[quote who="Raven X" reply="18" id="2684472"] Quoting Luckmann, reply 7Getting late, I see. It's 1:23 Am here in florida now. Ic Michigan 2 hours behind me or 3? Either way it's getting pretty late. Who wants to make bets we won't see the beta before dawn?[/quote] I'm pretty sure Michigan is in the central time zone only 1 hour behind us. So even later than you think. [e digicons];P[/e]
Myles
I'm hoping it will still be tonight, but it's not looking too likely.
[quote who="LightStar" reply="64" id="2683767"] So, that would include sugar, caffeine, music, sleep deprivation. Should we be prosecuting someone for eating too much fudge? For drinking a grande latte? Yes, and people even get addicted to sugar and caffeine, too much salt is another problem, and fudge will downright kill you (LOL, not really)! We are talking about medicinal and illegal drugs here, lets not get off on tangents please.[/quote] I can attest to that. I'
[quote who="Luckmann" reply="9" id="2683088"] Quoting Myles, reply 5There's a difference between sacking a city and razing it to the ground.In terms of "We, as a nation, does not care for this city at all anymore and will cease any support immediately. Anyone living here will be relocated and/or killed"; No, not really. Quoting Myles, reply 8That doesn't destroy everything though. Maybe if it's a small city than yes, you could just burn down the huts and other small buildings
[quote who="Blackoth" reply="7" id="2682952"] Quoting Myles, reply 5 Quoting Blackoth, reply 4 Quoting Blaze of Glory, reply 2It was changed in 3A + Raze city action now unlocked by the fortification technologies in the kingdom/empire trees thats a bit rediculious, im pretty sure barbarians never needed to research how to sack a village......someone didnt think that one through There's a difference between sacking a city and razing it to t
[quote who="Blackoth" reply="4" id="2679618"] Quoting Blaze of Glory, reply 2It was changed in 3A + Raze city action now unlocked by the fortification technologies in the kingdom/empire trees thats a bit rediculious, im pretty sure barbarians never needed to research how to sack a village......someone didnt think that one through[/quote] There's a difference between sacking a city and razing it to the ground.
[quote who="PoSmedley" reply="13" id="2673546"] I'm not going to get fucking stalked after I post on the forums. What in heavens name makes you think you would get stalked??? [/quote] I doubt I would be stalked, but the potential is far higher than if I keep my real name safe. With my real name(which is very unique) you can google it and find my general local(I already did) and then from there its easy to find my address and phone number. It's like l
[quote who="Annatar11" reply="8" id="2673414"]I can see that being a big issue, but one that doesn't affect me since I don't post on Blizzard boards because it's just a clown zoo. But that's Blizzard's thoughts that forcing RealID on the forums is a good idea that's the issue, not RealID itself. Personally, seeing the kind of crap that goes on the WoW (and SC2 beta) forums, I can't say I blame them for trying to do this. It's like a raging forest fire that only grows and grows.[/quote] <
What I find crazy is they're requirng realID for the use of thier new forums. It's created quite an upstir. Full Announcement WoW discussion thread Started this morning at 9am, now 283 pages long.
Fuck political correctness. If you want to have something other than kingdoms of men because its overused that's cool.
Last I check there was a raze building button on the same screen that you built other buildings. I'm pretty sure it was always the last one available(not grayed out).
1) Certain spells require certain shards. I also believe they increase your essence or spell points, not sure on that one. 2) Glad you like city building, some think less highly of it. Balance is still being worked out, but the hope is that you could do either and have work reasonably well. The best strategy of course will eventually be nailed down, but things aren't to that point yet. 3) Frogboy(Stardock CEO) said he is implementing a system where monsters have different inte
[quote who="endofdayz" reply="96" id="2667929"] Frogboy has already stated that they will likely lose sales because Elemental isn't another generic fanasty world. He also doesn't care; he wants to make his game the way he likes it. He doesn't have stockholders to answer to and is running a very profitable company. He doesn't need to squeeze out every sale. Im not talking too much about money or anything, im speaking more about the mod community. Ver
[quote who="diamondspider" reply="140" id="2667541"]"Vulcans and Romulans are the same race (technically species but that’s a whole different discussion)." Too true... Species are creatures that can interbreed and create non-sterile offspring. So actually, since humans, klingons, vulcans and romulans (among many others) can interbreed in this fasion, they are all the same species. They could be called different races, but the term "race" is not a scientific term. N
[quote who="Annatar11" reply="1" id="2667514"]I think you meant back on Comedy Central?[/quote] Yup, definitely Comedy Central.
[quote who="Sethfc" reply="71" id="2667472"]I believe mods should be able to play multiplayer but only if you had the same version etc. like Coh or other games that employ mods.[/quote] Brad said if you setup a custom game you can use mods.
[quote who="endofdayz" reply="94" id="2667437"] ng department hasn't been parroting my opinion verbatim, as can you imagine the average gamer, totally unaware of what elemental is, picking up the box at gamestop? They read about how there are only two factions with barely a handful of "races" and put it right back. Fantasy games often go to great lengths shoehorning a variety of races into their lore (or not having lore at all!) simply because gamers like variety. In elemental, assuming
You know, one day it will be 'old' for me to say I remember cassette tapes. Luckily for me, that won't be for a long time. [e digicons];P[/e]
Near launch the public beta will end. They probably won't shut down the game/remove it from Impulse, though dont quote me. But we won't receive any new updates and the finished game may be quite different from whats in the last beta.
[quote who="glucero0" reply="110" id="2664018"]How in the world will they finish/polish this thing in two weeks? I can't see that happening. But maybe the Beta build is really far behind the internal builds Stardock is working on? Maybe we're a couple of months behind what they are testing?[/quote] Just worry about testing stuff. Don't worry about their schedule. If things aren't good in a few weeks, express those concerns. But I agree with the Dev Team that posting concerns about the
Thanks for the info! **waits for people to start posting the game won't/can't be ready by launch**
[quote who="ZehDon" reply="31" id="2661393"] Actually, Battle.net 2.0's regional division is designed into the system - they won't be removing it.[/quote] While I disagree with most of the subjective part of your argument, I can definitively say that Blizzard has expressed intent to allow for someway to to allow cross-realm play. You won't have cross-realm ladder likely, but that not the issue. People just want to be able to play with their friends wherever they may be in the wor
[quote who="shadowtongue" reply="50" id="2660371"]My take on this was that the concern was that the 'need' for lore was forceing some of the mechanics/design to take a back seat (not saying I agree with this interpretation, but that's what I got out of it). I agree that that would be a valid concern as well, and I do share it to a degree, though nothing to do with Brad getting a book published. However, I am in the camp who didn't like the 'cute' aspect of G
I agree, no unit caps, but also no caps lock either please. Having all your troops in one spot should be exploitable. Moving around large armies should be harder than moving around single units. That way you should be able to harass their cities and use mobility to your advantage. Of course, good players would exploit this by disbanding armies before they moved and reforming them before attack, which is why I think there should be a movement penalty based on troops around them
Also, just a little fyi. The Korean Fair Trade Commission recently ruled that the SC2 licensing agreement needed changing in 17 places to be sold in Korea. Blizzard has done this for the Korean version, but I wonder how it will effect other versions and if there will be different terms of use for different countries. source