I mostly don't build party or small army, I just try to reseached all the way to the end, to get best of best as I able, why I didn't building early unit? because some unit can't upgrade weapon or choice what kind of weapons or armor, and more imporitan, you couldn't upgrade party to company, that's why I don't build very much unless I had to to hold a.i longer, till I get company then I start building unit. there is should be upgrade party to square to company,
Humility
I dont' know why some think Arcane Monoliths useful and think it's should "nerf", but I don't see Arcane Monoliths useful, even I clear enemies out, but there is still a.i and new monster raze resouce in zone of Arcane Monoliths and Arcane Monoliths's outpost, it's just more annyod me and not that useful, in matter of fact, I think Arcane Monoliths should be buffed, maybe cheaper mana or something. Or any emeines can't raze Arcane Monoliths for 40 turn if it cost
Yes, still happan, I wonder if had to do with hero on horse, but I did see archer had problem too, I think this happan if hill blocked view or tree blocked view if this happan, I'm not so sure.
Well, I do see a.i had a epic defenses in a.i city I about to attack but too powerful so I withdraw my city, odd that she lose to other a.I and destoryed. that in .913.
[quote who="Stuie_" reply="21" id="3145054"] Quoting Humility, reply 7 Come to think, a.i is still not same as player, first of all, monster didn't attack their outpost, or resouce building, how do i know? there is a.i outpost near my main city, and had earth shire under them, till my city control zone taken over and monster alreadly on resource building before my city zone of control taken over, when I taken over control I got a screen monster raze my bu
Ok now it's 13 level and way more than 374 turn, you could lose or win, but still http://dl.dropbox.com/u/71094645/Saved%20Game.zip
Well, I'm playing 374 turn a normal level, a small map (not tiny or medium) my power rathing 178 while Khex had 800 or so was 1,100, He keep wave, after wave after my city, and I keep send mana (i'm a playing as mage) even I had 5 shire of mana, my mana ran out, I don't think Arcane Monoliths should had 1 mana per turn, 40 mana is lot even lot than damage spell. I'm playing single city and builder, though, now I had 3 city. My biggest problem is for level up my sov, he b
Not everbody wants it.
Yes, AI go up in world power very fast in normal level, it's can be bad, now if that hard level. maybe its' ok, but not ok for normal level.
Well, this is much challenging even it's on normal level, even I did add item to my sovgain. My biggest problem for level your sovgain, experience seem cape at 10 level, almost slow down to most stop, this is big problem for mage, unable to gain stronger or unable get new spell for mage to get all level, he had to be 25 level at least, and lot more of level to pick to make more spell damage as well. so I said mage need to be 30 level at best at least, but on other hand it
Come to think, a.i is still not same as player, first of all, monster didn't attack their outpost, or resouce building, how do i know? there is a.i outpost near my main city, and had earth shire under them, till my city control zone taken over and monster alreadly on resource building before my city zone of control taken over, when I taken over control I got a screen monster raze my building but a building I don't build but a.i, so all the along monster didn't attack or raze
Yes, I hope this slow down a.i. they seem rise to power way faster than I'm am, but again I don't spam city, I still had one city but I'm force building city to be strong rather than spam city and often I lose many game because I didn't spam city, and there is no good spot to build city, if I do, then monster do a job for a.i kingdom and empire, while monster don't do slow a.i kingdom and empire for me.
Yes, I think there should be respawn goodies and moster, same for quest, key is we should create and make our own map, but they didn't upgade to allow us to create map, I don't know why, I feel so long time.
I think it's should had a plate glove, it's so odd full set of armor but missing hand and it's very improtian to cover hand as well.
.913 isn't out yet.
Oh. we should or might download tonight, they said that Target: Thursday night, so tonight might happan unless they said something changed, last time I check still they said Target Thursday night.
Even I know, I was mostly roleplaying, I knew I would pick free attack but I'm not a cruel person. LOL, if I want, I could try to mod it. But not everyone might know how to mod unless I'm wrong.
I wonder if a.i. sovereign and champions had too many same item and not get rid of cause crash to desktop ever since War of Magic, I wonder????
[e classic]:congrat:[/e] Thank you for a cheerful post, pity I didnt had throwback mountian dew, but here to you [e digicons]:beer:[/e] Edit: Well You, Heavenfall and other do encourage me to mod, by helping me how or should do this! LOL!
I think that they think that many or lot people would stay away from negative traits and only pick a positives without drawback. Most people don't like negative.
[quote who="Stupidity10" reply="34" id="3143296"] + Reduced accuracy per level from 3 to 2 + Reduced base champion accuracy from 80 to 75 + Reduced the base trained unit accuracy from 60 to 50 Seems like it will make accuracy and dodge traits better. As well as training grounds and axes. Worth trying. Hammers need some love. Both counter and backswing are pretty good but im not seeing much extra dmg on hammers. [/quote]And mace, too
How that can be bug I mean that is haste we talk about. haste should gave you more additional action? That can't be bug, is it?
I think Light Plate and Masterwork Chainmail is a style, and should not cost a point, you see it's replaceable, not add it. Unless it's add rather than replaceable then maybe should be cost a point, but for now, it's shouldn't cost point because replaceable, there is normal race had 3 of those rather than two, If cost point, then two normal faction had 3 point while rest of us and normal faction send 2 point. Again it's more like a style of looking and trade off, so
Ok, I had seem many A.I had path of defesne, path of warror, path of assion in 5 level, same other 3 to 7 level, and some all had that trait path of warrior, path of assion, seem like a.I sovereign cheating had so many trait in low level like 5 to 7.
I don't know Reduced the base trained unit accuracy from 60 to 50 is good or bad, why based trained unit weak that way? they are already that weak in early of game, middle of game ok, late game, lot of better, but still they are weak in early of game. I mean, more people will not find worth it to build based unit in early of game, only wait tilll reseached at end of late game, then they build it, well in my case. LOL