Results Updated! Now results are on the main post! Thanks to all who voted so far, but keep the votes coming, the bigger the sample the better.
EvilMaxWar
I would expect your crash reports to be more useful to the devs if you could follow the procedure listed in the pinned post "Reporting crashes" Cheers!
The results are on post no. 2 , on the first page. But maybe this was not such a good idea to make two posts. Having them on the original post would be better, since the OP shows on all the pages. I will edit it a bit later. And i will eventually put the results in order, but i will wait till we have more results in. So far, improving regular units and city system are favourites. I hope the poll will be o
Results updated! New line added after Spitz: Overhaul tactical battles. @ SirKid : Was not entirely sure what to do with you X. I added a vote to 2 instead of creating a new line.
I do agree that there is something fun and satisfying in having powerful OP champions. Personally i like the idea of adding upkeep to Champs. That possibly goes up with the champ level. ''You know boss, i've been kicking butts alot lately, i really think i deserve a raise.'' :p You could still have those Champion stacks of doom but you would need a wealthy empire to support them.
Results updated!
Great, the poll is started! :D ( List and result updated) Ranger, I counted your vote as 3, right? Im off to bed, hope to see many results by tomorrow, bye.
1 .Nerfing champions. :6 2 .Making regular units more useful. :25 3 .Improve/Refine magic system. :21 4 .Improve/Refine the tech tree. &
Welcome to the Poll! It is a bit of an experiment I am making and I want this thread to be fun. ( because polls are fun! ). Rules! The rules are simple, I provide a list of stuff that could be improved in the game and you guys vote for what you think needs the most immediate attention.&n
Im not sure about calling it Rock paper scissor but i feel any good strategy games i played had a good counter- strength and weakness system. It creates strategic challenge and adds to the game and replay value. Be it Starcraft, GalCiv 2, Civilization etc. They all have a counter system that forces you to react to what the enemy has and in a more general manner makes it an advantage to have varied type of units. FE in the actual state is mostly Strength beats weakness and that
[quote who="taltamir" reply="8" id="3069735"]OP, good points except 10. Cannot access my desktop with ctrl-esc: The game sorts of keep running in the background and even though i have access to windows without the game crashing, i cannot use my desktop. The game is running in "full/borderless window mode", it is far superior to regular full screen which gets bogged down, crashes, or just takes dozens of seconds to switch back and forth. The game is r
The retraining could be done instead by sending your unit back to the production queue (boot camp) where they are converted into a new unit but keep their experience. I think this would be pretty cool.
I only played one game thus far but can see where this is going. Off the top of my head i think the champions should have upkeep. And that it would possibly go up with their level. Would make you think twice about having a big stack of them if they are greedy bastards.
@dragoaskani Thanks for the precision, however i have never seen this option using the little arrow. But i am beginning to see a pattern. I seem to recall my very first warrior group did not have armor, then they died in battle. All warriors i built after had armor. Probably because i had a new tech that made it available and the warriors got upgraded. I could probably have then upgraded my old unarmored warriors in the fashion you describe. However i can't give a
How do you do it? For the life of me i cannot find out how to upgrade. I can build destiny guards, horsemen, archers etc. I still have a lowly militia here but I cannot see where i have the option to upgrade it. ( I have about 1200 gildars in bank )
After several hours of gameplay under my belt I can say that I really like the game so far! Goodjob! I have a good feeling this can become the game I had been expecting from Stardock back in 2010. As I played I took notes on a paper of all the things that just somewhat got in the way. My first round of feedback will be about this: ANNOYANCES! *Grabs paper* 1. Pre-explored stuff in the fog of war disappears when reloading your game : This
Banned for trying to confuse us.