.77 is definitely going in the right direction.
One place it hasn't improved on compared to its predecessor is damage values (Attack stat).
Flat attack values undervalue the stat gains of troops and heroes. Basically if you get no STR, you're gimped in damage.
What I propose is a small flat bonus, plus a small bonus multiplier based on the stats of the unit. THIS SHOULD NOT be solely based on Strength.
For example, Daggers get a flat value (say 3) plus a fairly large DEX multiplier. This is to reflect that daggers mainly do their damage from where you stick it, not how hard you stick it in.
Swords should get a STR and DEX multiplier, Axes and Hammers straight STR. Spears and poles more DEX than STR.
Also, bows should get a small multiplier increase too (DEX/STR).
Finally, magic staves should get an INT/STR multiplier.
This should make the numbers easier to tweak, as we can see about what values for stats everyone will have. It'll also make the races more distinctive, as players will play to their races' natural strengths for the most part.