 6 units stationed in it. The army of my sovereign, pictured just below the city, has 7 units. My Sov's army cannot pass through the city to the other side without first removing enough units from the city to station my Sov's army in the city. This occurs even though I am not trying to station the Sov's army in the city, but merely have him traverse the space to un

3 Replies 1,285 Views

Here's a similar example. The army stack sitting on the one tile wide land is someone I have a non aggression pact with. I believe they can't go forward because of my outpost. However, they've been sitting in that spot for ~15 turns without moving. I also can not move units through now because their army stack blocks my path. Because we have a non aggression pact, I can not tell them to leave my lands. Essentially, my kingdom is cut in

3 Replies 1,285 Views

Each of the "Path of.." traits needs to be more powerful to make there selection greatly influence that hero's playstyle. I think good starting point is to take the +1 stat per level trait and make it the Path of... Path of the Mage gets you +1 Int per level, both retroactive so you get +4 int upon selection, and on into the future so you get an extra int every time you level up and tied to higher level mage traits (like now) as well as some special abilities. &nb

10 Replies 7,448 Views

[quote who="Stupidity10" reply="22" id="3090851"]Spellshield exists, it's called blessing of nature or something. I'd prefer it if counter spells were easily resistible spellmastery vs spellmastery so only mages of your own level or higher could use it. Lesser mages could use specific counters like the ones you suggest. My UI always gets overcrowded late game anyway (only use 3 elements). We need the ability to customize the spell bar.[/quote] I like this

38 Replies 14,078 Views

So I just had a one on one battle between my sovereign and an unaffiliated hero of the opposing faction that went something like this: Me: Flame Dart Him: Wither Me: Flame Dart Him: Curse Me: Flame Dart Him: Blindness Me: Flame Dart Him: Slow Me: Flame Dart Him: Dead I love that the tactical AI is using magic. In bigger battles, it can really make things rough.

2 Replies 1,334 Views

Not sure if this is intentional or not. I can't path around this hero without killing them or exploring for a second way around. Not sure if this is a problem or not really, but thought I'd point it out anyway.

3 Replies 1,285 Views

A few spider swarms spawned after a quest. I killed a few and then noticed a few others in weird locations. Some are mountain climbers, others are aquatic. Swarm spiders are multi-talentend!

1 Replies 909 Views

[quote who="TorinReborn" reply="109" id="3089821"] Lol? Why are you lying? Where did I say I could save up and afford the games I downloaded? [/quote] Apparently I misunderstood you're post. And when I quoted it the first time you never corrected my misunderstanding. For the record, I'll quote your relevant words: [quote who="TorinReborn" reply="19" id="3088226"] I buy games when I can afford one, and download when I cannot.

122 Replies 433,234 Views

If you look at the image above, you'll see one of my cities and two outposts. The second outpost is in the bottom left with an army camped on it. Now notice the roads. They go from the city to each outpost, but not between the two outposts. Off to the right of this picture is a considerable part of my kingdom, so units would likely traverse a path from the bottom left outpost towards

1 Replies 853 Views