So I read somewhere here that the next beta was delayed because QA were busy with Political Machine 2012. Well, behold evidence to the contrary! (Linked for the moment, since I can't get direct display) https://docs.google.com/open?id=0B_wmGOx0ofiBS0Zlc0RFQmNiUlU Apparently they were playing Warcraft. [e digicons]^_^[/e]
Col_Firefly
I gave it a good, because this was *the first time* the franchise has kept me compelled to play for more than 1/2 an hour at a time. It's only worth a good at the moment because a crap load more bugs and balancing funnies have cropped up. But I see it moving forward, which is a very good sign.
Hey Brad, Are you sure that tests the issue properly? I've seen lots of AI heroes with wounds from lost combats etc. What I noticed when playing 0.86 is when there were player units and AI units both near monsters, that the monsters would never go after the AI units. Also, the defenders of goodie huts would ignore AI units more often. If you play an auto game with all AI players though, you w
Hi guys, .77 is definitely going in the right direction. One place it hasn't improved on compared to its predecessor is damage values (Attack stat). Flat attack values undervalue the stat gains of troops and heroes. Basically if you get no STR, you're gimped in damage. What I propose is a small flat bonus, plus a small bonus multiplier based on the stats of the unit. THIS SHOULD NOT
Hi guys, So I've played with .77 a bit and the initiative system still seems to need some work. What I think is breaking the system comes down to 2 things: 1. All initiative costs are fixed. 2. There is no initiative modifier for moving (or it's too small). For example, the great fireball caster issue. I can (and I'm sure everyone else has) created a caster that
Look up Starpoint Gemini. Recently released on GG. Feels like SFC. Damn I used to love my D6D. [e digicons]B)[/e]
Hmmm, I was just looking at the Off/Def functions. Why no level scaling for Dodge??? If you made it Dex/2 + Level, then you would much better simulate high level troops being better at getting out of the road. Plus, it would give heroes/champions/sovereign a little better survivability since they tend to level a little quicker. Although, w ith this adjustment, Acc still scales better than Def, so high level troops fighting each other wouldn't drag out so mu
So, the Crossworlds addon appears to have updated my Armoured Princess into oblivion. This would not be so annoying except that I HAVEN'T BOUGHT CROSSWORLDS SO WHY'D IT TRASH MY AP INSTALL????? What the hell is going on guys? It's not like I can continually dl almost 5GB.
Hi, I don't post very much, but I felt that this is rather important. The Sentinels are now rubbish. You spend your *Profession* choice for 2 soldiers who have less HP than a Peasant, and are un-upgradable STR 5? Compare this choice with something like "Royalty". Clearly out of whack. I suggest making them unnamed (or named) Champions who have 8HP apiece and start with Oak Spears and a Jerkin. That way we can level them and they grow so that
No no, he asked for a change to the *default* settings.
Yeah, well even if I wanted to buy it I still get dealt a shit sandwich. AU players will be buying on Steam for the rock bottom price of USD80. Collectors is USD90! What a bloody joke! Edit: Actually more!
Just in case you're still reading Hell ZehDon, it wasn't all that worth it even when there were people here. It's pretty much a ghost town now. Sadly, I gave up on DG long ago. It just wasn't worth the aggravation. LoL is unfortunately for people who like dying at the keyboard. Just as acidic a community too.
I played the demo last night, and I have to say that they pretty much removed everything that made the game what it was. Regenerating units without veterancy. Crappy experimentals. No tier differentiation. In the demo you get a chance to build an Atlantis and the battleship for UEF. The battleship almost lost to 4* gunships, and the Atlantis now has no AA (having been replaced by some crappy short range plasma turrets) and appear
I played the demo last night, and I have to say that they pretty much removed everything that made the game what it was. Regenerating units without veterancy. Crappy experimentals. No tier differentiation. In the demo you get a chance to build an Atlantis and the battleship for UEF. The battleship almost lost to *4* gunships, and the Atlantis now has no AA (having been replaced by some crappy short range plasma turrets) and appea
I smell a p1r@t3 . [e digicons]:ninja:[/e]
Maybe this is just SD's way of datamining the imbas between Ass and Gen?
Hear hear. Man that game was arse. Trying to burn through an Oak with 4K+ HP at L10- only to have him shield and then you start it all again just doesn't work. I think there needs to be a *much* bigger armour difference between Assassin and General. Assassin AA is piss weak, and all the straight damage is mitigated just by stacking HP. Not to mention stacking HP is wait why am I bothering? Everyone and his dog already knows this. Shoulda ta
I pretty much gave up on DG. No games up to speak of, and I always get paired up with the "special" US teams if I play Pacific.
Hi mate, I can confirm it is AUD. Came through just shy of $60 on my CC. Cheers.
[quote who="Polynomial" reply="28" id="2336802"] Quoting MisterHankey, reply 27 Quoting StAcK3D_ActR, reply 26 and most importantly, spells with utility are better than spells with damage. never go full fire tb And this is why some people shouldn't give advice. There is absolutely nothing wrong with full fire TB. You just need to understand your role as damage and do as much of it as you can while your team mates provide the
[quote who="Polynomial" reply="28" id="2336802"] Quoting MisterHankey, reply 27 Quoting StAcK3D_ActR, reply 26 and most importantly, spells with utility are better than spells with damage. never go full fire tb And this is why some people shouldn't give advice. There is absolutely nothing wrong with full fire TB. You just need to understand your role as damage and do as much of it as you can while your team mates provide the
[quote who="-Ryanheart-" reply="2" id="2328903"]its been months and this is all atm...rather then fixing shit u take it away, WHAT THE HELL [/quote] Note: Ryanheart plays Erebus ALL THE TIME.
[quote who="StAcK3D_ActR" reply="24" id="2320281"] premades are good, they raise the skill level for all those random pugers. if u cant take it stay in single player. [/quote] Raise the skill level for puggers? BS. Exhibit A: wsu Exhibit B: Myself It's incredibly frustrating to play against a premade, or even against a decently skilled team that will support. As for learning experience, I think the thing most casual players will learn is
I've been able to retract a concession attempt by hitting 'End Game' then selecting 'No'.