mrtoadoftoadhall

mrtoadoftoadhall

Joined Member # 2903324
4 Posts 10 Replies 104 Reputation

For me it's so fun to try to break through an enemy city's walls and also to hide behind my own city's walls and have my archers pew pew at the besieging army. It'd be a dream come true for me if at some point defensive city walls were added to tactical battles in an update or expansion. I vaguely remember that MoM had some type of elementary wall system in their tactical battles; nothing fancy, but adds a nice layer of depth to city battles.

0 Replies 2,944 Views

here's a screenshot of the Window's error message: http://dl.dropbox.com/u/8939242/elebug.gif here's the zipped debig files: http://dl.dropbox.com/u/8939242/Elemental1_00-2010-08-23T17-00-45-875.zip Thanks Stardock for making a very fun and deep game so far; I think it will only get better with time/patches/expansions.

0 Replies 1,693 Views

imo MoM is like a Mercedes and AoW:Sm like a BMW.... people can debate all they want to about which is better and which one they'd prefer driving, but they're both pretty darn good cars [e digicons]:thumbsup:[/e]

103 Replies 283,768 Views

I'd really like to see flying units as some future update/expansion.

39 Replies 110,451 Views

1) If you're playing, say, with 4 other people online, you don't have to watch 2 other people having a tactical battle afaik. The tactical fighting itself is a lot more simplistic when compared relative to AoW:SM, however that isn't to say it is too simple or not fun. EWOM tactical fights seem a lot more like MoM tactical battles than AoW:SM highly-complex ones. THe plus size is that battles in Elemental should go a lot faster, even when fought turn by turn tactically.

103 Replies 283,768 Views

[quote who="arstal" reply="13" id="2715782"]My guess is by the expansions a lot of that content will be in, either officially or through mods. That said, the game has stuff AOW didn't have, like more customizable units, an actual AI, a better economic system, etc. AOW: SM was killed by FFH to me, so no need to kill something already dead. [/quote] What is FFH?

103 Replies 283,768 Views

[quote who="Civfreak" reply="8" id="2709324"]Multi-Level maps so we can put some archers in walls! (And someone could make an XCom mod too!)[/quote] I'd like visible walls in tactical combat as well. If nothing more than something the besieging army has to break through and the defending archers can shoot over. If memory serves me right, MoM had some type of wall progression you could build that a besieging army had to break though. Not asking fo

27 Replies 10,716 Views

[quote who="Tridus" reply="13" id="2706700"] Quoting _Scooter_, reply 10The problem is more pronounced than just needing population to fight as very weak militia. [Though, that's a good idea. See Empire:Total War for a nice example of implementing this.] It needs to be harder to attack a city than it is to fight the enemy in the field, so that a weaker army can retreat to the safety of a city, while the stronger army pillages the countryside. Walls in

26 Replies 101,376 Views

I was able to duplicate this crash once. After I reach the next milestone in researching Civilizations, game crashes either when I click on the new research area icons (eg housing or slums) or if I click 'continue' Here's the debug/dmp files from the first crash: http://dl.dropbox.com/u/8939242/Elemental0_806-2010-07-10T23-23-51-468.zip After I loaded my autosave and tried to duplicate the first crash, here's the debug/dmp from second crash: http://dl.drop

1 Replies 998 Views

My system also suffers from degraded performance during the main menu screen. The background that is supposed to scroll only does so grudgingly in fits and starts. The last beta build, I had no problems during the startup menu. CPU: AMD X2 4600 Mem: 4 gig OS: Win Xp 32 bit, SP 3 Video card: ATI Radeon 3850 Sound: onboard: Realtek AC 97

15 Replies 2,738 Views

I'd be excited to seasons, as well as a day/night cycle -- but I'm guessing those features would require too much time/resources to implement at this point, but maybe in an expansion?

4 Replies 1,114 Views