EvilMaxWar

EvilMaxWar

Joined Member # 2959073
16 Posts 251 Replies 2,271 Reputation
Reply to Game crash in FE Beta

I would expect your crash reports to be more useful to the devs if you could follow the procedure listed in the pinned post "Reporting crashes" Cheers!

2 Replies 2,433 Views

The results are on post no. 2 , on the first page. But maybe this was not such a good idea to make two posts. Having them on the original post would be better, since the OP shows on all the pages. I will edit it a bit later. And i will eventually put the results in order, but i will wait till we have more results in. So far, improving regular units and city system are favourites. I hope the poll will be o

81 Replies 51,666 Views

I do agree that there is something fun and satisfying in having powerful OP champions. Personally i like the idea of adding upkeep to Champs. That possibly goes up with the champ level. ''You know boss, i've been kicking butts alot lately, i really think i deserve a raise.'' :p You could still have those Champion stacks of doom but you would need a wealthy empire to support them.

30 Replies 21,118 Views

Welcome to the Poll! It is a bit of an experiment I am making and I want this thread to be fun. ( because polls are fun! ). Rules! The rules are simple, I provide a list of stuff that could be improved in the game and you guys vote for what you think needs the most immediate attention.&n

81 Replies 51,666 Views

Im not sure about calling it Rock paper scissor but i feel any good strategy games i played had a good counter- strength and weakness system. It creates strategic challenge and adds to the game and replay value. Be it Starcraft, GalCiv 2, Civilization etc. They all have a counter system that forces you to react to what the enemy has and in a more general manner makes it an advantage to have varied type of units. FE in the actual state is mostly Strength beats weakness and that

33 Replies 26,157 Views

[quote who="taltamir" reply="8" id="3069735"]OP, good points except 10. Cannot access my desktop with ctrl-esc: The game sorts of keep running in the background and even though i have access to windows without the game crashing, i cannot use my desktop. The game is running in "full/borderless window mode", it is far superior to regular full screen which gets bogged down, crashes, or just takes dozens of seconds to switch back and forth. The game is r

9 Replies 53,826 Views

I only played one game thus far but can see where this is going. Off the top of my head i think the champions should have upkeep. And that it would possibly go up with their level. Would make you think twice about having a big stack of them if they are greedy bastards.

52 Replies 131,218 Views

@dragoaskani Thanks for the precision, however i have never seen this option using the little arrow. But i am beginning to see a pattern. I seem to recall my very first warrior group did not have armor, then they died in battle. All warriors i built after had armor. Probably because i had a new tech that made it available and the warriors got upgraded. I could probably have then upgraded my old unarmored warriors in the fashion you describe. However i can't give a

9 Replies 53,826 Views

How do you do it? For the life of me i cannot find out how to upgrade. I can build destiny guards, horsemen, archers etc. I still have a lowly militia here but I cannot see where i have the option to upgrade it. ( I have about 1200 gildars in bank )

9 Replies 53,826 Views

After several hours of gameplay under my belt I can say that I really like the game so far! Goodjob! I have a good feeling this can become the game I had been expecting from Stardock back in 2010. As I played I took notes on a paper of all the things that just somewhat got in the way. My first round of feedback will be about this: ANNOYANCES! *Grabs paper* 1. Pre-explored stuff in the fog of war disappears when reloading your game : This

9 Replies 53,826 Views